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Torment: Tides of Numenera

Torment: Tides of Numenera


Articles associated with this tag:


22-May-2014 RPG Codex Interview: Torment: Tides of Numenera
19-Jan-2014 RPG Codex Review: Monte Cook's Numenera
18-May-2013 RPG Codex Interview: Colin McComb on Writing for Torment: Tides of Numenera
7-May-2013 RPG Codex Interview: George Ziets on Eternity, Torment, and crafting worlds
18-Oct-2014 Torment Kickstarter Update #35: Stretch goal funding period extended, Adam Heine novella released
10-Oct-2014 Torment Kickstarter Update #34: Kevin on the Stretch Goal, Adam on Advancement, Colin on Ossiphagan
26-Sep-2014 Interview with Chris Avellone at Scripts & Scribes
18-Sep-2014 Torment Kickstarter Update #33: Surprise Gameplay Video!
17-Sep-2014 Torment Kickstarter Update #32: New website, new stretch goal, new lore details
19-Jul-2014 Torment: Tides of Numenera Interview at GRY-Online
20-Jun-2014 "Ultimate Torment Interview" at Rock Paper Shotgun, Part Two
17-Jun-2014 "Ultimate Torment Interview" at Rock Paper Shotgun, Part One
13-Jun-2014 Torment Kickstarter Update #31: Game delayed to Q4 2015 + Preproduction, technology and lore updates
25-May-2014 Matt Chat 242: Chris Avellone on Torment: Tides of Numenera
2-Apr-2014 Torment Kickstarter Update #30: George Ziets joins inXile full-time as Lead Area Designer
27-Mar-2014 Torment Kickstarter Update #29: Cliffs of Decadence
3-Mar-2014 Italian Torment Interview: Adam Heine's Massive Mechanics Infodump
8-Feb-2014 Yet Another Chris Avellone Interview
28-Jan-2014 Torment Kickstarter Update #28: Pillars of Eternity Tech, Inventory & Loot Mechanics
24-Jan-2014 Interview with Mark Morgan at PC Gamer
21-Dec-2013 Torment Kickstarter Update #27: Pre-Holidays Report from the Torment Triumvirate
18-Dec-2013 Italian Torment Interviews: Chris Avellone and Kevin Saunders
7-Dec-2013 Torment Kickstarter Update #26: Turn-Based Combat Wins
21-Nov-2013 Torment Kickstarter Update #25: Combat System Vote!
14-Nov-2013 Chris Avellone's Presentation at the Montreal International Game Summit
12-Nov-2013 Chris Avellone Roundup: Tom Jubert Interview, Montreal International Game Summit Speech
6-Nov-2013 Torment Kickstarter Update #24: Tides, Combat Systems and Q&A
10-Oct-2013 Got some shit in the mail today
7-Oct-2013 Brian Fargo IGDA 2013 Presentation
26-Sep-2013 Torment Kickstarter Update #22: On Companions, Crafting, Crises and more
5-Sep-2013 Chris Avellone Interview Roundup
7-Aug-2013 Brian Fargo and Kevin Saunders talk Torment with Rock Paper Shotgun
24-Jul-2013 Project Eternity Kickstarter Update #60: Chris Avellone on Companion Design
23-Jul-2013 Torment Kickstarter Update #21: Writer's Meet, 2D Backgrounds and Dialogue Design
8-Jul-2013 Chris Avellone Rezzed Interviews
28-Jun-2013 Chris Avellone talks about Kickstarter games and New Vegas at Strategy Informer
26-Jun-2013 Brian Fargo: "I think you are about to see the golden age of RPGs come rushing back"
25-Jun-2013 Interview with the Torment Triumvirate at Gamestar.ru
13-Jun-2013 "How to make a Torment game" - Mega-Interview with Kevin Saunders and Adam Heine at Iron Tower
30-May-2013 Torment Kickstarter Update #20: Progress Report from the Torment Triumvirate
17-May-2013 Torment Q&A: Colin McComb flies, talks about dialogue systems
15-May-2013 Brian Fargo interviewed for "Kickstarted" documentary
29-Apr-2013 Torment Funding Update: Final Stretch Goal Reached
27-Apr-2013 Video Game Sophistry: Chris Avellone Interview
24-Apr-2013 Torment Kickstarter Update #19: Pre-pre-production, Shanna Germain on Numenera, and other stuff
21-Apr-2013 Torment Q&A: Adam Heine on Level and Skill Progression
10-Apr-2013 Chris Avellone Interview at GamesIndustry
9-Apr-2013 Torment Kickstarter Update #18: Assorted Administrative Details
6-Apr-2013 Torment Kickstarter Update #17: What's Next?
6-Apr-2013 $5k for a Codexian Torment Obelisk, + raffle prizes!
5-Apr-2013 Torment Kickstarter Update #16: Final Pep Talk
5-Apr-2013 Chris Avellone talks about Torment, Wasteland 2, Eternity, and more at Rock Paper Shotgun
5-Apr-2013 Torment Kickstarter Update #15: Animated Second Screenshot, Colin McComb Q&A
3-Apr-2013 Torment Kickstarter Update #14: Tony Evans On Combat, Vision Doc and HOLY CRAP Another Screenshot?!
3-Apr-2013 Torment Interviews: Brian Fargo at PC Gamer and Forbes, Chris Avellone at Destructoid
2-Apr-2013 Torment Kickstarter Update #13: Animated Screenshot, Final Stretch Goals
1-Apr-2013 Torment Kickstarter Update #12: First Screenshot
29-Mar-2013 Chris Avellone talks about Project Eternity and Torment at PC Gamer
29-Mar-2013 Torment Kickstarter Update #11: Nathan Long, Unified RPG Engine, Second City, and 2D Backgrounds!
28-Mar-2013 Torment: Tides of Numenera Podcasts
27-Mar-2013 Torment Interview at GameBanshee
26-Mar-2013 Torment Kickstarter Update #10: Mur Lafferty video and a ton of add-ons
25-Mar-2013 Help us change the nature of a game
22-Mar-2013 Torment Kickstarter Update #9: Chris Avellone!
21-Mar-2013 Torment Kickstarter Update #8: George Ziets Video, Pat Rothfuss Stretch Goal, and much more
20-Mar-2013 Torment News Roundup: Brian Fargo interview, First Castoff statuette, Mark Morgan music
18-Mar-2013 "A lot of faith, and a good head for risk": How two men risked their livelihoods for a new Torment
16-Mar-2013 Torment Kickstarter Update #7: Adam Heine explains more about the Tides, and other sundry updates
13-Mar-2013 Torment Kickstarter Update #6: Meres, Castoff's Labyrinth and Brian Mitsoda!
12-Mar-2013 Torment Kickstarter Update #5: Monte Cook Explains It All
10-Mar-2013 Info about Torment's Tides and Combat at VG247
9-Mar-2013 Torment Kickstarter Update #4: Legacies and Cults
8-Mar-2013 Torment Kickstarter Update #3: ZIETS ZIETS ZIETS
7-Mar-2013 Torment Kickstarter Update #2: Stretch Goals
6-Mar-2013 Wasteland 2 Kickstarter Update #26: Placating the Angry Mob
6-Mar-2013 "What can change the nature of a game?" - Torment: Tides of Numenera Kickstarter is LIVE
4-Mar-2013 Torment Kickstarter media blitz begins: Campaign to launch on March 6th, Chris Avellone endorses
28-Feb-2013 Tentative Torment Kickstarter Tiers Announced
20-Feb-2013 Torment: Tides of Numenera Website Launched, InXile Asks for Feedback on Pledge Rewards
12-Feb-2013 Torment 2 Interview with Brian Fargo, Colin McComb and Kevin Saunders at Dagon's Lair
11-Feb-2013 Wizards of the Coast say the Planescape setting is available for licensing
7-Feb-2013 Kevin Saunders explains what the Tides are in "Tides of Numenera"
29-Jan-2013 inXile's Torment successor has a name, Mark Morgan hired to compose
15-Jan-2013 Torment 2 Interview with Brian Fargo at NowGamer + First Concept Art
9-Jan-2013 inXile's Torment successor officially announced on RPS, will use Monte Cook's Numenera setting
5-Jan-2013 "Turns out the only thing that can take down the Planes is IP ownership": A Colin McComb Interview
3-Dec-2012 Chris Avellone gives his blessing to inXile's Torment successor, probably won't join
3-Dec-2012 Ex-Obsidian Kevin Saunders Joins inXile as Project Director, Probably on New Torment Game
2-Dec-2012 Codex Scoop: Brian Fargo has acquired the rights to Torment (but not Planescape)
1-Dec-2012 Colin McComb on What's Next: A New Torment RPG?

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