Computer Gamer Refugee
Learned
- Joined
- Mar 9, 2012
- Messages
- 382
After Successfully doing a trial Battletech match (linked here http://www.rpgcodex.net/forums/index.php?threads/herding-cats-a-trial-codex-battletech-match.73163/ ) I am now creating a larger (4v4) battle.
This is the format. I have prepared two teams of roughly even balance but different flavor. After this post I will post the mechs with a description. Each Codexian can then pick which mech they would like to pilot. If you have your heart set on a different mech, you can swap out one of the listed mech for a comparable alternate (subject to approval).
YOU DO NOT NEED ANY EXPERIENCE WITH BATTLETECH TO PILOT A MECH. Each team will have a who can provide advice and guidance. GarfunkeL has volunteered to be one lance leader and Jack Burton the second (even if he is not aware of it yet ). They can provide guidance on strategy and tactics, and I will be available to answer questions.
I will post the rules later down (read, copy them from the last game), but basically movement will occur simultaneously (this is different from normal tabletop battletech). The trick will be to try to guess where the other team will be moving and move to an advantageous position.
After each posting I will generally give around 48 hours for players to look at the map, talk among themselves and give orders for the next phase. If a player will be gone for a while they can either give a general plan (i.e. close and shoot at this target), or give control to another player.
Next up, the teams:
This is the format. I have prepared two teams of roughly even balance but different flavor. After this post I will post the mechs with a description. Each Codexian can then pick which mech they would like to pilot. If you have your heart set on a different mech, you can swap out one of the listed mech for a comparable alternate (subject to approval).
YOU DO NOT NEED ANY EXPERIENCE WITH BATTLETECH TO PILOT A MECH. Each team will have a who can provide advice and guidance. GarfunkeL has volunteered to be one lance leader and Jack Burton the second (even if he is not aware of it yet ). They can provide guidance on strategy and tactics, and I will be available to answer questions.
I will post the rules later down (read, copy them from the last game), but basically movement will occur simultaneously (this is different from normal tabletop battletech). The trick will be to try to guess where the other team will be moving and move to an advantageous position.
After each posting I will generally give around 48 hours for players to look at the map, talk among themselves and give orders for the next phase. If a player will be gone for a while they can either give a general plan (i.e. close and shoot at this target), or give control to another player.
Next up, the teams: