Computer Gamer Refugee
Learned
- Joined
- Mar 9, 2012
- Messages
- 382
Hello,
After reading Destoid's excellent battletech post I became interested in starting up some old play-by email type battle tech games.
To keep things simple it will be a lance on lance (4v4). Each mech will be piloted by a separate Codexer, and of one pilot on each side will be a lance commander and will ostentatiously be in charge of the lance. It is up to the pilot to decide how closely they want to follow orders....
I will also be using Megamek, but with a twist. Moves will be simultaneous. Each pilot will tell me the square/facing they want to move to. Once I have all the move orders in, I will execute all of them at once. Each pilot will then give me their fire orders, which I will also execute at simultaneously.
I request that anyone volunteering to be a lance commander be familiar with 3025 since they I will go to them for particular information. Lance Commanders will pick faction/backstory, but all pilots are 4/5. Otherwise, you need as much experience are you feel you need. Direct questions to your lance commander.
Each side will consist of a total of 200 tons and 4 mechs. Each pilot can select any 3025 book mech or listed variant. No custom mechs. You can post comments here, or keep them in PMs for secrecy. Once the mechs are picked, the lance commanders will PM the list of mechs. If the tonnage does not equal out, the lance commanders will have the last word on initial mech selection. I will generally process the turns once I have move/fire orders from each mech. In the event one or more pilots are tardy (>24 hours or so) I will ask for input the lance commander, make the decision for them, or have the mech do nothing depending on the circumstances.
But what if two mechs want to move to the same square!?
Good question. In the event that two mechs give move orders to the same square, the prority is:
fastest jumper (if jump jets were used)>fastest ground top speed>furthest distance moved (if ground speed is the same)
The prioity mech can either:
a) take the square, causing the other mech to stop in their penultiment movement hex or,
b) execute a charge/death from above on the other mech
But what if I shoot at a mech that another player has killed with fire?
Less good question. In that event you will continue to slag the rubble.
Questions, comments, volunteers?
After reading Destoid's excellent battletech post I became interested in starting up some old play-by email type battle tech games.
To keep things simple it will be a lance on lance (4v4). Each mech will be piloted by a separate Codexer, and of one pilot on each side will be a lance commander and will ostentatiously be in charge of the lance. It is up to the pilot to decide how closely they want to follow orders....
I will also be using Megamek, but with a twist. Moves will be simultaneous. Each pilot will tell me the square/facing they want to move to. Once I have all the move orders in, I will execute all of them at once. Each pilot will then give me their fire orders, which I will also execute at simultaneously.
I request that anyone volunteering to be a lance commander be familiar with 3025 since they I will go to them for particular information. Lance Commanders will pick faction/backstory, but all pilots are 4/5. Otherwise, you need as much experience are you feel you need. Direct questions to your lance commander.
Each side will consist of a total of 200 tons and 4 mechs. Each pilot can select any 3025 book mech or listed variant. No custom mechs. You can post comments here, or keep them in PMs for secrecy. Once the mechs are picked, the lance commanders will PM the list of mechs. If the tonnage does not equal out, the lance commanders will have the last word on initial mech selection. I will generally process the turns once I have move/fire orders from each mech. In the event one or more pilots are tardy (>24 hours or so) I will ask for input the lance commander, make the decision for them, or have the mech do nothing depending on the circumstances.
But what if two mechs want to move to the same square!?
Good question. In the event that two mechs give move orders to the same square, the prority is:
fastest jumper (if jump jets were used)>fastest ground top speed>furthest distance moved (if ground speed is the same)
The prioity mech can either:
a) take the square, causing the other mech to stop in their penultiment movement hex or,
b) execute a charge/death from above on the other mech
But what if I shoot at a mech that another player has killed with fire?
Less good question. In that event you will continue to slag the rubble.
Questions, comments, volunteers?