Yaar Podshipnik
Arcane
- Joined
- Jan 9, 2011
- Messages
- 2,726
Qasir al-Wasat
A Night in-Between
A Night in-Between
Qasir al-Wasat is a stealth puzzle game with a bit of action thrown in. Part of its charm is not knowing what exactly is going on, and discovering the motives of main characters.
There are no complicated controls, no super-smart AI, no dialog choices. There is some C&C in the form of dead/normal/best ending.
All my comments will look like this. If you think they are stupid and detract from the LP quit whining go make your own.
This is my first LP, I hope you'll enjoy it.
Index
Part 00: The pact
Part 01: First Steps In the Palace
Part 02: The East Wind
Part 03: A cornucopia of secrets
Part 04: Secret passages & The Broken Scimitar
Part 05: The Third Guardian & The Outer Castle
Part 06: The arrival
Part 07: The Prison
Part 08: Following in the footsteps of those who came before
Part 09: The last pool
Part 10: The grand finale
Part 00: The pact
My world and the human one ar inherently different. As different as our spirits can be.
There was a time when the worlds were young, and transit between them was frequent; before they began to move apart and the gates between them to close.
Since then, humans have grown in awareness, discovering the way to open the gates and summon us in.
Nevertheless they lack the ambition to make real use of this skill.
Calls are getting rarer and the knowledge of them is vanishing.
I can hear a call, the distant magic chanting whispering the many names I received through time.
It's offering me, as a reward for my services, three masterworks of blacksmithing.
I take no interest in weapons...
But within their hilts are hidden powerful poisons, and in these I can see use.
Experience warns me there is something dangerous about this proposal.
But depending on these scarece human rituals to visit other worlds is a delicate situation, and I've bben looking for a way to open the gates myself.
And if there is a place where I can learn how this is done...
...this place will be near a powerful summoner
We find our protagonist in a strange winter forest. Take a good look at the guy, we won't be seeing much of him during this LP.
A whispering guide.
Finding the way to the human world now is only a question of following the call to its source.
And by crossing the gate between worlds I bind you to my rules...
The little bugger we're controlling is invisible in our world. This is its greatest strength. The summoner is dressed in fabulously!
You are the One that Cannot Be Seen under the lights of our world.
Your work is precise, and your name is Subtle.
A contract must be signed. I don't know if any of the symbols have any meaning outside of the game, so if anyone knows, please share.
My attention is yours.
Know my name is Farid ibn Abihi al-Saahir.
In the heart of this desert rests a wondrous palace of which I am the owner.
And therein live three humans of wicked nature, who for too long have defied my authority.
It is always a killing.
You will recognize your targets by the weapons they bear.
The Persian Spear, The Broken Scimitar and the Silver Sword.
As a reward for your services I will gift you these weapons.
All three have hidden in their hilts powerful poisons I know can be of use to you.
Interesting. Does he know I can metabolize poisons?
If I receive a mortal injury in this world, I will disincorporate and return alive to my own land.
And any injury for me would be mortal, as I don't have the constitution my fellows praise themselves for.
So, Subtle is weak. Like a zebra.
Yet you must complete your mission this very night, as it is not favourable to open another door so soon.
In case you do fail, you will be forced back to this world.
I demand you then become my servant, without ever causing me harm or holding back your abilities.
To become a slave to a human would be, wihtout doubt, the most humiliating of ends.
The prestige I took so long to build up in my world would be irrevocably lost.
But the chance of exploring this palace would be worth the risk.
I'll have to step carefully.
AND CARRY A BIG GUN!
When you kill the third of your targets, you will be freed from all responsibilities that bond us.
I will then send you back to your world.
These are my terms.
I hear and understand.
Then it is settled.
Come inside.
After our host disappears in a puff of purple smoke we are left alone. There's nothing to do other than entering the castle. From now on, Subtle is invisible. The screen is centered on him though.
The castle looks like a ruin...
And it is this foolishness that leads them to ignore the occult that resides here.
The only place one could be safe from men, wars and spirits.
A true fortress.
This is, undoubtedly, a unique opportunity.
Perhaps the one I have been waiting for.
This palace has been guarded from the rest of the world for many years and must hide secrets that in any other condition would have disappeared.
And a sourcerer that hold these abilities must have manuscripts that interest me.
For all one knows, the information I am looking for could be anywhere in here.
Taking or not the life of a human is but a strategic decision. Both have their time and use.
That said, I will now return to more pressing matters.
You are dismissed.
If I want to find anything among the corridors of this palace I will have to do so before fulfilling the contract.
Now we are free to roam the castle. Let's check the first room...
It must lead to somewhere important.
Seems we have no choice, we have to take the left door. Fucking railroading
You'll have to wait for the next update to see what's behind it though. The plot will thicken, so stay tuned!