although I expect dubious braggarts to tell me how easy it is in short order.
Well, I've finally run into a fight I haven't been able to easily figure out, on the last floor of Caed Nua. I'm almost done with the game anyway, and I've been saving it. At least it's not too easy, although I expect dubious braggarts to tell me how easy it is in short order.
When I'm feeling less lazy, I'll figure out how to cheese my way through it.
There are several ways to cheese it though it can be done traditionally as well (buff and attack). That said, I personally found it to be a very lazily designed, cheap fight and as such it was disappointing and didn't really improve my opinion on the game's encounter design.
If you know of a straight counter to a 25m-long, 210-degree cone breath attack, let me know.
I haven't had to stunlock anything for prolonged periods, so maybe I don't know enough about that, other than scroll spam. Moving everyone else away hasn't worked, because the tank then dies sooner rather than later. I might next try loading the tank up with Endurance potions before moving on to the real cheese.
Yeah, I tried something like that, but then I tried to handle the minions also and so it didn't go very well. With that strategy you'll be mostly ignoring them.
Not true. both in interactions and in game stats over 18 are used.I'm starting all over again and I just realized that, per description, stat increments past 18 are useless. Is that true?
Not really, they are supposed to shove them down their ass and give us quality encounter design, regardless of difficulty. This shit reminds my of some of the encounters my 13 yo neighbor would come up for his nwn first modules.Adragon is the Aec'lectec/Greater Wolfwere of Eternity.
Silly Absurdian you're supposed to save these stupidly difficult fights for the expansion.
Every fight requires the use of abilities.
Hmm, I might have to take this back. Since some of the enemies turned out to have inflated defense scores that made them unhittable:Well, I found a way to make the combat fun. Currently tackling the Skaen Temple with most of my party members one hit away from perma-dying and everyone fatigued and with most of their spells depleted.
So, two scales? I expected three.
In DA:O, yes. You'll get nowhere if you only use standard attacks.Every fight requires the use of abilities.
Not really, they are supposed to shove them down their ass and give us quality encounter design, regardless of difficulty. This shit reminds my of some of the encounters my 13 yo neighbor would come up for his nwn first modules.
It was specifically DA:O I was referring to. Up to Lothering the game wasn't so bad. Then you get an option of several places to visit. The first one would be Ok. Since they don't actually scale or change or react to your taking more time to get to them there is a problem though. You quickly outlevel all of the other area's. IIRC which I very well may not I think there were 5 areas.In DA:O, yes. You'll get nowhere if you only use standard attacks.