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Completed Let's play Fallout Tactics (Completed & Repaired)

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,521
Location
Copenhagen, Denmark
Codex 2012
Ulminati said:
Heck yeah! The Man hath arrived! Notice the awesome intelligence of 10, meaning that in a few levels, he'll have more skill points than the rest of you monkeys combined. :smug:

Funny you should say that.. Look at Monkey's roster. Also 10 in int, and Gifted. Now if Warcupine'd had 10 int without Gifted, you'd be getting 25 skillpoints per levelup. As it is now, he's just on par with Monkey. :smug:
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Azira said:
Ulminati said:
Heck yeah! The Man hath arrived! Notice the awesome intelligence of 10, meaning that in a few levels, he'll have more skill points than the rest of you monkeys combined. :smug:

Funny you should say that.. Look at Monkey's roster. Also 10 in int, and Gifted. Now if Warcupine'd had 10 int without Gifted, you'd be getting 25 skillpoints per levelup. As it is now, he's just on par with Monkey. :smug:

Curse you, villaneous simian!

:smug: ...Clever monkey. Have some banana buttsecks

bananaart01.jpg
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Ulminati said:
Azira said:
Ulminati said:
Heck yeah! The Man hath arrived! Notice the awesome intelligence of 10, meaning that in a few levels, he'll have more skill points than the rest of you monkeys combined. :smug:

Funny you should say that.. Look at Monkey's roster. Also 10 in int, and Gifted. Now if Warcupine'd had 10 int without Gifted, you'd be getting 25 skillpoints per levelup. As it is now, he's just on par with Monkey. :smug:

Curse you, villaneous simian!

:smug: ...Clever monkey. Have some banana buttsecks

banana_art_01.jpg

This reminds me of something Nicolai posted a long time ago.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Mission 07 - Springfield

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We meet one of the town guards near the starting point:

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Carino
Code:
You're too late! A raider attack surprised us last night. Most of the town guards are dead and the mayor's held hostage somewhere.

You guys have to help us. I've never seen raiders like these before, but they went straight for the mayor and, after that, they started going after all the ghouls.

We've got enough racial problems in this town without the raiders having to join in.
The building to the west is empty:

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There's a church to the north (lol @ missing tiles):

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Some bandits are guarding a buggy there:

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The team engages them. Too bad that there are more of them:

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We kill three bandits and a dog:

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Charlotte goes north, gets shot by some camper. Five more bandits show up:

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Bro gets shot too, but manages to kill another bandit NE. Squirly gets his 2nd kill finishing off Charlotte's rapist:

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We continue north killing one bandit. Squirly gets shot:

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Another bandit dies. Remaining two damage Squirly's private parts!

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We kill all three of them, but more show up!

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Squirly bravely rushes forward in the general direction of the remaining bandit. Two others show up, one of them nearly finishes Squilry's brave adventures:

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Squirly heals and retreats, Bro and Charlotte take revenge on the bandits:

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:doublekill:

It's healing time! Too bad that another two bandits show up:

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We snipe 'em carefully this time. Man, what a mess:

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The team takes all the loot and checks the building to the east. It's a bar:

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Joe
Code:
Who me? I'm Joe and this is my bar. You can find the mayor here sometimes, but those crazies threw a hood over his head and took him somewheres.

Those guys look like bandits, but if they really were, they would have killed and looted a lot more.

Now, I'd like to help, but I can't have my bar targeted by those freaks.

You understand, don't ya? I ain't no soldier.
There's also a shop SE:

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2zf1q95.jpg
Presnell
Code:
The mayor ain't no friend of mine what with his "ghoul this" and "ghoul that." I bet he's got some ghoul blood in him, if you know what I mean. Now he wants to make me allow ghouls in my store and everybody knows that ghouls make food go bad.

Can't say I'm shedding any tears over this.
These people will fit on Codex with ease!

Two more bandits to the north. They don't give a fuck about us, though:

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The building to the west is empty:

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Well, the ground floor is. There are some bandits NW:

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Charlotte goes to the 1st floor, shots another bandit. He responds with a flash grenade:

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But Charlotte recovers fast:

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Bro, Neinmaske and Monkey go north:

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Wolf and Squirly join Charlotte:

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Wolf tries to scout ahead, ends up with a broken leg:

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Monkey gets shot too. He KOs his attacker, other two guys rape the other bandit:

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Charlotte finds another one:

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The other group finishes off the 1st enemy and attacks the 3rd one that shows up:

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Wolf catches another flash grenade:

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She recovers and counterattacks. Charlotte ends this bandit:

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She also finds another one (hard way):

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Northern group kills both bandits:

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Charlotte heals herself, gets shot again. Wolf tries to reach the bandit, sets off a trap:

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:roll:

She's really pissed this time:

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Squirly attacks another bandit, goes back:

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The team rejoins, Bro and Wolf do the healing. Charlotte attacks the bandit:

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But she, Wolf and Squirly are unable to kill him. Bro does the job:

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Only one room left:

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One bandit inside? Let's rush in!

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We were damn lucky that wasn't a frag grenade... :/
Let's pretend this never happened:

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We check out the church to the south (empty):

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And the building to the north. Some careless bandit gets sniped:

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Charlotte kills the other one too:

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1st floor of this building is empty. Some enemies can be seen to the east:

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We continue north. There's a warehouse there:

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Charlotte moves onto the roof:

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Neinmaske moves to the 1st floor, finds a trap and a sleeping bandit:

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He carelessly attacks the raider, blowing up the trap (Aggressive mode FTW!):

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:rage:

Instead of using a stimpack, Neinmaske attacks bandit again and fails. Bandit shots back:

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Neinmaske is truly a lucky bastard! He heals himself and finishes the bandit off:

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Wolf and Monkey move onto the roof, Monkey gets shot.
Charlotte shoots the gas tanks close to the bandits:

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:smug:

Monkey kills the remaining one:

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More enemies visible:

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Neinmaske tries to open the door leading to emergency exit, finds a trap. Charlotte disarms it:

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WTF is this?

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Wolf and Monkey move to the 2nd floor, kill some roaches

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And open the safe:

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All units level up. SP distribution:

Bro - Barter

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Charlotte - Throwing

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Neinmaske - Big Guns

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Wolf - Pilot and Science

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Monkey - Repair

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Squirly - Unarmed

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We continue east killing another bandit:

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And explore the nearby building (empty):

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Neinmaske opens the gate leading to another part of the city:

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Oops. We kill a doggie and one of the campers:

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Charlotte engages two other bandits:

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One of them moves close, the other one throws another 'nade:

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Charlotte murders two bandits (hurting Squirly a little):

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Other units rush in. It turns out that the Enforcer was still alive:

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:(

Thank god for super-stimpacks! Squirly punches the doggy to death, Bro kills the Enforcer:

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Phew! That was close... Neinmaske and Charlotte finish off all remaining campers:

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Two more enemies to the south:

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Fixed:

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The area to the south looks heavily guarded:

90ym9c.jpg


Does it mean another casualty? Only time (and next update) will tell...
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Cassidy said:
You have a certain luck regarding not losing personell in this game.
I try to heal them ASAP, because they're unable to survive two burst shots in a row.

Yesterday I fired up the game while drunk, lost Monkey, Charlotte and Squirly after ~10 minutes and was all:

:smug:

But after that I realized I've forgotten to launch Fraps, so I haven't made any screenshots...

:x

This mission is tougher than it looks (ambushes/traps). Plus it's my first time playing it, because in my previous playthroughs I didn't know abut its existence/was too late to unlock it.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Let's continue south

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Charlotte attacks both guards (with a little help from nearby barricade)

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Fuckers shoot back and retreat

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But they cannot stop us!

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Bro finds a hunter rifle at last. Squirly loots the corpses (he's quite usefull for that with 200 Carry Weight):

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We find more citizens:

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And more enemies:

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Charlotte carefully opens the gate, but enemies are waiting for us this time

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Charlotte kills 1st camper

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Two or more enemies to the north

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Bro and Neinmaske attack the bandit to the north (the one with the dogs), Charlotte sneaks to the south, finds two others

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It doesn't look good

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Charlotte gets detected and shot (twice)

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She heals herself (another super stimpak gone) and returns fire

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Bro and Neinmaske take out the bandit to the north

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Wolf kills one of the enforcers to the east, Charlotte knocks the 2nd one out

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The remaining bandit hits Neinmaske, but dies moments later

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We end combat and reload, KOed bandit regains consciousness, but only for a short moment

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Wolf and Squirly do the healing. Bro and Monkey are bandaged:

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Bro fixes this, but uses up his Doctor's Bag. Charlotte finds and blows up some mines:

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She continues north, finding another bandit (hard way, as always). But he's unable to survive second shot from Neostead:

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We continue north. Three or more enemies there:

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The team splits into three groups and carefully advances north

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We take some damage, but inflict much more ourselves

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Bro knocks out another bandit (he's really good at it)

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Two more fuckers visible

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Three, to be correct

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Neinmaske and Bro end this game

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Squirly scores another kill

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Charlotte scouts the final part of this map (two buildings to the north). Some enemies are visible:

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Neinmaske checks out the building to the south. Except of ghouls, it's empty:

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Other units snipe another bandit from the distance

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Monkey collects all loot

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Neinmaske kills the bandit on the roof. The final part looks tough:

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Still, the enemies are not hostile... Bro, Neinmaske and Squirly go inside the building to the east. Squirly tries to loot ghoul's corpse:

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With sad result:

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R.I.P. Brother Squirly, you didn't even get a chance to hold a Big Gun. :cry:

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(Well, a map played for the 1st time can be a bitch)
Charlotte goes to the roof. Seven or more enemies await us:

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Some bandit attacks Charlotte. Too bad that she's out of super stimpaks...

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Bro and Neinmaske join her. Here's the fucker:

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Neinmaske moves to the 1st floor and takes him out

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Charlotte goes back to the ground level, takes most of Squirly's stuff

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Bro and Neinmaske take sniper positions on the roof of the building. Wolf and Charlotte switch armors, Charlotte goes north:

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Enemy leader shows up

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Another true patriot :salute:

Battle begins:

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Two bandits rape Charlotte hard

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Now she's really pissed! She switches to burst mode:

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:thumbsup:

Monkey kills 3rd bandit

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And the 4th one

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Bro knocks out the boss

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Monkey continues his killing spree

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Charlotte kills the enemy leader

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Wolf kills the 7th enemy, but the battle continues - there are more enemies somewhere. Charlotte finds the 8th enemy and takes him out.

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Battle ends. We loot all the corpses, Bro talks to Mr. Avellone:

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rs64i9.jpg
Chris Avellone
Code:
Thank God you're here! Look, this has got to stop. Those bastards aren't really raiders, you know. They're a right-wing hate group.

Now if we let them kill all the ghouls, who will they go after next? Besides, the ghouls do tasks and jobs that humans can never do. I mean no human can work in the waste cesspools long without getting sick. The ghouls don't mind at all.

Thank you, from the bottom of my heart. I hope you stick around for my big speech, it's really what this whole thing is about. Follow me.
He runs away, the team follows him

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All the way to the rostrum

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Where he starts his speech

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rs64i9.jpg
Chris Avellone
Code:
People of Springfield. You've all known me as Mayor Avellone for two years now and as Chris Avellone for many years before that. I've always been proud serving this town and all its people - and that's a fact. But I won't stand for this worthless hate violence, not as a mayor, and certainly, not as a man.

We shouldn't hate the ghouls for being what they are. They can't help it if they were mutated into hideous looking monsters. Remember, that inside that monster, under the rotting flesh, the flaking skin, and the misshapen features is a second-class citizen.

These good people delouse our cesspools, clean our grease-pits, and work the slaughterhouse. That's honest, hard work. So don't hate them for being insidiously ugly. Instead of attacking them, be kind. Instead of calling a ghoul ugly, tell it how fine it looks. I know you may not want to pat a ghoul on the back and that's OK. Just don't burn its house down...

And now here's a new bill I would like to present to you. It's called the Bill of Monster Rights. Under this bill, there will be no violence against a ghoul...unless the ghoul started it. And from now on, a ghoul is entitled to payment equal to, or greater than, half that of a pure bred human. And lastly, no more will "taking a dump" be referred to as "pinching the ghoul," "making ghoul babies" or "dropping off the ghoul at the pool."

I know we can live together in harmony. I just know it. Thank you.

(applause and boos)
:mob:

Let's leave this liberal shithole!
Too bad that we also have to leave our brother here...

2qbelhl.jpg


:(

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We go back to the Bunker Beta and access the Recruitment Center. It's time to replace our fallen brother:

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:salute:

Bro buys another Metal Armor for Wolf

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Monkey and root equip Leather Armors Mk. 2. Charlotte takes Metal Armor Mk. 2 from Neinmaske.

We shouldn't bother with some loot from now on (low prices):

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It's time to fix root using Savegame Editor and hit the road...

Brother root before the operation:

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during (skills re-set, 112 SP & 2 Perks to distribute):

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and after (invested in SG, EW and First Aid):

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Not much stuff left in the trunk:

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Let's go to Mardin!

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Oh, one more thing:

I need ONE volunteer to fill up our list of reserve players to five (Phoenix, Juggalette, Warcupine, Eklek and ???).

5xrjis.jpg
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,209
I like how Avellone is still a racist who barely hides his contempt.

I would like to join as a volunteer but I lost the copy of my game and I do not remember which perks and such we could have...
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
hoverdog said:
Luzur said:
Sure, i'll enlist.
damn! :x
What's the problem, Brother Hoverdog? Brother Lulzur did not post his Character Profile yet...

:smug:

lightbane said:
I would like to join as a volunteer but I lost the copy of my game and I do not remember which perks and such we could have...
Check out the 1st page soldier, I've posted links to the Vault archives that explain everything related to character creation...
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
8yuk5x.jpg


J.J. Gramps

stats:

ST 8
PE 4
EN 7
CH 2
IN 8
AG 8
LK 6

Bruiser
Heavy Handed

perks: whats best for him

tagged skills: melee weapons, unarmed, big weapons

useable skills: sneak; also traps or pilot, depends what is needed more

weapons: anything up close and personal/ REALLY BIG ONES
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
I think that current team members will have this honor (next mission). But you can always count on some supermutant love in the future...

Also: +1 for not choosing to be a ghoul.

:incline:
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,521
Location
Copenhagen, Denmark
Codex 2012
Heh, yeah, ghouls are pretty much useless. Still, it's amusing picturing the BoS using them as meatshields on the front, and handling nuclear waste and whatnot. :thumbsup:

I predict we will soon face another vote though. :smug:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Yeah.
And I can even predict the results...

God, since when is the Codex so goddamn liberal?

:x
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
spekkio said:
Yeah.
And I can even predict the results...

God, since when is the Codex so goddamn liberal?

:x
Liberal is wanting equality. From what everyone is saying, they want ghouls as meat-shields / slaves, not liberal at all!

zt7rrd.jpg

Booby trapping a corpse that's locked up in a cell? What kind of metagame bullshit is that :decline:

On the other hand, it did give :incline: to this LP
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,247
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Just wanted to say that I'm enjoying this LP very much. Keep up the good work.

One thing I wanted to comment on - there's another way to do the Preoria mission that I couldn't see had been mentioned. The short of it, don't give the surface turrets a chance to shoot at the villagers by providing them with a closer target.

Last time I played FT: BOS, I sent three units down into the bunker and stationed 1 of the remaining 3 in front of each surface turret, lying prone. Turns out that turrets have a really hard time hitting targets right next to it. Only a critical hit from a turret would actually hit...but that usually resulted in a very dead Brotherhood lackey.

I can't remember if I just let them lie there and waited until the turrets ran out of ammo, or if I had equipped them with guns and let them snipe the turrets to death. But I did not drug them, didn't know of that exploit.

And my favourite mission of the game is Kansas. Looking forward to it.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
root said:
Tagged: energy weapons, outdoorsman/science (your call, don’t remember if science had any effect on this crap),pilot (why not?)

Skill useful for popamole ‘teamplay’ faggotry: pilot
I'll fix your tagged skills to: EW, Pilot and Repair in next update. Still, p. shitty build IMO...

:smug:
 

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