Black_Willow
Arcane
Great post. You're probably a big guy already, time to learn that making even more of a dumbass of yourself when you didn't have nothing to say in the first place is not the smart choice. It's fine to stick to butthurt rating mashing.
TA and Dark Reign are the best examples of classic rts that really raised the bar when it comes to options allowing for different unit behaviors, production/economy automation, queuing various stuff etc. But Myth is also a good example when it comes to different formations and their use, although its UI is nothing special in general (but boy, was it groundbreaking in lots of other ways). And the arguments for 12 unit limit are a bit too... outlandish for me, sorry. Like I said, that part alone is utterly ridiculous and I always felt like one of the actual reasons for it was that it was the maximum number of those small unit icons with dmg status they could fit in the window, which made it even more stupid.Do you mean Age of Empires and Myth? Or older stuff, like C&C or Dune? Those are the period RTS I've played, and they all control worse than Starcraft, and the UI isn't as good.
And the 12 unit limit has to do with Blizzard's lean towards RPG, both in scale, in characterization, in unit abilities, etc.
Bro, don't get butthurt only because someone pointed your sphincter- and poop-fetish. If you want to you can talk to Jaesun, he may also like such stuff.
As for RTS games, Dark Colony is the timeless masterpiece and Starcraft some shovelware everybody forgot, right?
Also, Dark Reign is also a widely cherished masterpiece...
Among Starcraft's competition from that time, only TA and Myth stand out, and mostly because they tried some 3d graphics (while not being "real" 3d games). Yeah, some games had formations and destructible terrain and whatnot, but ultimately, those were mostly gimmicks.
Only Starcraft stood the test of time, the rest fell into obscurity.