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	    <title>rpgcodex.net</title>
	    <description>RPG Codex > doesn't scale to your level.</description>
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	      <title>RPG Codex Interview: Sean Punch, Line Editor of GURPS, on P&amp;P, Digital Media, and RPG Design</title>
	      <link>http://www.rpgcodex.net/index.php#8172</link>
	      <description>Over the course of the next year, the RPG Codex will be doing a line of retrospective interviews on pen &amp; paper role-playing systems, including questions focusing on P&amp;P's relationships with the digital media and computer RPGs. For the first of these interviews, we have reached out to Sean Punch - also known as Kromm - to talk about GURPS, arguably the most open-ended role-playing system ever made. Some call it the system to end all systems, some call it needlessly complicated. The system primarily aims for freedom of choice: it can be used for any setting, at any time, in any conceivable way. Fallout 1 was originally supposed to use GURPS as its underlying rule system, but for reasons that are not completely clear, that failed to happen. In this interview, we ask Sean about the Fallout incident, as well as about many other things - read on!</description>
	      <pubDate>Thu, 17 May 2012 07:20:03 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/72287</guid>
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	      <title>Why we chose Unity for Wasteland 2 (+Linux Support)</title>
	      <link>http://www.rpgcodex.net/index.php#8171</link>
	      <description>There's been a lot of talk about inXile's Engine choice for Wasteland 2, so in their #16 KickStarter project update, InXile talk about why they chose Unity as their game engine:</description>
	      <pubDate>Thu, 17 May 2012 03:19:52 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/72278</guid>
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	      <title>Risen 2: Dark Waters gets the Zero Punctuation treatment</title>
	      <link>http://www.rpgcodex.net/index.php#8170</link>
	      <description>This week, Zero Punctuation reviews Risen 2: Dark Waters. It's pirate themed! With bullshit magical artifacts and grizzled eye-patch wearing mother-fuckers as your only &quot;choice&quot;.</description>
	      <pubDate>Thu, 17 May 2012 02:52:48 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/72276</guid>
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	      <title>RPG Codex Interview: Dreadline, Party-Based Monster ARPG by Ex-Irrational Games, Ex-Harmonix Devs</title>
	      <link>http://www.rpgcodex.net/index.php#8169</link>
	      <description>Dreadline, announced yesterday, is a party-based action RPG for PC (&quot;a Diablo/Freedom Force mashup, but faster and with more blood!&quot;, as described in the press release) currently under development by Eerie Canal Entertainment, a recently formed ex-Irrational Games, ex-Harmonix, ex-Iron Lore developer studio. In particular, Bryn Bennett worked on Freedom Force 2 and Steven Kimura was a 2D Artist on System Shock 2. In the game, you take control of a group of time-travelling monsters who visit history's greatest calamities, such as the Titanic tragedy or the destruction of Pompeii, with the simple but elegant goal of killing as many humans as possible in the nastiest way possible. Heck, they are destined to die anyway! Monsters that are perversely moral in addition to being perversely bloody? Count me in!</description>
	      <pubDate>Tue, 15 May 2012 20:05:42 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/72243</guid>
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	      <title>Strategic RPG Legends of Eisenwald Kickstarter: Funding Goal Surpassed, 7 Days To Go</title>
	      <link>http://www.rpgcodex.net/index.php#8168</link>
	      <description>Aterdux Entertainment's Legends of Eisenwald, the turn-based strategic RPG on which we did an extensive interview not so long ago, has surpassed its Kickstarter goal of $50,000 with almost $55,000 in donations as I'm writing this, and is looking forward to attract even more donations in the week left before the campaign ends to make the game even better. Here's the official press release:</description>
	      <pubDate>Tue, 15 May 2012 17:44:29 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/72238</guid>
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	      <title>Dead State Design Update: Inventory/Looting GUI</title>
	      <link>http://www.rpgcodex.net/index.php#8167</link>
	      <description>In this week's design update, Brian Mitsoda and the DoubleBear team reveal a picture of the inventory/looting GUI for their post-zombie apocalypsis RPG Dead State, soon coming to a Kickstarter near you:</description>
	      <pubDate>Tue, 15 May 2012 10:40:39 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/72222</guid>
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	      <title>Torchlight II Beta Preview at Gamebanshee</title>
	      <link>http://www.rpgcodex.net/index.php#8166</link>
	      <description>In today's other hack'n'slash news, Gamebanshee's Eric Schwarz has done a three-page preview of Torchlight II based on his hands-on experience with the game's beta. Have a snippet:</description>
	      <pubDate>Mon, 14 May 2012 19:39:44 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/72204</guid>
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	      <title>Diablo III Interview with Jay Wilson at Gamasutra</title>
	      <link>http://www.rpgcodex.net/index.php#8165</link>
	      <description>Gamasutra has done a huge interview with Diablo III's director Jay Wilson. In the interview, Jay discusses the game's development, the design philosophy behind it, fan feedback, and many other things -- among them design documents:</description>
	      <pubDate>Mon, 14 May 2012 14:20:27 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/72194</guid>
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	      <title>Olympus 2207, Fan-Made Fallout-Like, English Demo Released</title>
	      <link>http://www.rpgcodex.net/index.php#8164</link>
	      <description>Olympus 2207 is a Russian fan-made game utilizing the Fallout 2 engine and set in 2207's Silicon Valley, with different factions vying for access to a fortified skyscraper called &quot;Olympus.&quot; Today, the English demo for the game has been released, in which you start off as a kid inside the shelter, Fallout 3-style, sharing candy with your first love and doing a couple of fetch quests, and then the game continues 10 years later.</description>
	      <pubDate>Sun, 13 May 2012 16:07:25 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/72166</guid>
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	      <title>Path of Exile Public Stress Test Weekend Has Begun</title>
	      <link>http://www.rpgcodex.net/index.php#8163</link>
	      <description>Another public stress test weekend has begun for indie action RPG Path of Exile. This time you can try out the new Shadow class.</description>
	      <pubDate>Sat, 12 May 2012 02:21:37 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/72118</guid>
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	      <title>Wasteland 2 to use Unity</title>
	      <link>http://www.rpgcodex.net/index.php#8162</link>
	      <description>There was some speculation as to what engine inXile would choose for Wasteland 2. Brian Fargo was previously offered a free engine license for Unigine, which sounded like a pretty good candidate. But, it would seem inXile turned down that offer, as they're now hiring programmers with Unity experience.</description>
	      <pubDate>Sat, 12 May 2012 00:14:55 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/72117</guid>
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	      <title>Malevolence: The Sword of Ahkranox Now on Kickstarter</title>
	      <link>http://www.rpgcodex.net/index.php#8161</link>
	      <description>Remember Malevolence: The Sword of Ahkranox, the game that did not make it at Indiegogo? (What game has made it at Indiegogo, though?) If you don't, let me remind you, via the game's Kickstarter description:</description>
	      <pubDate>Fri, 11 May 2012 15:43:43 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/72107</guid>
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	      <title>Dishonored News Round-Up</title>
	      <link>http://www.rpgcodex.net/index.php#8160</link>
	      <description>We here at FPS Codex are very excited about Arkane Studios' Dishonored. Bethesda recently announced the release date of the game: October 9th for North America and October 12th for Europe. At the same time they also revealed the game's cover art. Even more recently, they also announced that the game will use Steamworks (too bad for you, anti-Gabens).</description>
	      <pubDate>Fri, 11 May 2012 14:39:27 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/72105</guid>
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	      <title>RPGCodex declines into Facebook, children scream in terror</title>
	      <link>http://www.rpgcodex.net/index.php#8159</link>
	      <description>After much SUCCESS!? with our move into the Twitter-sphere where @RPGCodex Twitter Girl Crooked Bee twits away daily to all the other twits, we have continued the slide into social media hell by creating an Official (as opposed to the old one) RPG Codex Facebook Page.</description>
	      <pubDate>Fri, 11 May 2012 11:33:38 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/72102</guid>
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			<item>
	      <title>Quest for Glory Series Available on GOG.com</title>
	      <link>http://www.rpgcodex.net/index.php#8158</link>
	      <description>Quest for Glory 1-5 are now available on GOG.com as a single pack for the price of $9.99.</description>
	      <pubDate>Thu, 10 May 2012 15:54:45 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/72073</guid>
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