Suchy said:At first I wanted to say Diablo - but then again it can't be called an RPG... So my choice would be Might&Magic 6. I gave this game a few evenings and ended up being absolutely disgusted by terrible combat and repetitive, boring, crappy quests. Damn, I "enjoyed" Oblivion more...
Suchy said:No, I'm not. The game was simply BAD. The combat practically came down to sticking a match in the keyboard to hold the 'A' key pressed and going for a tea. After returning eventually the uncountable hordes of goblins in some generic dungeon would be dead and let me finish another fed-ex quest :/
I've managed to play M&M7 though - until some dude with laser gun popped up which was a turning point for me.
Nael said:I really, really hate overly wordy games, books, articles, threads, etc, etc,.
Nael said:I just like saying PS:T because it's so many of you jackasses' favorite game.
nik2008ofs said:Holding the A key and going for a tea will get your party killed in no time in most situations. Going for a coffee or a beer instead will get you the same result . MM6-9 had the best implementation of turn based - real time choice to date.
nik2008ofs said:Nael said:I really, really hate overly wordy games, books, articles, threads, etc, etc,.
That's ok. ADD is common among retards.
Nael said:Oblivion deserves honorable mention however. It was wordy as well
Nael said:Note I said overly wordy. I am talking about games like PS:T where an NPC will talk and talk about the same subject in a totally unnecessary 2000+ word diatribe about some ridiculous Planescapey bullshit. So you can make a wordy game as long is it makes sense and it is something that grabs ones interest. Retard.
Hard? Indeed. But beating (twice) the bodycount of Rambo 4 within 20 minutes of gameplay is not exactly what I call fun. I couldn't find the dungeons interesting either, maybe if they had other purpose than fed-ex quests... Interesting dungeons? Ultima Underworld series.nik2008ofs said:MM6 had some of the best ( and most difficult) dungeons ever.
RK47 said:might and magic 9. [...] Thank god it is the last one.
nik2008ofs said:Nael said:Note I said overly wordy. I am talking about games like PS:T where an NPC will talk and talk about the same subject in a totally unnecessary 2000+ word diatribe about some ridiculous Planescapey bullshit. So you can make a wordy game as long is it makes sense and it is something that grabs ones interest. Retard.
If the standard is to make sense and be interesting, then your reply fails. Dumbfuck.
Well, that's really a personal thing and you have a right not to be interested in it. Nonetheless, as far as I remember, you weren't really required to read all that stuff in PS:T to make your way through the story while still knowing what's going on. It was rather a flavor material added for those who wanted to bathe (read: be immersed ;-) ) in it.Nael said:Note I said overly wordy. I am talking about games like PS:T where an NPC will talk and talk about the same subject in a totally unnecessary 2000+ word diatribe about some ridiculous Planescapey bullshit. So you can make a wordy game as long is it makes sense and it is something that grabs ones interest.