Dementia Praecox said:
I can! If they'd done away with the botched real-time component, and spent that dev time on balancing the turnbased part, then it woldn't just have been a fine turn based system, it would've been the best (in a pure RPG).
Then they should have done that. As it stands the combat is the worst part. And many who love the game on the Codex agree. You just started rambling on about bullshit 'what if' scenarios.
Unbalanced, yes. What's your point? Besides it being unbalanced? It's hardly game breaking. And you're still saying it's the best part of the game!
My point is the game is unpolished, further conveying my opinion that it's a poor game.
What, are you some kind of grafix whore? GTFO of my Codex.
No, I just have a moderate standard. If a 2002 high-cost game can't match the graphics of 1997 game (eg. Fallout, which in itself is not that great looking), then it falls below my own personal standards. And graphics can add a lot to the atmosphere of a game.
What are you smoking? If there is anything in the history of gaming deserving the "epic"-description, it's the story of Arcanum (and PS:T). There you have it. E.P.I.C.
Did you know the Oblivion is described as E.P.I.C? So was Morrowind, Baldur's Gate, Diablo, Icewind Dale and also most RPG's to date. So games like the Witcher that are anti-E.P.I.C are suddenly crap? Don't start giving me definitions of E.P.I.C - you fully meant in context the long, drawn out story spanning several regions and cities where hero defeats evil, saves world. And I haven't said anything about PST so I don't know why you are bringing it up.
Seriously, WHAT ARE YOU SMOKING? I want it, and in big quantities. There are no other RPG, ever, ever-ever, with the kind of quest diversity of Arcanum. And I'm not talking of the actual choice and consequence here, I'm talking about the sheer variation between them.
What the hell? Whatever the fuck it is you're smoking I certainly don't want it. I wasn't even arguing that it didn't have C&C. That's one thing it had in abundance. I was arguing that most of the quests in Arcanum are either typical fed-ex or save person quests, mostly generic stuff with outcomes I'll grant, but still pretty boring. There was also something about them I didn't quite like either, it's difficult to explain but it has to do with the 'way' they were presented to the PC. I don’t feel like elaborating.
Anyway, I hope you didn't actually expect "no ambient sound" to be taken seriously as one of the reasons for Arcanum failing to meet any reasonable RPG-standards? I mean, VD actually intended to release AoD without any sound effects AT ALL.
It's a minor point that is debatable by some but it certainly helps for me. IE games had great ambient sound, especially in cities. They did feel believable and alive, and by comparison Arcanum falls sort to games released before it. I have a feeling Troika would have implemented it had they a larger team, shame they didn't.
Eh, what? Did we play the same game? Also, if that's actually would have some truth to it, how would that be different (excluding PS:T) from ANY OTHER FUCKING RPG OUT THERE?
No, I don't think we did. Or you could have been high, given how many fucking times you asked me what I was smoking. It's different because other games had characters with much more diverse personalities and certainly much more developed back stories. What did I mostly use companions for in Arcanum? As mules to carry the tons of shit I got from dungeons and as meat-shields (which they were pretty bad at). Let's not mention how terrible it is to attempt to stop them from running straight in and getting killed.
Fuck You.
You know why? Because you're a retard. That's right! A god damn retard.
Edit: I fear I've just been baited by a clever troll.
So I'm first I'm a retard then a line later I'm clever? Idiot. You're right though I was expecting trouble for my
personal opinion, I just didn't think someone would pull such a moronic counter-argument out of their ass. It looks like you've sucked so much Troika dick that you can't even accept the games' pretty evident problems. Somehow you even attempted to (stupidly) argue that the combat was good.
Phantasmal said:
Did people seriously answer with Arcanum?
Why is it so hard to believe? The game is loved on the Codex but it is still heavily flawed. You have to look past a lot to get to it's good parts (I simply couldn't), which after playing games like PST & Fallout seem poor by comparison. I don't actually consider it the worst RPG ever made, that title could easily go to some Eastern emo RPG, obscure unheard of RPG or TES. I consider Arcanum the worst out of the notables.