Sitra Achara
Arcane
- Joined
- Sep 1, 2003
- Messages
- 1,859
The Tower Brigands are next on my list.
The spell casting in the encounter has been improved tremendously relative to Vanilla, as you shall soon see.
First off, the pre-buff routine at work. I think this fight was the first one to be given that treatment.
This opens up a cool new subplot for evil parties in Co8... maybe in another playthrough.
Here we go.
One of the witches casts Silence, and as usual, my casters fail the save.
Ted's down, and ready to kick the bucket.
Tulip demonstrates his new-found strength.
John delivers the killing blow.
I heal Ted with a potion - it starts to look like he'll make it...
And then one of the Brigands hits him while he's down.
The Wizard also casts r00fles on my Cleric, and the fucker fails the save.
Oh yeah, and the other one brigand footman offs Ted. D'oh.
I take Samantha out of the Silenced area, so she can cast spells.
Unfortunately, the archers interrupt her spellcasting and she miscasts. Should've cast protection from arrows on her, or used the Horn of Fog with Ariel...
The Wizard does it again - bastard neutralizes John for 5 rounds.
Tulip takes a cue from Conan and downs one of the Witches.
The other Witch summons a spiritual weapon into the fray, and the Wizard lets loose a few magic missiles on Tulip.
To protect Samantha from the bowmen, I utilize the Horn of Fog.
I neutralize the left flank with a Stinking Cloud. Should be much easier now. (I love that spell)
Tulip lucked out and hit the real Wizard.
The Witch uses her scroll of Create Undead to bring back one of the fallen archers.
Putting the hurt on the right flank.
Well, after that it's pretty much just clean-up. Yee haw!
The spell casting in the encounter has been improved tremendously relative to Vanilla, as you shall soon see.
First off, the pre-buff routine at work. I think this fight was the first one to be given that treatment.
This opens up a cool new subplot for evil parties in Co8... maybe in another playthrough.
Here we go.
One of the witches casts Silence, and as usual, my casters fail the save.
Ted's down, and ready to kick the bucket.
Tulip demonstrates his new-found strength.
John delivers the killing blow.
I heal Ted with a potion - it starts to look like he'll make it...
And then one of the Brigands hits him while he's down.
The Wizard also casts r00fles on my Cleric, and the fucker fails the save.
Oh yeah, and the other one brigand footman offs Ted. D'oh.
I take Samantha out of the Silenced area, so she can cast spells.
Unfortunately, the archers interrupt her spellcasting and she miscasts. Should've cast protection from arrows on her, or used the Horn of Fog with Ariel...
The Wizard does it again - bastard neutralizes John for 5 rounds.
Tulip takes a cue from Conan and downs one of the Witches.
The other Witch summons a spiritual weapon into the fray, and the Wizard lets loose a few magic missiles on Tulip.
To protect Samantha from the bowmen, I utilize the Horn of Fog.
I neutralize the left flank with a Stinking Cloud. Should be much easier now. (I love that spell)
Tulip lucked out and hit the real Wizard.
The Witch uses her scroll of Create Undead to bring back one of the fallen archers.
Putting the hurt on the right flank.
Well, after that it's pretty much just clean-up. Yee haw!