ScottishMartialArts
Self-Ejected
I started reading this thread but then my brain exploded and now I can only communicate through herps and derps.
ScottishMartialArts said:herp derp.
Felix said:They should use nanomachines as an excuse, ffs.
1eyedking said:Did I even read this?
I'm asking for the game to have elements that the stalwart examples of the genre have (and I'm actually being generous with SC3 here), and you're saying it's akin to making monsters in a deathmatch FPS talk?
I'm gonna take a moment and laugh at this one, because this is as stupid as the Codex gets!
If AP were an all-out isometric-perspective RPG with an intense focus on a highly numerical approach to sneaking I would forgive the lack of jumping. At this point, jumping would make the game go from "good" to "downright awesome".
A shame that AP is none of that, so no. It's a real issue.
MGS is a good stealth game? It's fucking packman with a bandana, FFS. No lighting, no surface-baised noice, no rope arrows, etc.
Sorry to say this mate, but you've got some pretty shitty standards.
Oh, there's plenty more room for critique, but people here have to settle their minds on whether this game should be judged on a "RPG with action/stealth elements" standard or a "action/stealth with RPG elements" standard. What I see is that they're picking neither because guess what? It sucks massive Multi-Headed Dick at both.
As much as I have seen, there are no cutscenes inside the missions besides something like a short lean in and two lines of monologue. As for cutscenes between mission; there's nothing wrong with them as long as they are not too long, you can skip them and and the show something that is easier to present via a movie than using interactive parts of the game. It's not like you spend more than 5% of the time with game watching movies.MetalCraze said:Apart from the starting one other cutscenes were rare and short. Here they take place between each mission and even inside of them.Jim Cojones said:Yes, they did. Not often but all the cut-scenes were forced and some were quite long.MetalCraze said:And in Bloodlines Troika didn't force you to watch cutscenes for 10 minutes.
That's funny but actually what was the best about Bloodlines romances is that seemingly they were cliché and looked like something taken from a bad movie. Jeanette is supposed to be emo-gothic chick who cries you a river that sister never treats her seriously while the only thing she is interested is having fun and Velvet plays a damsel in distress that can't deal with all the problems and needs help from her knight in shining armor.Yeah sure - giving an amulette to Janette instead of her "sister" = full dating-sim of AP through the whole game. Flirt with VV was 3 small dialogues that led nowhere and were far fromLike you couldn't sex Janette, flirt with VV, collect posters of nude chicks...
"oh Mike... you need not worry about me! You gotta save the world from the terrible conspiracy!
But I'm worrying about you! They will try to kill you! I want to protect you!
Oh Mike! *kiss*"
And then it goes on and on like in some teenage drama series.
Do you really want to compare it to VtmB?
I think that you get a lot more drama and impact from failed romances, or unrequited relationships that occur in games. I think that creates more player tension. I’ve had debates with forum members where, I guess I would agree that romances can still work, as long as the consummation happens near the end. I just follow the soap opera methodology, that once a relationship is consummated, you are now in danger of boring the player. Because it’s consummated, that problem is solved, and in a dramatic situation that’s not necessarily what you want to happen. It just seemed like more tension could be had when there’s something flawed there, or there’s a disconnect, and you might be able to get more of an emotional impact when those things aren’t consummated, but you know why.
Do you know which classes get this power? Nosferatu and malkavian. It is quite hard to miss because it is explained in the first mission (well, you can skip it but it's 10 minutes for free XP and a gun) and there are only three powers per class. Clearly somebody who has played them both would know about it.OK. At least in my playthrough I never encountered it.Yes, it did have. Not for all the clans though.
My guess is that you heard on the Codex that these two classes are cool to play so you recommended them for KKK.skyway said:Play as Nosferatu or Malkavian (a big yes for a second playthrough with the last one).
As it was already said, for most of times they do care if somebody dies next to them. Whether you are running or not, does matter a lot (even if the difference between speed of running and moving while crouching isn't huge). They will see you unless they aren't looking in your direction/you are hidden behind a cover.Did you read what I wrote? -Running in the perfectly lit room- (note that lit and unlit places also mattered in VtmB even with the imbalanced higher stealth levels, about which you are talking - even at 10 at stealth enemies still saw you when you were crouching through a well lit area). As in running - making lots of noise. In AP AI doesn't give a shit even after his bro goes down 5 meters away from him. And this was done intentionally as it goes on there right from the beginning of the game, not when you already have 8+ in Stealth like in VtmB somewhere by the end.Huh? Maybe in patched version. In the original game you could crouch right next to your enemy and he would run around you.
You must mistaking AP with Fallout 3. AP has most of the basics Bloodlines had. Characters roll eyes, raise eyebrows, lean forward, sway a bit almost always. It's not as good at showing emotions like anger or surprise but is still capable of that. What Bloodlines did really well is that in some of dialogues you can really see that there was a lot of work done to add gesticulation, to ensure that the timing of animations is ideal. It looks great but only few selected characters did get such touch. Yet it is enough to go from "OMG! It's awesome" in Bloodlines to "WTF? This is terribad" in AP.Please. In AP most of the time only the mouth moves while characters look at each other with frozen faces.Facial animations? Yeah but they aren't too bad in AP either.
Running animations in Bloodlines are far worse - characters look like they have no mass, don't touch the ground and strafe running seems to imply characters' pelvis is build completely different then it is in real world. Especially combined with strange physics that made materials roll up in strange way.There can be nothing worse than the "sneak" animation of AP where it looks like Thorton was fucked in the ass for years in some jail.Movement animations, on the other hand, were rather terrible, worse than AP.
As a hybrid, it's not really all that unique, from what I've seen. Rather than comparing it to genre-dedicated games like Thief or Doom, though, it would seem most logical to compare it to other "hybrids":It is a hybrid, bear with it. Either there will be more hybrids like that and a new genre will be defined
Really? Asking for lighting to affect sneaking is like asking for dialog in Doom? Even Bethesda's contemporary games account for lighting when sneaking. This is a very basic feature that shows up in many ARPGs, not something that you only find in dedicated stealth games.Monocause said:I'm not going to bash the system on some sort of a weird principle because "you can't jump" or "lightning doesn't matter". Yes, I consider it whining just like demanding that Doom would allow you to talk with monsters.
Nah, it just lessens the sound you make, and depending on your stealth skill it also reduces the range at which enemies spot you by X%Overweight Manatee said:Wait... lighting doesn't affect sneaking? So, basically crouching is enabling a cloaking field? Maybe that's why he's not bothered by people watching that horrid animation, he's actually supposed to be invisible.
I was screaming at them something like "giń, skurwysynu!", "zajebię cię!" or similar vulgar Polish phrases when I first played the game, you weren't?Monocause said:But imagine if you could TALK to the monsters in Doom!
Jim Cojones said:Do you know which classes get this power? Nosferatu and malkavian. It is quite hard to miss because it is explained in the first mission (well, you can skip it but it's 10 minutes for free XP and a gun) and there are only three powers per class. Clearly somebody who has played them both would know about it.Metalcraze said:OK. At least in my playthrough I never encountered it.Jim Cojones said:Jim cojones said:Yes, it did have. Not for all the clans though.
My guess is that you heard on the Codex that these two classes are cool to play so you recommended them for KKK.skyway said:Play as Nosferatu or Malkavian (a big yes for a second playthrough with the last one).
Jim Cojones said:I was screaming at them something like "giń, skurwysynu!", "zajebię cię!" or similar vulgar Polish phrases when I first played the game, you weren't?Monocause said:But imagine if you could TALK to the monsters in Doom!
Clockwork Knight said:Jim Cojones said:Do you know which classes get this power? Nosferatu and malkavian. It is quite hard to miss because it is explained in the first mission (well, you can skip it but it's 10 minutes for free XP and a gun) and there are only three powers per class. Clearly somebody who has played them both would know about it.Metalcraze said:OK. At least in my playthrough I never encountered it.Jim Cojones said:Jim cojones said:Yes, it did have. Not for all the clans though.
My guess is that you heard on the Codex that these two classes are cool to play so you recommended them for KKK.skyway said:Play as Nosferatu or Malkavian (a big yes for a second playthrough with the last one).
fucking hell, skyway.
Technically I've gone through the game as a malk with no points in Obfus. Hysteria, Mass Hysteria and Suicide are gamebreakers as well. The same for the respective Dominate powers. Sure, they only stun vamps for like 2 seconds but when you can cycle through them like so, 1 suicide, lay a clip into them, 2, Hysteria, lay a clip into them, 3, suicide lay a clip into them and so on. You can defeat damn near anyone. About the only person I had a problem with was Brother Celerity-User at the Crack House. Mass Hysteria is good for mopping up mooks. Hysteria is good for feeding and doing the same.CrimHead said:Clockwork Knight said:Jim Cojones said:Do you know which classes get this power? Nosferatu and malkavian. It is quite hard to miss because it is explained in the first mission (well, you can skip it but it's 10 minutes for free XP and a gun) and there are only three powers per class. Clearly somebody who has played them both would know about it.Metalcraze said:OK. At least in my playthrough I never encountered it.Jim Cojones said:Jim cojones said:Yes, it did have. Not for all the clans though.
My guess is that you heard on the Codex that these two classes are cool to play so you recommended them for KKK.skyway said:Play as Nosferatu or Malkavian (a big yes for a second playthrough with the last one).
fucking hell, skyway.
Hmm.. This partially confirms my suspicions. I'm beggining to think Skyway hasn't even played most of these games, he just regurgitates the most embittered and extreme views he hears on the codex and adds a few "banal shit borings". Hes trolling the living fuck out of all of you.
If you ever played VTMB, Skyway, you'd know that Obfuscate is an absolutely gamebreaking skill. And if you ever played Malkavian OR Nosferatu (the latter in particular), you'd know that they both rely on it.
And even if AP turns out to be shit when I play it, I'm not going to say "Looks like Skyway was right" like alot of you are doing, because he was judging the game on bullshit evidence anyway.
just did that and only lost 1 rep with albatros, not 2 (-1 +1 -1)...KalosKagathos said:You lose 2 rep with Alba and gain 2 with Sis in one of the best exchanges in the entire game. It's very subtle and very awesome.Jack said:What's the deal with SIS?
In my play-trough I didn't pay her much though, but apparently you can talk to the Albatross guy about the locked she gives you.
SuicideBunny said:just did that and only lost 1 rep with albatros, not 2 (-1 +1 -1)...KalosKagathos said:You lose 2 rep with Alba and gain 2 with Sis in one of the best exchanges in the entire game. It's very subtle and very awesome.Jack said:What's the deal with SIS?
In my play-trough I didn't pay her much though, but apparently you can talk to the Albatross guy about the locked she gives you.
but holy fucking cow, does that actually imply what i think it does?
guess i'll kill or interrogate the fucker when he gets captured and find out.
well, you do get that... 'cept it's only bunch of bullshit meant to stop you from pressing further, which makes it pretty nice, and it also worked on me in my first playthrough.Freelance Henchman said:I expected some sort of "bla bla it used to be her dad's and that means she loves you now lol" thing