MetalCraze said:
roll-a-die said:
Because, well it's not a platformer or an open world game, making a jump animation that looks good/decent in all situations without breaking the forth wall is rather difficult.
That's your excuse? No really?
Making running animation is also difficult of Obsidian it seems. Guess they never heard of mocap - as not everyone is Ubisoft Montreal.
Mocap, a good animation, does not make. IIRC Morrowind used early mocap tech, as did Oblivion. What I'm saying is that Animation is hard to make universal. 1 jump animation, 1 fall animation, these don't look good in all situations. See Oblivion where the jump animation is complete shit.
The majority of jump's I've seen are scripted events to get onto certain platforms. Allowing the player to jump anywhere opens up a new can of worms, like, how do I keep a player within the bounds of the level I've set up? How do I keep him from seeing the flaws that become obvious from certain angles.
I can't believe my fucking eyes. I never saw such pathetic points even on ESF.
Once again IT'S NOT AN OPEN WORLD GAME! And even in open world games you run into the same issues. Game design is an art form, people make mistakes and have to make cuts. Floating trees in oblivion and every other open world game can attest to this.
Well that explains why you like shitty console shooters. You have never played older, better, games (wonder how all of them perfectly lived with jumps? In fact some of them even had double-jumps!). And will not. Guess just like the majority posting in GRPGD now. Ah sweet ignorance.
Some of the most fun you can have in Deus Ex is literally breaking it via the level design cuts they had to make and things they forgot to remove.
We've established that not all games are open world RPG's. Get over it.
And linear RPGs didn't have quest compass in linear corridors either. And AP is a primitive corridor shooter. What's your point?
Simply that you seem to think everything should be non-linear open world bullshit.
In oblivion once you know how it becomes easy.
In AP you don't even need to know anything. It's easy by default.
It is in oblvion as well, just take the mooncalf power at start, toggle invis and kill someone or steal something expensive. Repeat every day from then on.
Oh you've torrented it. Now play it and learn.
Indeed I did torrent it, but I also played in on release, I just had to sell most of my video games and comics to pay off some of my atrocious college debts.
IT'S A BLOODY GAME BASED OFF OF SPY MOVIES, that is standard stuff for the genre.
So you didn't see spy movies either?
Every James Bond from The Spy Who Loved Me onward. And a few before then.
Every Borne movie and book.
A bunch of Tom Clancy books.
And a few other miscellaneous one here in there that I can recall the names of because I'm terrible with names of any sort.
Quite, it's been done in a couple movies. Was ridiculous there too, once again it's par for the genre in ridiculousness.
Care to name them? I'm interested to know in which movies spies disappeared in plain sight by the will of the mind.
A few manga's have done it, as have a couple Chinese spy movies, I can't recall the names because I have next to no memory recall for names of things.
The body positioning and language stuff does work to a lesser extent inside of crowds. If you want a video game that does it kinda right, see assassins creed.
Dialogue and story seem to take more time than the action.
Cutscenes are long and tedious, yes. But they certainly don't take the majority of the time. Most of the time you play missions in between them. Which consist of nothing but action.
Why are you calling dialogue cutscenes? Cutscenes can feature dialogue yes. But in general a cutscene is a video you watch with no option or choice involved, see every JRPG and Western Shooter ever. And what of reading dossiers and emails at your hideout.
How is everything flawed, explain? Gameplay is a vehicle for story in any RPG that's not a wizardry clone. Fallout, VTM:B, PST and Arcanum can attest to this.
So you haven't played Fallout either? Fallout has next to none story. In both games there are just few frames and a video that tells you what happened, then in the middle of the game you learn who is the bad guy and then in the end you kill them. That's all there's to them.
Or are you talking about Failout 3?
Same with Arcanum - "omg you may be the chosen one" - and after that the whole "story" is just an excuse for you to move from one town to another. And that's it.
Wizardry clone? Jesus! Wiz wasn't even the first computer TB "first person" dungeon crawler.
Besides ever heard of RoA trilogy (especially 2nd and 3rd parts especially where devs did a huge job on mistakes)? It is story driven, it is linear yet it has an awesome combat and other very RPG-y gameplay elements (like it actually simulates hunger, illnesses in your party - heh even adding the whole party management layer, with the need to set guards when you go to sleep, the need to hunt and gather flowers and stuff for medicine). And lots of "random" encounters on the global map and inside dungeons. Somehow story didn't make it suck. Oh and yeah it had puzzles which you needed to solve with your brains, no quest-compasses and all that shit at all and hints were cryptic (and you had to look for them).
It's a 15 years old game - and any modern "RPG" is pathetic in comparison to it.
And you have just proved my point IN ALL GOOD RPG's Gameplay is a vehicle to propel the story. Combat in fallout and Arcanum sucks, but the story within them and the quests you take more than make up for it. RoA seems much the same. But gameplay being a big bonus, I'll have to locate a copy of these, provided I don't have it in my big folder of torrented old RPG's.
Also a good plot doesn't have to be over arching, Fallouts was good because of the fact that you did move from town to town. And the many smaller better plots made up for the decent larger plot.
If you hate us that much why do you keep posting here, seriously if you find us that repulsive, go elsewhere
I mainly post in strategy subforum as it's the only forum that didn't suffer from moron invasion simply because console shooter fans are not interested in anything else. There are lots of good discussions with logical arguments to be had and quite a number of strategy games still come out, ranging from passable (SoaSE with two addons) to very good (Blood Bowl).
Besides I didn't post on Codex much in the recent months and when I checked GRPGD recently what I saw there was shocking to say the least. I mean I'm not the sharpest tool in the shed, but absolutely ignorant and moronic posts there make me look like a talented debate participant.
Really now? For the first 4 pages of your post record I see 1 strategy gaming post, the rest being general RPG, general gaming or a scant few GD. On the fifth there are 2 more, The majority being GG and GD. In the first ten page's there are around 17 strategy gaming posts, but around 70 GRPG and 70 GG posts. Seems to me you are lying.