- Caesar (1993, 1995, 1998) series – Art Director, Creative Director, General Manager
- Lords of the Realm (1994, 1996, 2004) series – Art Director; Interface Designer, Lead Designer, Project Lead, Director of Development
- Lords of Magic (1997, 1998) series – Co-Designer & Creative Director
- Pharaoh (1999, 2000) series – Lead Designer & Project Lead
- Zeus (2000, 2001) series – Lead Designer & Project Lead
- Children of the Nile (2004, 2005) - Lead Designer
- Caesar IV (2006) - Lead Designer
- SimCity Societies (2007) - Lead Designer
A truly individual.
He was about to remake a Zeus in the medieval world but ran out of money a few month ago.
You mean Medieval Mayor? They ran out of money? Source?Excellent soundtrack. The best looking city builder I've ever played too. You can see that the people who made it had taste.
Unsurprisingly the Lead designer was a sculptor and if you look at his resume :
- Caesar (1993, 1995, 1998) series – Art Director, Creative Director, General Manager
- Lords of the Realm (1994, 1996, 2004) series – Art Director; Interface Designer, Lead Designer, Project Lead, Director of Development
- Lords of Magic (1997, 1998) series – Co-Designer & Creative Director
- Pharaoh (1999, 2000) series – Lead Designer & Project Lead
- Zeus (2000, 2001) series – Lead Designer & Project Lead
- Children of the Nile (2004, 2005) - Lead Designer
- Caesar IV (2006) - Lead Designer
- SimCity Societies (2007) - Lead Designer
A truly individual.
He was about to remake a Zeus in the medieval world but ran out of money a few month ago.
You mean Medieval Mayor? They ran out of money? Source?
You mean Medieval Mayor? They ran out of money? Source?
Don't have a source, but I've also heard that Tilted Mill shelved Medieval Mayor.
Never could really get into Zeus, though, as the episodic nature of the game turned me off. Caesar3 and Pharaoh give you your end game objectives (Save for the tutorial missions) and let you go at it, whereas Zeus has the missions broken up into smaller chunks.
Try Anno series if you haven't already.A truly individual.
He was about to remake a Zeus in the medieval world but ran out of money a few month ago.
Got any specific info on that? I've been looking for a zeus/caesar/pharaoh like for a while now, been also thinking of giving the tropico series a shot at one point (i've never tried any).
Got any specific info on that? I've been looking for a zeus/caesar/pharaoh like for a while now
Chris Beatrice said:Hey all,
First my deepest apologies for not updating things sooner or more regularly - I guess I was hoping I'd have some better news to post. So I'll get right to it - after careful and painful consideration we've decided we need to put our beloved Medieval Mayor on hiatus.
It's not at all that we don't believe in and cherish this game, it's just that various other project commitments as well as the usual funding challenges have caused the process to move so slowly that it's not fair to you and not viable for us to keep going with it right now.
I can't say when we will return to Medieval Mayor - the wheels just need to line up right - and I sincerely hope and believe that will happen. I just don't want to keep our fans hanging out there any longer.
We do have some other projects in the works, but I'm not going to release any information about that until things are more certain. We do hope to bring you a new game in the near future.
You guys have been great - better than we hope for and probably deserve. I can't tell you how much we appreciate your ongoing support and faith in us, and your patience (and also your lack of patience when that is appropriate - you know who you are!!).
Medieval Mayor is not dead, just... taking a nap, so we'd love to continue to hear your great ideas and thoughts for the game, and we'll keep the forums open for that. Hopefully it won't be long before we're back to it.
Once again my sincere thanks to all of you.
Chris Beatrice said:At the same time, the medieval and medieval fantasy setting was and has remained very well represented in other genres, usually with a focus on combat, castles, adventuring, etc. Somewhere along the lines we stopped associating the Middle Ages with learning, culture and advancement, which is kind of funny when you think of it, because the ancient classical civilizations ended in collapse, whereas the medieval period culminated in the Renaissance.
...
yes, we do have cathedrals and other large religious buildings and monuments, but not castles. As I alluded to in the first question, in Medieval Mayor the focus is not on the rural countryside, castles and combat, but rather on the (relatively advanced) life of the city. Relative to so many other medieval games, this is almost a twist, even though it’s fairly historical.
Chris Beatrice said:CB:Nope, it’s 2d isometric. We’ve pretty much come full circle in seeing the gameplay value of a clear, 2D representation. Like many things with city-building games, it’s nice in theory to be able to “walk the streets”, but not necessarily valuable in reality (ok, it’s nice in reality too, but maybe not worth the sacrifice in gameplay clarity and accessibility). We think 2D works better in terms of players being able to tell what’s going on at a glance, even at the expense of a more “realistic” representation of the game world.
You mean Medieval Mayor? They ran out of money? Source?
Don't have a source, but I've also heard that Tilted Mill shelved Medieval Mayor.
Never could really get into Zeus, though, as the episodic nature of the game turned me off. Caesar3 and Pharaoh give you your end game objectives (Save for the tutorial missions) and let you go at it, whereas Zeus has the missions broken up into smaller chunks.
Zeus has sandbox missions (called scenarios iirc) as well, i spent most of my time playing those rather than the campaigns, plus there are quite a few custom made scenarios out there as well.
Zeus is a bit too rigid, what's with the huge ass house/manor blocks and god exploitation. Caesar 3 and Pharaoh are just purely economic, with maybe some slight benefit in ancient egypt thrown in. So it's better, and harder to break the game.
I've been looking for a zeus/caesar/pharaoh like for a while now
Zeus was the simplest and most decline of that series, but I loved this game too. Definitely a kids/young adult title, though.
Pharaoh was the best.
I don't really remember, but it's much easier to get max-upgraded houses and the combat is really simple (something like two unit types?). Games like Pharaoh had complicated multi-step processes for making goods and services that were necessary for even a minor house upgrade, but Zeus made all that much simpler.How was it the "most decline" of the series? I thought the deity interaction was really cool, roadblocks worked better and you didn't have to create poor "neighbourhoods" for the industrial areas (though i guess you could argue that made it simpler, i didn't find that to make a huge impact on the difficulty tbh).
I don't really remember, but it's much easier to get max-upgraded houses and the combat is really simple (something like two unit types?). Games like Pharaoh had complicated multi-step processes for making goods and services that were necessary for even a minor house upgrade, but Zeus made all that much simpler.How was it the "most decline" of the series? I thought the deity interaction was really cool, roadblocks worked better and you didn't have to create poor "neighbourhoods" for the industrial areas (though i guess you could argue that made it simpler, i didn't find that to make a huge impact on the difficulty tbh).
The deity thing was cool and fun, although for the most part it was all hand-crafted. You didn't have to juggle multiple jealous gods like you did in Pharaoh -- there was typically one god and/or hero who needed your help for that level, so you just did your best to do what he said.
I don't really remember, but it's much easier to get max-upgraded houses and the combat is really simple (something like two unit types?). Games like Pharaoh had complicated multi-step processes for making goods and services that were necessary for even a minor house upgrade, but Zeus made all that much simpler.How was it the "most decline" of the series? I thought the deity interaction was really cool, roadblocks worked better and you didn't have to create poor "neighbourhoods" for the industrial areas (though i guess you could argue that made it simpler, i didn't find that to make a huge impact on the difficulty tbh).