Jason
chasing a bee
<strong>[ Review ]</strong>
<p><a href="http://jaguarusf.blogspot.com/2008/09/zatikon-review.html" target="_blank">Out of Eight</a> set its sights on <strong><a href="http://www.zatikon.com/" target="_blank">Zatikon</a></strong>, a new indie TBS, and scored it 6 out of 8.</p><blockquote><p>Zatikon is turn-based, and you start out with five commands (moves) per turn, but this can be increased by moving tacticians (or a similar unit) onto the battlefield. Thankfully, each person is limited to a 90-second turn, cutting down on the game time which is already pretty short (a typical game takes 10-15 minutes I would say). The large variety of units makes for some really innovative and truly unique strategies, and it’s quite satisfying to watch a plan develop successfully during your turn. The special abilities and unit attributes make for a wide range of viable tactics, and no two games will play out the same. There is no “build order” or preferred army composition, and this amount of flexibility makes Zatikon far more sophisticated than a lot of big-budget real time strategy games. Zatikon reminds me a lot of <a href="http://jaguarusf.blogspot.com/2006/11/dominions-3-awakening-review.html">Dominions 3</a>: a simple game graphically that has an intriguing strategic underbelly thanks to a diverse selection of units (although Zatikon is a couple of notches below that stellar title overall). </p></blockquote><p>Sounds like the developer is on the right track. Too bad the atrocious graphics will scare away all but the hardest of the hardcore strategy gamers.
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<p><a href="http://jaguarusf.blogspot.com/2008/09/zatikon-review.html" target="_blank">Out of Eight</a> set its sights on <strong><a href="http://www.zatikon.com/" target="_blank">Zatikon</a></strong>, a new indie TBS, and scored it 6 out of 8.</p><blockquote><p>Zatikon is turn-based, and you start out with five commands (moves) per turn, but this can be increased by moving tacticians (or a similar unit) onto the battlefield. Thankfully, each person is limited to a 90-second turn, cutting down on the game time which is already pretty short (a typical game takes 10-15 minutes I would say). The large variety of units makes for some really innovative and truly unique strategies, and it’s quite satisfying to watch a plan develop successfully during your turn. The special abilities and unit attributes make for a wide range of viable tactics, and no two games will play out the same. There is no “build order” or preferred army composition, and this amount of flexibility makes Zatikon far more sophisticated than a lot of big-budget real time strategy games. Zatikon reminds me a lot of <a href="http://jaguarusf.blogspot.com/2006/11/dominions-3-awakening-review.html">Dominions 3</a>: a simple game graphically that has an intriguing strategic underbelly thanks to a diverse selection of units (although Zatikon is a couple of notches below that stellar title overall). </p></blockquote><p>Sounds like the developer is on the right track. Too bad the atrocious graphics will scare away all but the hardest of the hardcore strategy gamers.
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