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Anime Your Unpopular Gaming Opinions

rpgctaa

Novice
Joined
Jan 16, 2021
Messages
1
Never played any of the Dark Souls games because the fighting system looks completely asinine.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,166
Location
The Satellite Of Love
Q2 isn't bad but it does feel somehow underwhelming IMO. It's a little like the boilerplate FPS games Raven would go onto make (which is probably why Q4 ended up in their hands), in that it's fully solid throughout but doesn't have anything particularly outstanding or memorable.

The problem I always had with it is that you tend to burn through the Hyperblaster and SMG/Chaingun ammo too fast, especially on top difficulty, so you're using the Super Shotgun for 80% of the game and it kind of sucks, the only real strategy you can do is either run directly up to people and hope they play a stun animation from the blast, or circle strafe round the bigger ones at point blank range.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,946
Location
Southeastern Yurop
Q2 isn't bad but it does feel somehow underwhelming IMO. It's a little like the boilerplate FPS games Raven would go onto make (which is probably why Q4 ended up in their hands), in that it's fully solid throughout but doesn't have anything particularly outstanding or memorable.

The problem I always had with it is that you tend to burn through the Hyperblaster and SMG/Chaingun ammo too fast, especially on top difficulty, so you're using the Super Shotgun for 80% of the game and it kind of sucks, the only real strategy you can do is either run directly up to people and hope they play a stun animation from the blast, or circle strafe round the bigger ones at point blank range.
Once you get the BFG, the Hyperblaster becomes irrelevant and obsolete.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,577
Replaying Arkham City for hate material (Yes, I'm serious.) made me also realize that there is no point to the open world, since you just glide and rappel over everything anyway. It's just an empty sea between the locations (inside buildings) where stuff actually happens. Just one more example of many of how linear design crushes almost every time.
Play games with better non-linear design.
It's regrettable that I didn't know how to add Switch games to the emulator menu that logs hours until after I had already finished my four month long playthrough of Tears of the Kingdom. The total must have been nuts. Hours and hours every weekend.

emulate.jpg
I was thinking more along the lines of RPGs...I've not played nu Zelda, but heck I can vouch for Link to the Past and Link's Awakening (goat) having good non-linear design.

So how is Tears of the Kingdom? Does it actually have dungeons now?

The Fallout artstyle looks completely retarded, to the point that I never want to touch any of the games in the series. Like a cartoon for 10-year-olds:

I don't think this guy is aware that the vault boy is not THE art style, as in it is seldom seen (mainly only in the level up screen) and both the 2D and 3D games otherwise have a gritty somewhat realistic art style. It is perhaps understandable you may think to the contrary when we all have these avatars + the game's promo material leans into it. But know this: you're missing out. As for cartoon, well yeah, it is parodying 1950's cartoons.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
5,551
Replaying Arkham City for hate material (Yes, I'm serious.) made me also realize that there is no point to the open world, since you just glide and rappel over everything anyway. It's just an empty sea between the locations (inside buildings) where stuff actually happens. Just one more example of many of how linear design crushes almost every time.
Play games with better non-linear design.
It's regrettable that I didn't know how to add Switch games to the emulator menu that logs hours until after I had already finished my four month long playthrough of Tears of the Kingdom. The total must have been nuts. Hours and hours every weekend.

emulate.jpg
I was thinking more along the lines of RPGs...I've not played nu Zelda, but heck I can vouch for Link to the Past and Link's Awakening (goat) having good non-linear design.

So how is Tears of the Kingdom? Does it actually have dungeons now?
Tears doesn't have real dungeons. In fact, the main quest was the worst I've ever played in the series. MAYBE Breath of the Wild's was worse, can't remember, but Tears felt worse by virtue of being more of the same. Still, they're the only open world games I seriously got into in several years. They knew how to leave me alone. Something like Red Dead Redemption 2, just kill me.

Mostly don't care about RPGs.
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
621
Strange, didn't get a notification about this quote.

The Fallout artstyle looks completely retarded, to the point that I never want to touch any of the games in the series. Like a cartoon for 10-year-olds:

I don't think this guy is aware that the vault boy is not THE art style, as in it is seldom seen (mainly only in the level up screen) and both the 2D and 3D games otherwise have a gritty somewhat realistic art style. It is perhaps understandable you may think to the contrary when we all have these avatars + the game's promo material leans into it. But know this: you're missing out. As for cartoon, well yeah, it is parodying 1950's cartoons.
Also the other character's armor/helmet has very silly (Americanized?) cartoon proportions. I could live with that in more childish games, but it ruins the post-apocalyptic setting for me. I recall avoiding Bioshock for similar reasons.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,550
I liked SWAT 3
That's unpopular? Anyone who can stand the way the game looks likes it, to my understanding.
I miss good cutscenes. Well, I just killed the T-rex in the original Tomb Raider for the first time and agree that its reveal was better without the cutscene in the remake, was more a surprise coming out of the darkness.
Some time around the PS2 era developers got really enamored with the idea of trying to build up enemies ahead of time as some terrifying foe and it never works. Look at what we made saps the danger out of that foe and if it turns out to be lame, you've ruined your ability to be taken seriously. What games should do is take a lesson from Ecstatica. Throughout that game you fight a werewolf and he's really hard to kill. You don't see him in a cutscene beforehand, you just stumble onto him killing someone else or him jumping on your back and knocking you unconscious. You only survive because he loses interest in you after hanging you by your legs.
 

Hagashager

Educated
Joined
Nov 24, 2022
Messages
517
Probably said this before but I hate the idea of vaults from Fallout being experiments. It's far more interesting if Vault-Tec is a legit company and when/if vaults do go wrong, they do so because the people inside them managed to fuck them up on their own. The idea of them all being cartoon deathtrap experiments is the single worst idea Fallout 2 introduced, which is really saying something.
In fairness to Fallout, the vaults being experiments does lend credence to why a private company like Vault-Tec would build them in the first place.

In real life governments build vaults using private company resources because no private firm would do that on their own. It is highly unlikely a private company would exist after the bombs fell. There is no profit to be made by Vault-Tec if the bombs actually fall. Thus, making them experiments makes more sense.

Obviously the TV show ran with this logic for better or worse.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,946
Location
Southeastern Yurop
In fairness to Fallout, the vaults being experiments does lend credence to why a private company like Vault-Tec would build them in the first place.
Vaults were build at the behest of the US government.
It wasn't purely a Vault-Tec initiative.
The experiments were meant to test their inhabitants in variously sick and twisted ways, presumably to determine who will endure, survive and be suitable for recolonizing the wasteland, maybe?
I may have to double check the Fallout Bible.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,166
Location
The Satellite Of Love
In fairness to Fallout, the vaults being experiments does lend credence to why a private company like Vault-Tec would build them in the first place.
In the Fallout world, the paranoia leading up to the actual war must have been pretty immense with things like the Resource Wars, the growing tensions with China, and the scary rate of technological progress. A private company in that climate could make stacks of money by building bunkers and selling spaces to the wealthy, just as a lot of the elite are looking into constructing bunkers in the real world today. For Vault-Tec, as with most companies, the objective would just be just to play into people's fears and get as much cash from desperate people as possible, and hope that a war never comes to pass and their vaults never actually need to be used.

You can assume they built them for cheap in the expectation they'd never actually be used, hence the water chip breaking in Vault 13, the door of Vault 12 not closing properly, etc. Honestly, I think "it was left to the free market/private sector to build nuclear shelters, only the wealthy could get a place, and the vaults turned out to be cheap crap anyway" is a much more incisive anti-capitalist message than "the government is teaming up with a corporation to trick people into going into an underground bunker to get injected with horse cum or trapped in a VR thing for decades or w/e", which just feels cartoony.

Also half the experiments don't make sense because surely you'd enter the vault a significant amount of time before the bombs fall (unless it's Fallout 4 and you jog down the street to the local vault three seconds after signing up, lol). For the distances people would have to travel to get to their vaults, you'd have to be there days in advance, and you'd probably want to tour it a few times prior to the bombs anyway to see your future home and meet the other people you'll be potentially spending the rest of your life with, which would give you ample time to notice that you're the only inhabitant or that half the vault is made of chocolate or that you've been locked in with rabid hyenas or whatever other wacky shit.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,166
Location
The Satellite Of Love
Which makes it all the more bizarre that it's become so foundational to the setting in the years since, to the point where from what I've read it's apparently the core plot of the TV series.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,577
I miss good cutscenes. Well, I just killed the T-rex in the original Tomb Raider for the first time and agree that its reveal was better without the cutscene in the remake, was more a surprise coming out of the darkness.
Now imagine it's 1996, 3D gaming is relatively new, and you know nothing of any T-rex. It's only level 3 so you're still not comfortable with the mechanics and such yet, It just pops around the corner from the darkness while the ground shakes and does that fucking roar while you poop your pants.
You knew about the encounter beforehand and it still had better results than shitty Anniversary.

Anyways, my often unpopular FACT is unrestricted game saving is peak decline in almost all cases. It ruins many PC classics, or at least holds them back from their true potential anyways.
 
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Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,550
Anyways, my often unpopular FACT is unrestricted game saving is peak decline in almost all cases. It ruins many PC classics, or at least holds them back from their true potential anyways.
It's amazing how even among people who claim to be monocled, give them a game with unlimited saves and suddenly they have the impulse control of a teenager who just discovered porn.

Here's an idea, if unlimited saving bothers you, restrict yourself. Surely you have the ability to do so, right...?
 

Hobknobling

Learned
Joined
Nov 16, 2021
Messages
369
Anyways, my often unpopular FACT is unrestricted game saving is peak decline in almost all cases. It ruins many PC classics, or at least holds them back from their true potential anyways.
It's amazing how even among people who claim to be monocled, give them a game with unlimited saves and suddenly they have the impulse control of a teenager who just discovered porn.

Here's an idea, if unlimited saving bothers you, restrict yourself. Surely you have the ability to do so, right...?
Just like with fast travel, once you give the players the option, it influences the design of the whole game.
 

ind33d

Educated
Joined
Jun 23, 2020
Messages
993
Never played any of the Dark Souls games because the fighting system looks completely asinine.
dark souls combat was always garbage, the game is about exploration. i literally beat dark souls 1 by killing the same wyvern for ten hours until I was level 100
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
621
Anyways, my often unpopular FACT is unrestricted game saving is peak decline in almost all cases. It ruins many PC classics, or at least holds them back from their true potential anyways.
It's amazing how even among people who claim to be monocled, give them a game with unlimited saves and suddenly they have the impulse control of a teenager who just discovered porn.

Here's an idea, if unlimited saving bothers you, restrict yourself. Surely you have the ability to do so, right...?
Just like with fast travel, once you give the players the option, it influences the design of the whole game.
Stalker Clear Sky also avoids abuse by NPCs charging money for fast travelling. Otherwise I'm conflicted about it. If the gameworld is fun to just to walk around in, you may only use fast travel in the rare cases when you're so weighed down with loot that slow walking would take forever. And if the gameworld is so boring to walk around in that you rather want to fast travel through it, maybe the former is the real problem? Skyrim has a third problem, it spams so much distractions everywhere you go that fast travel was often my way of keeping track of which quest I was doing.
 

rumSaint

Literate
Joined
Sep 1, 2023
Messages
48
Location
Poland
Never played any of the Dark Souls games because the fighting system looks completely asinine.
dark souls combat was always garbage, the game is about exploration. i literally beat dark souls 1 by killing the same wyvern for ten hours until I was level 100
Fair point. They ruined the gameplay further in 3rd installment by giving enemies unlimited stamina and lightning fast movement.

The exploration is best part of any of souls games. You sorta set on the journey and game does not hold your hand, which is nice change of pace compared to watered down crap of AAA industry.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,577
Anyways, my often unpopular FACT is unrestricted game saving is peak decline in almost all cases. It ruins many PC classics, or at least holds them back from their true potential anyways.
It's amazing how even among people who claim to be monocled, give them a game with unlimited saves and suddenly they have the impulse control of a teenager who just discovered porn.

Here's an idea, if unlimited saving bothers you, restrict yourself. Surely you have the ability to do so, right...?

Ah this good old fashioned dumb as shit argument. Restricted save systems are desired for about 10 reasons, boiling down the problem into "just don't save" is smoothbrain comprehension of game design. I do restrict myself in games with unlimited saving. It is sub-optimal design, but I have to put up with it otherwise I would miss out on...well 80% of old PC games, some otherwise very good. Like the guy above says, it effects the whole game's design and not in a good way.
 

Hell Swarm

Educated
Joined
Jun 16, 2023
Messages
688
The exploration is best part of any of souls games. You sorta set on the journey and game does not hold your hand, which is nice change of pace compared to watered down crap of AAA industry.
What other games have a similar sense of a journey?
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
9,734
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
Unlimited saving is the one feature I can't live without. It is necessary when you have a work / life balance that is tough to maintain and want to add some gaming into it. I never know when I'm going to be needed around the house or when I just drop tired and need to go to bed. "I know you're tired, don't worry, the next save point is 30 minutes away." Just no.
I can forgive the issue for old games though. I know what I'm getting into when I start them.

Another one I'll add ? Adjustable difficulty on the fly. "Just get good" is a mentality I don't have the time anymore for, considering most games are to never be replayed again I do not see any worth in the investment. As a result, if I can't adjust the difficulty of a game, I'll go for easy because if I don't and hit a roadblock, well, this game is getting uninstalled. I do like my challenge and difficulty which is why I always put the difficulty as high as I can but always with the fallback of being able to change it later if I just don't care enough.
 
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