Leningradiensis
Novice
- Joined
- Dec 9, 2014
- Messages
- 17
Wasteland 2 was highly anticipated and didn't quite live up to expectations. JA2 is still one of the finest strategy games but has failed to come up with any decent successors (apart from silent storm perhaps).
So, in hope of some developer stopping by the codex, what is the game you would like to see in this underdeveloped genre of strategic crpg shooters?
I'll drop a few thoughts:
1. JA2 stat system. Having attributes go from 0 to 100 gives your characters a lot more variance and room for improvement than the 1-10 system seen elsewhere.
2. Salaries. I really like the way in JA2 where you have to balance between paying more for better soldiers or hiring inexperienced soldiers and then training them.
3. Dystopian or post apocalyptic setting.
4. Roguelike randomness. This is something I'd love to see. Gear with varying specs, randomized mansions, caverns etc. monsters with unexpected weaponry and experience etc.
5. Solid rpg rule set on damage, experience, armor etc.
What I learned with Wasteland 2 is that I'm not a fan of heavy writing. Stories that write themselves like in ADOM and Nethack are the ones that give me best memories. So
6. Keep dialogue straight-to-the-point.
So, in hope of some developer stopping by the codex, what is the game you would like to see in this underdeveloped genre of strategic crpg shooters?
I'll drop a few thoughts:
1. JA2 stat system. Having attributes go from 0 to 100 gives your characters a lot more variance and room for improvement than the 1-10 system seen elsewhere.
2. Salaries. I really like the way in JA2 where you have to balance between paying more for better soldiers or hiring inexperienced soldiers and then training them.
3. Dystopian or post apocalyptic setting.
4. Roguelike randomness. This is something I'd love to see. Gear with varying specs, randomized mansions, caverns etc. monsters with unexpected weaponry and experience etc.
5. Solid rpg rule set on damage, experience, armor etc.
What I learned with Wasteland 2 is that I'm not a fan of heavy writing. Stories that write themselves like in ADOM and Nethack are the ones that give me best memories. So
6. Keep dialogue straight-to-the-point.