Some years ago I was digging through old floppies to see what was worth keeping and came across my KQ2 floppies. I'm not sure if it was my first but it seems to be the oldest that I still have on original media. My earliest include a Scott Adams game (pretty sure it was Pyramid of Doom) but I can no longer remember which one was actually first.King’s Quest 2. Somewhat of a miracle I stuck with the genre after that.
Some years ago I was digging through old floppies to see what was worth keeping and came across my KQ2 floppies. I'm not sure if it was my first but it seems to be the oldest that I still have on original media. My earliest include a Scott Adams game (pretty sure it was Pyramid of Doom) but I can no longer remember which one was actually first.King’s Quest 2. Somewhat of a miracle I stuck with the genre after that.
I've finished later on earlier parts, but they weren't as good.
Really? Goblins 1, while the whole health system was crap, wasn't bad beyond that, but Goblins 2 had a lot of filler that really dragged the game down.Strongly disagreed. Goblins 1 is a shit game that is best disregarded, but Goblins 2 is ace, and it even does a few things better than 3 (such as the interactions between the two characters in puzzle solving).
Really? Goblins 1, while the whole health system was crap, wasn't bad beyond that, but Goblins 2 had a lot of filler that really dragged the game down.
I've finished later on earlier parts, but they weren't as good.
Strongly disagreed. Goblins 1 is a shit game that is best disregarded, but Goblins 2 is ace, and it even does a few things better than 3 (such as the interactions between the two characters in puzzle solving).
I remember that level being pretty bad myself too, not just because of the spiked hat. The whole level was annoying. I've gone through it a could of times and I honestly can't remember any bullshit on par with that level. I assume you're talking about the mummy level, I think in-game that's level 5, but its the 4th unique screen.Goblins 1 was pretty bad and not just because of the health system. It also had shitty "puzzle" design that mostly involved lolrandom deaths and pure guesswork (guess wrong = deff), and I don't think I have to explain why this is bad in a game where you can take only 3 or something "wrong" decisions before you die. A good example of that is in I think level 2 or 3 where you are in some cavern and the brawny fellow has to jump onto a stalactite. Well there are three stalactites and they all look the same. But if you don't pick the right one, you lose health. I believe these things are also randomised on each restart, but I'm not even sure anymore.
I don't think you remember it as well as you think you do. In the areas just before you rescue the prince to the end there's always some stupid "puzzle" you have to accomplish to get across the screen. As nice as the psychedelic areas are, they're extremely guilty of having this. That darn cannonball thing is my strongest memory of the game, because of just how many times you have to deal with it. Both games are very fond of making you restart levels, but 2 is like, oh, you put the wrong goblin in that location, have fun starting over. Or that stupid ass mayo puzzle. Not to mention how much pixel-hunting there is. Don't get me wrong, I like Coktel Vision a lot, but both games have very distinct flaws that needed correcting.As for Goblins 2, I wouldn't say that it had a 'lot' of filler, but yes it did have some, the one level close to the end with a giant definitely comes to mind. But other than that the game is great, and it probably has the best and most consistent use of two different characters in the history of adventure games. Fingus and Winkle interact with stuff differently and use items in different ways, but they are also two actual protagonists, without one being the other's sidekick. This was changed in Goblins 3 where you have only 1 protagonist with a sidekick - the sidekick usually can't interact with the same things Blount can and he also can't use items, while in some levels you don't even have a sidekick to begin with.
I remember that level being pretty bad myself too, not just because of the spiked hat. The whole level was annoying. I've gone through it a could of times and I honestly can't remember any bullshit on par with that level. I assume you're talking about the mummy level, I think in-game that's level 5, but its the 4th unique screen.
I don't think you remember it as well as you think you do. In the areas just before you rescue the prince to the end there's always some stupid "puzzle" you have to accomplish to get across the screen.
Both games are very fond of making you restart levels, but 2 is like, oh, you put the wrong goblin in that location, have fun starting over.
Not to mention how much pixel-hunting there is.