Zeus said:
spekkio said:
Still BioShock is 6-7 tops in my book.
It was a game with like, what, two enemy types?
Freaking Blake Stone on my old 386 had more variety of enemies than BioShock.
-Thuggish Splicers (pure melee, later on their weapons were electrified, which upped the damage and made them immune to Electro Shock)
-Leadhead Splicers (ranged that started out with a pistol, later upgraded to a tommy gun)
-Houdini Splicers (teleported around and threw fireballs, later versions were ice-based with an obligatory power-up)
-Nitro Splicers (threw little makeshift explosives, later upgraded to molotov cocktails and grenades)
-Spider Slicers (crawl on the ceilings, throw large hooks, etc, they don't really have any significant upgrades)
-And then of course Big Daddies
So that's six. Character model wise, they routinely swapped character models for the Thuggish, Leadhead, Houdini and Nitro Slicers. Only the Spider Slicers and Big Daddies had unique enemy models.
Edit: I take it back, in the initial area they appear in (Fort Frolic), Houdini Splicers do have a unique appearance. They dress up like a weird mix of a scientist and a hippie, with a wicker mask on their face. After that level though the other enemy types character models start getting used again.