Quillon
Arcane
- Joined
- Dec 15, 2016
- Messages
- 5,241
Realistic but not hardcore military or military-like RPG. Post WW2>Modern or alternative history around this period like Man in the High Castle. Optional fpp/tpp exploration with RTwP party based top-down combat which emphasizes covers in the environment. It can be usual RTwP where you control every character in the party or preferably you control only one character who gives commands to his teams/team-mates while he/she also fights; the latter requiring very good AI. Could either be Xcom style where you have a base and doing missions around the world or like MGSV, again where you have a base and doing missions in big open maps. In the latter case the map should be big like ARMA3's altis map or GR Wildlands' Bolivia. Also private military shit in MGSV could be good for this imaginary game. Emergent gameplay systems like calling support, med-evac etc. Optional stealth approach to missions. Base/vehicle/gear upgrades, many factions, reputation, awesome characters etc all dat RPG goodness.
Actually it could also take place in a futuristic/post apo/cyber/space whatever setting without fucking MAGIC. I just want an RTwP combat system that is not seemingly consists of bunch of guys/gals/monsters running to hack each other just as combat starts(tho which is to me actually better than TB); to that end there have to be GUNS! Greater emphasis on level design for fights which could be fought in bigger areas, more tactics/positioning before initiating combat(if the initiative is yours), planning an ambush hours before etc.
Actually it could also take place in a futuristic/post apo/cyber/space whatever setting without fucking MAGIC. I just want an RTwP combat system that is not seemingly consists of bunch of guys/gals/monsters running to hack each other just as combat starts(tho which is to me actually better than TB); to that end there have to be GUNS! Greater emphasis on level design for fights which could be fought in bigger areas, more tactics/positioning before initiating combat(if the initiative is yours), planning an ambush hours before etc.
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