SophosTheWise
Cipher
- Joined
- Feb 19, 2013
- Messages
- 522
Imagine the following:
Lastly: Since your game will be basically perfect, we can assume that there you could very well create a RTwP-game that's not a clusterfuck. There is no inherently superior system and maybe there could be styles of games that didn't work up until now. Even real time combat could be awesome in the end.
What kind of RPG would you create under these circumstances? What is your dream cRPG? Maybe you already have a concrete idea that you've thought about in the past?
Some input, describe some of the following things: Gameplay loop(s), combat system, non-combat systems, story, style (Isometric, 3rd-Person? First person? Blobber?), art design (realistic, Western, JRPG and so on), people whom you would hire (MCA for story, John Howe for concept art and so on), influences of other games (maybe even a spiritual successor?), game modes (single/multiplayer?), inventory systems, loot, storytelling (environmental, through books, dialogue, cutscenes)
Interested to hear your fantasies. No, not those fantasies, goddamnit.
- You have unlimited financial resources
- Your team is as big as it needs to be for your project and everyone is on board with all your ideas
- Your team is talented and will be able to work out everything based on your suggestions (and based on what's technologically possible)
- There are no people you have to consider - no shareholders, no specific audience, no bosses upstairs
Lastly: Since your game will be basically perfect, we can assume that there you could very well create a RTwP-game that's not a clusterfuck. There is no inherently superior system and maybe there could be styles of games that didn't work up until now. Even real time combat could be awesome in the end.
What kind of RPG would you create under these circumstances? What is your dream cRPG? Maybe you already have a concrete idea that you've thought about in the past?
Some input, describe some of the following things: Gameplay loop(s), combat system, non-combat systems, story, style (Isometric, 3rd-Person? First person? Blobber?), art design (realistic, Western, JRPG and so on), people whom you would hire (MCA for story, John Howe for concept art and so on), influences of other games (maybe even a spiritual successor?), game modes (single/multiplayer?), inventory systems, loot, storytelling (environmental, through books, dialogue, cutscenes)
Interested to hear your fantasies. No, not those fantasies, goddamnit.
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