Jason
chasing a bee
<strong>[ Update ]</strong>
<p style="margin-bottom: 0in">An email from my old Turkish prison buddy Role-Player pointed out that one of the quietly growing trends in gaming is the combination of strategy and role-playing aspects. Look at the recently released <a href="http://www.heroesofae.com/en/?page=news_l" target="_blank">Heroes of Annihilated Empires</a> and <a href="http://www.spellforce2.com/sf2/addon/" target="_blank">SpellForce 2: Dragon Storm</a> (which just received a 6/10 review from <a href="http://www.eurogamer.net/article.php?article_id=75249" target="_blank">Eurogamer</a>). Or the upcoming <a href="http://www.soldak.com/content/blogcategory/17/30/" target="_blank">Depths of Peril</a> that we've previously mentioned. Now two more titles have been added to the list: Demensity and Sovereign Symphony.</p> <p style="margin-bottom: 0in"><a href="http://dimensity.dagger-games.com/" target="_blank">Demensity</a> from <a href="http://www.dagger-games.com/" target="_blank">Dagger Games</a> is being billed as a “strategy game with a strong role-playing element.” From the FAQ:</p> <p style="margin-left: 0.49in; margin-bottom: 0in">Q: You said Dimensity is different from the most role playing games. How exactly? </p> <p style="margin-left: 0.49in; margin-bottom: 0in">A: In fact in many ways. Most important is that you can raise buildings, produce units and lead an army. This gives great variety of choices how to approach your goals.</p> <p style="margin-left: 0.49in; margin-bottom: 0in">Q: And what about the differences from the classic strategy games? </p> <p style="margin-left: 0.49in; margin-bottom: 0in">A: Besides the obvious difference based on the existence of leaders, skill trees and quest system, there are two important features that need to be considered. The first one is that every leader (and therefore the entire army under his control) can specialize in many, really many ways, far beyond what offer the classic strategy games with fixed abilities. The second one is the uniqueness of the multiplayer mode in <strong>DIMENSITY</strong>.</p> <p style="margin-bottom: 0in">Head over to <a href="http://www.gamershell.com/news/37790.html" target="_blank">Gamer's Hell</a> for some screenshots and a few videos to give you a clearer picture.</p> <p style="margin-bottom: 0in">While Demensity seems to fit in the SpellForce RTS/RPG mold, <a href="http://www.ceidot.com/index.php" target="_blank">Céidot</a> claims that their <a href="http://www.ceidot.com/adres.php?id=11" target="_blank">Sovereign Symphony</a> is nothing of the sort. From a <a href="http://www.strategyinformer.com/pc/sovereignsymphony/interview.html" target="_blank">Strategy Informer interview</a>:</p> <p style="margin-left: 0.49in">Strategy Informer: Is there any features of Sovereign Symphony we don't currently know about that you'd like to share with the world? </p> <p style="margin-left: 0.49in">Céidot Game Studios: Yes, there are many features we still did not share with public. Obviously, most important one is the gameplay difference. Sovereign Symphony is not a ordinary hack’n’slash RPG game. It is neither massively multiplayer game, nor a Diablo (or any other “kill everything you see” game) clone. It is a strategic role playing game. No, I do not mean anything like Spellforce. It is not a hybrid of RTS and RPG. Mainly, Sovereign Symphony is an RPG game but your main character and your companions (your team) should be handled well to face against all types of creatures and conditions without trouble. Real time strategical thinking, environmental interactivity, team controls and strategies and well thought skill development is the key of the gameplay. We will reveal much more details after our first playable demo. </p> <p style="margin-bottom: 0in">More importantly, “powerful torment prodigies can feel the pain of suffered, raped, killed or tortured people.” That is some intense role-playing right there.</p>
<p style="margin-bottom: 0in">An email from my old Turkish prison buddy Role-Player pointed out that one of the quietly growing trends in gaming is the combination of strategy and role-playing aspects. Look at the recently released <a href="http://www.heroesofae.com/en/?page=news_l" target="_blank">Heroes of Annihilated Empires</a> and <a href="http://www.spellforce2.com/sf2/addon/" target="_blank">SpellForce 2: Dragon Storm</a> (which just received a 6/10 review from <a href="http://www.eurogamer.net/article.php?article_id=75249" target="_blank">Eurogamer</a>). Or the upcoming <a href="http://www.soldak.com/content/blogcategory/17/30/" target="_blank">Depths of Peril</a> that we've previously mentioned. Now two more titles have been added to the list: Demensity and Sovereign Symphony.</p> <p style="margin-bottom: 0in"><a href="http://dimensity.dagger-games.com/" target="_blank">Demensity</a> from <a href="http://www.dagger-games.com/" target="_blank">Dagger Games</a> is being billed as a “strategy game with a strong role-playing element.” From the FAQ:</p> <p style="margin-left: 0.49in; margin-bottom: 0in">Q: You said Dimensity is different from the most role playing games. How exactly? </p> <p style="margin-left: 0.49in; margin-bottom: 0in">A: In fact in many ways. Most important is that you can raise buildings, produce units and lead an army. This gives great variety of choices how to approach your goals.</p> <p style="margin-left: 0.49in; margin-bottom: 0in">Q: And what about the differences from the classic strategy games? </p> <p style="margin-left: 0.49in; margin-bottom: 0in">A: Besides the obvious difference based on the existence of leaders, skill trees and quest system, there are two important features that need to be considered. The first one is that every leader (and therefore the entire army under his control) can specialize in many, really many ways, far beyond what offer the classic strategy games with fixed abilities. The second one is the uniqueness of the multiplayer mode in <strong>DIMENSITY</strong>.</p> <p style="margin-bottom: 0in">Head over to <a href="http://www.gamershell.com/news/37790.html" target="_blank">Gamer's Hell</a> for some screenshots and a few videos to give you a clearer picture.</p> <p style="margin-bottom: 0in">While Demensity seems to fit in the SpellForce RTS/RPG mold, <a href="http://www.ceidot.com/index.php" target="_blank">Céidot</a> claims that their <a href="http://www.ceidot.com/adres.php?id=11" target="_blank">Sovereign Symphony</a> is nothing of the sort. From a <a href="http://www.strategyinformer.com/pc/sovereignsymphony/interview.html" target="_blank">Strategy Informer interview</a>:</p> <p style="margin-left: 0.49in">Strategy Informer: Is there any features of Sovereign Symphony we don't currently know about that you'd like to share with the world? </p> <p style="margin-left: 0.49in">Céidot Game Studios: Yes, there are many features we still did not share with public. Obviously, most important one is the gameplay difference. Sovereign Symphony is not a ordinary hack’n’slash RPG game. It is neither massively multiplayer game, nor a Diablo (or any other “kill everything you see” game) clone. It is a strategic role playing game. No, I do not mean anything like Spellforce. It is not a hybrid of RTS and RPG. Mainly, Sovereign Symphony is an RPG game but your main character and your companions (your team) should be handled well to face against all types of creatures and conditions without trouble. Real time strategical thinking, environmental interactivity, team controls and strategies and well thought skill development is the key of the gameplay. We will reveal much more details after our first playable demo. </p> <p style="margin-bottom: 0in">More importantly, “powerful torment prodigies can feel the pain of suffered, raped, killed or tortured people.” That is some intense role-playing right there.</p>