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Yet Another Morrowind Thread

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,550
On shitbox version of the game minimum level is 6. On pc there is none. Later in the game you meet more powerful versions of the DB assassins as you level up. They should have just tied it to a certain point of the main quest without baring you from visiting Mournhold. Or just had better premise for assassinations and the Tribunal main quest... i don't know.

Helseth going apeshit over some newly arrived prisoner in Vvardenfell makes no sense.
Isn't Helseth really paranoid? He probably heard of the Neverarine prophecy and decided he should nip that in the bud right away, because clearly that puts him in danger!
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
2,624
Location
Mosqueow
On shitbox version of the game minimum level is 6. On pc there is none. Later in the game you meet more powerful versions of the DB assassins as you level up. They should have just tied it to a certain point of the main quest without baring you from visiting Mournhold. Or just had better premise for assassinations and the Tribunal main quest... i don't know.

Helseth going apeshit over some newly arrived prisoner in Vvardenfell makes no sense.
Isn't Helseth really paranoid? He probably heard of the Neverarine prophecy and decided he should nip that in the bud right away, because clearly that puts him in danger!

Could be. I looked up on when Helseth learns that you are Nerevarine but i can't find anything. There are many ways he could have done it though instead of sending assassins, like paying some pirates to sink your fucking ship at the sea, unless it was some Kasparov chess scheme to get rid of the Dark Brotherhood by making Nerevarine hate them...
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,587
Location
Grand Chien
Alright Sigourn, I want to add the following mods to your Sharp list

Ben's Fatigue Rebalance
https://www.nexusmods.com/morrowind/mods/54169
(to make running less retarded)

Ben's Skill-Independent Level-Up Multipliers
https://www.nexusmods.com/morrowind/mods/54029
(because I want to make an extreme hard mode where I only get x1 multipliers on level up)

Kezyma's Mechanics Remastered
https://www.nexusmods.com/morrowind/mods/53606
(because I want to use the Health Regen, Magicka Regen and State-Based Health Increase modules from this mod)

Kezyma's UI Remastered
https://www.nexusmods.com/morrowind/mods/48987
(because it makes item icons look crisp as fuck)

Kezyma's Voices of Vvardenfell
https://www.nexusmods.com/morrowind/mods/52279
(because I like having more voice acting even if it is a little off at times)

Voiced Vivec and Yakety Yagrum - Merged and Improved
https://www.nexusmods.com/morrowind/mods/53098
(obvious)

I would really appreciate some tips on how to integrate these mods into Sharp. Like, where to put them in install order, load order, what programs I need to run again after installation, etc
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,587
Location
Grand Chien

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,547
Ring of Toxic Cloud
There's also Helseth's Signet Ring, that thing is so OP that when you get it the whole playthrough becomes boring

The anti-cheese mod makes Helseth extremely difficult to kill, apparently.
Didn't stop my sujamma fueled autism from getting it

Got the ring and quit the game immediately afterwards because i got too strong


:smug:
 
Joined
Jan 23, 2024
Messages
191

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,679
Alright Sigourn, I want to add the following mods to your Sharp list

Ben's Fatigue Rebalance
https://www.nexusmods.com/morrowind/mods/54169
(to make running less retarded)

Ben's Skill-Independent Level-Up Multipliers
https://www.nexusmods.com/morrowind/mods/54029
(because I want to make an extreme hard mode where I only get x1 multipliers on level up)

Kezyma's Mechanics Remastered
https://www.nexusmods.com/morrowind/mods/53606
(because I want to use the Health Regen, Magicka Regen and State-Based Health Increase modules from this mod)

Kezyma's UI Remastered
https://www.nexusmods.com/morrowind/mods/48987
(because it makes item icons look crisp as fuck)

Kezyma's Voices of Vvardenfell
https://www.nexusmods.com/morrowind/mods/52279
(because I like having more voice acting even if it is a little off at times)

Voiced Vivec and Yakety Yagrum - Merged and Improved
https://www.nexusmods.com/morrowind/mods/53098
(obvious)

I would really appreciate some tips on how to integrate these mods into Sharp. Like, where to put them in install order, load order, what programs I need to run again after installation, etc
You can install and load all those mods after gameplay mods and they should work just fine.
For UI Remastered, that mod includes its own scroll and journal textures, so skip the mod that adds new textures from my modlist.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,587
Location
Grand Chien
Alright Sigourn, I want to add the following mods to your Sharp list

Ben's Fatigue Rebalance
https://www.nexusmods.com/morrowind/mods/54169
(to make running less retarded)

Ben's Skill-Independent Level-Up Multipliers
https://www.nexusmods.com/morrowind/mods/54029
(because I want to make an extreme hard mode where I only get x1 multipliers on level up)

Kezyma's Mechanics Remastered
https://www.nexusmods.com/morrowind/mods/53606
(because I want to use the Health Regen, Magicka Regen and State-Based Health Increase modules from this mod)

Kezyma's UI Remastered
https://www.nexusmods.com/morrowind/mods/48987
(because it makes item icons look crisp as fuck)

Kezyma's Voices of Vvardenfell
https://www.nexusmods.com/morrowind/mods/52279
(because I like having more voice acting even if it is a little off at times)

Voiced Vivec and Yakety Yagrum - Merged and Improved
https://www.nexusmods.com/morrowind/mods/53098
(obvious)

I would really appreciate some tips on how to integrate these mods into Sharp. Like, where to put them in install order, load order, what programs I need to run again after installation, etc
You can install and load all those mods after gameplay mods and they should work just fine.
For UI Remastered, that mod includes its own scroll and journal textures, so skip the mod that adds new textures from my modlist.
Huh ok, simpler than I thought.

And just rerun the finishing touches steps presumably?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,587
Location
Grand Chien
How do you stop your character from making those out of breath sounds when you have low stamina. It's annoying as fuck.

Edit: ok discovered it was Aura, edited the MP3s to mute them hopefully that fixes it.

Edit: oh you can just turn them off in-game lol.
 
Last edited:

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,587
Location
Grand Chien
It's odd but when I was playing Kezyma's list the ingame maps seemed much better, and I can't figure out what it was that improved them.

The local maps in particular were much better
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,473
Location
Eastern block
The less mods you use the better

Focus on light mods with big organic gameplay impact. For graphics you need like 3 mods
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,679
Huh ok, simpler than I thought.

And just rerun the finishing touches steps presumably?

When you know the structure of Morrowind files and plugins it is somewhat easy to tell when a mod will conflict with one another.
Rerunning the finishing touches is a good idea, yes. No need to regenerate distant land in this case, however.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
2,624
Location
Mosqueow
The less mods you use the better

Focus on light mods with big organic gameplay impact. For graphics you need like 3 mods

Funny enough Morrowind is the only game i remember where you can put 200+ mods and it doesn't make it CTD like motherfucker every 30 minutes. Game is a miracle.

Took me much more time to figure out how to make NV stable with a lot of mods and modded SkyrimSE\VR still crashes because of memory issues every 3 hours or so.

It's a lot of busy work though so like you said quality over quantity.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,587
Location
Grand Chien
Huh ok, simpler than I thought.

And just rerun the finishing touches steps presumably?

When you know the structure of Morrowind files and plugins it is somewhat easy to tell when a mod will conflict with one another.
Rerunning the finishing touches is a good idea, yes. No need to regenerate distant land in this case, however.
So you chose V as the hotkey for the shader config, I need to change it. How?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,587
Location
Grand Chien

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,547
Funny enough Morrowind is the only game i remember where you can put 200+ mods and it doesn't make it CTD like motherfucker every 30 minutes. Game is a miracle.
If you're on openmw, yeah... On MWSE you get a lot of crashes...
 

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