The_Pope
Scholar
- Joined
- Nov 15, 2005
- Messages
- 844
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I've been working on this for a while, and it seems like now is the time for the codex to whine about it. It's an isometric shooter, so not really codex material, but since most of you are closet consoletards you'll probably have fun.
Eventually it will have some more codex worthy features, but I wanted to get the core combat mechanics working smoothly before worrying about putting in choices & consequences or character development. One thing I plan on doing for the story is a sidequest counter, and if it gets too high before you do certain main story missions, you'll be too late and the mission will be changed. For example, if you get too many cats out of trees before stopping zombie space hitlers fleet from destroying earth, there won't be an earth. There will also be a vaguely X-com like system for unlocking new equipment - many parts of the tech tree will require you to collect alien artifacts to research.