I've never seen early alien leaders or engineers carry blaster bombs. Presumably, as with heavy plasma, you have to wait for the potential alien weapon value to scale up over time. You can get Sectoid leaders in early terror missions, however.
Yeah, but it happens at what, second month? Psi takes more time to become common, through.
If you get an early base defense in XCOM you'll fight a commander with a Blaster Launcher.
And a fuckload of Cyberdiscs too. Enjoy the rape.
Yeah, starting interceptors are worthless crap and using them in combination with other interceptors drastically slows their movement and therefore their chance of catching the target.I don't get the air war. Seems like you need to drop starting interceptors against anything but the smallest UFOs?
They're ok against fighters too, but expect long repair times.
Too fast is only a problem if you're trying to catch them in a stern chase. Don't do this. Even if you DO have a slight speed advantage, you will burn so much fuel doing it. You can easily intercept faster UFOs if you attack them head-on. Being faster doesn't help them when they're flying into you!Starting interceptors are good for the two smallest kinds of ufos, anything else is too fast.
Air combat is always a lot of micromanagement, but it's always short, whereas ground can get really long when you're inching along with a squad of 8 guys trying not to burn too many TUs so you run into an alien at the end of your move. Condors go out of style once enemy fighters and scouts stop being the primary encounter and emptying all your guns into a target on both Condors doesn't kill it, but you can always use them to shoot down scouts and fighters, as a single Condor can still down 3 Interceptors, so you can use them to escort the Skyranger. But don't escort by actually including them in the flight group, as they have insufficient range: Escort by flying them together as a separate group and attacking anything that appears.Condors can be used for a long time, but after a while it starts requiring a lot of micromanagement in the air combat minigame, then two attack waves, then outright luck when trying to catch UFOs in the Geoscape and finally savescumming.
For UFO missions, mission is completed if all aliens are killed in the UFO and the UFO is held for five turns. So aliens holding the UFO is expected and I usually move towards the UFO guarding my flanks and rear.I occasionaly look at some videos but every one I see is just the guy clearing the map, with the Aliens sitting around and waiting to get slaughtered.
Are they playing on easy difficulty or is the AI still a dud?
Actually, you are expected to clear the map. The "hold the UFO" victory condition is just to avoid the "hunt for the last alien cowering lost somewhere on the map".You are not expected to clear the map on UFO missions, just capture the UFO.
Your comment makes no sense.Actually, you are expected to clear the map. The "hold the UFO" victory condition is just to avoid the "hunt for the last alien cowering lost somewhere on the map".You are not expected to clear the map on UFO missions, just capture the UFO.
You have to read the subtext: This is, essentially, an X-Com remake, with changes to the things the devs found overpowered or annoying. In more than 95% of missions, you're going to win by killing all the aliens. But just as in X-Com, every so often, one alien gets LOST somewhere out there on the map. This result was that you wound up storming the UFO, killing everyone in it, and the mission didn't end. You then spent an incredibly tedious and lengthy several minutes once again inching your way across the map in typical TU-conserving-in-case-you-find-him style, because nobody wants to find an alien just as they run out of TUs...it took forever, and you were hunting down usually one alien straggler. This is, in fact, pretty much 99.9% of the cases when you win by UFO holding: It's ONE alien that's missing.Your comment makes no sense.
The mission is completed if you capture the UFO, so why should the player hunt down the aliens, especially if they find it tedious?
Is this some sort of developer info? It is obvious why they include the capture UFO objective and was suggested by me before.
You have to read the subtext: This is, essentially, an X-Com remake, with changes to the things the devs found overpowered or annoying. In more than 95% of missions, you're going to win by killing all the aliens. But just as in X-Com, every so often, one alien gets LOST somewhere out there on the map. This result was that you wound up storming the UFO, killing everyone in it, and the mission didn't end. You then spent an incredibly tedious and lengthy several minutes once again inching your way across the map in typical TU-conserving-in-case-you-find-him style, because nobody wants to find an alien just as they run out of TUs...it took forever, and you were hunting down usually one alien straggler. This is, in fact, pretty much 99.9% of the cases when you win by UFO holding: It's ONE alien that's missing.Your comment makes no sense.
The mission is completed if you capture the UFO, so why should the player hunt down the aliens, especially if they find it tedious?
Is this some sort of developer info? It is obvious why they include the capture UFO objective and was suggested by me before.
If you're an X-Com veteran, you remember the annoying part that happens next. Xenonauts devs have removed it. Fundamentally, you're expected to kill all the aliens. The mission objective being written and worded the way it is is essentially a nod that finding that one missing alien is annoying as all hell.
In the past, I have suggested that to eliminate finding the last alien hiding on the map, to add a hold the UFO alternative mission objective alternative.Is this some sort of developer info? It is obvious why they include the capture UFO objective and was suggested by me before.
I go for the UFO in missions and have won them without killing all the aliens. Sometimes I kill all the aliens on the way there but I have completed a few by holding the UFO for 5 turns, I never have to leave the UFO to find more aliens to kill outside.But don't take my word for it: Go ahead and try to win the mission by ONLY taking the UFO, intentionally skipping the aliens not on the UFO. It won't work. You're going to kill them all.
Probably.I have no idea what you are saying, is this some miscommunication between us?
It's not technically required, but it is expected that you do so.Or are you really saying that you need to kill all aliens?
Sounds like you did not know that you can complete the mission without killing all the aliens.But don't take my word for it: Go ahead and try to win the mission by ONLY taking the UFO, intentionally skipping the aliens not on the UFO. It won't work. You're going to kill them all.
No, I knew this. That's how I know that the number of surviving aliens is generally 1, the guy hiding in the corner somewhere: The lone straggler. But as I pointed out, in 95% of cases, the standard means of sweeping your way to the UFO to make sure nobody is sneaking up on you tends to kill all the aliens. Not once have I ever taken a UFO and left a significant portion of the enemy population unkilled. It's always a lone straggler, or total wipe.Sounds like you did not know that you can complete the mission without killing all the aliens.
Have you ever won a UFO mission by killing all aliens in the UFO, then wait 5 turns. The debrief then tells you how many aliens you did not kill?