Awor Szurkrarz
Arcane
- Joined
- Dec 11, 2009
- Messages
- 21,899
Brothers!
The reptile is attacking our faith, our reputation with its vile lies!
This shall not stand!
We need to fight back!
Where the reptile is bringing the foul darkness of ignorance and deceit, we shall bring the holy light of knowledge!
We need to carry the holy flame of Knowledge to the infidel and burn his eyes for being blind to our truth!
Brothers, we need to defend our truth, the one and only truth about X-com!
X-com was a computer boardgame with added strategic and economic elements.
It's history was long.
+++Sending Intelligence Data+++
A man named Julian Gollop, the Great Creator was working for years so that we could experience the blessed joy of rookie slaughter!
He loved boardgames and wanted to use computer to create boardgames with more complicated rules.
First, in 1984 he has created Rebel Star Raiders. It was a two player computer boardgame. It didn't even have an AI. Still, it had some elements of X-Com in it.
Then he created two more Rebelstar (in 1986 and 1988) games that added a single player mode and improved game mechanics.
The combat system was refined in the excellent Laser Squad. That game featured the best automatic fire mode from all his games. I played it a lot on C64 when I was a kid.
He also created two fantasy computer boardgames - Chaos (1985 - published by Games Workshop) and Lords of Chaos (1990).
He wanted to create a Judge Dredd computer boardgame, but Games Workshop wanted a popamole bullshit action game which he wasn't ready to make.
Later, when he was seeking a publisher for his Laser Squad 2, he approached Microprose. Microprose wanted a bigger game, so they added a strategic/economic layer.
Also, it was Microprose who proposed the UFO theme of the game.
+++Transmission Complete+++
The tactical computer boardgame gameplay was there long before the strategy and long before the aliens. It was there in 1984, a whole decade before X-Com was released.
X-com wouldn't be as good as it was without the decade of evolution.
Brothers, we need to bring the enlightenment to the infidel! We must fight the foul slime of their lies with the purifying fire of our truth!
WE WILL VANQUISH!
The reptile is attacking our faith, our reputation with its vile lies!
This shall not stand!
We need to fight back!
Where the reptile is bringing the foul darkness of ignorance and deceit, we shall bring the holy light of knowledge!
We need to carry the holy flame of Knowledge to the infidel and burn his eyes for being blind to our truth!
Brothers, we need to defend our truth, the one and only truth about X-com!
X-com was a computer boardgame with added strategic and economic elements.
It's history was long.
+++Sending Intelligence Data+++
A man named Julian Gollop, the Great Creator was working for years so that we could experience the blessed joy of rookie slaughter!
He loved boardgames and wanted to use computer to create boardgames with more complicated rules.
First, in 1984 he has created Rebel Star Raiders. It was a two player computer boardgame. It didn't even have an AI. Still, it had some elements of X-Com in it.
Then he created two more Rebelstar (in 1986 and 1988) games that added a single player mode and improved game mechanics.
The combat system was refined in the excellent Laser Squad. That game featured the best automatic fire mode from all his games. I played it a lot on C64 when I was a kid.
He also created two fantasy computer boardgames - Chaos (1985 - published by Games Workshop) and Lords of Chaos (1990).
He wanted to create a Judge Dredd computer boardgame, but Games Workshop wanted a popamole bullshit action game which he wasn't ready to make.
Later, when he was seeking a publisher for his Laser Squad 2, he approached Microprose. Microprose wanted a bigger game, so they added a strategic/economic layer.
Also, it was Microprose who proposed the UFO theme of the game.
+++Transmission Complete+++
The tactical computer boardgame gameplay was there long before the strategy and long before the aliens. It was there in 1984, a whole decade before X-Com was released.
X-com wouldn't be as good as it was without the decade of evolution.
Brothers, we need to bring the enlightenment to the infidel! We must fight the foul slime of their lies with the purifying fire of our truth!
WE WILL VANQUISH!