Jason
chasing a bee
<strong>[ Article ]</strong>
<p>In an article at the <a href="http://www.firaxis.com/games/game_bts_afterworld.php" target="_blank">Firaxis site</a>, Civ QA manager and scenario designer Tim McCracken describes one of the scenarios, Afterworld, for <a href="http://www.2kgames.com/civ4/beyondthesword/" target="_blank">Civilization IV: Beyond the Sword</a>. Afterworld is meant to be a "tip of the hat to the Gollop brothers and the original X-COM team."</p><blockquote><p>Our stage is in the far distant future. In an age where we've accomplished faster-than-light travel, man-made solar systems, and have isolated 'consciousness'. That last feat allows for human robots to work tirelessly, while their persona takes a vacation in a jar somewhere. </p><p>As with any story, something goes wrong. Something causes a planet full of the human robots, GoLeMs, to twist into malformed beasts. The universal government sends some scientists to observe what's going on. Yeah....they're eaten. So then the big guns (that's you) are sent in to grab the scientist's untransmitted research. It's a squad of five "Gravebringers" vs. a planet full of nightmares. </p><p>There are no leaders. No cities. No technologies. It's not the typical game of Civ. It's Afterworld.</p></blockquote><p>So yeah, I'll be buying it. Now what would it take to get Firaxis to make an entire game like this? </p><p>Spotted @ <a href="http://www.quartertothree.com/">Quarter To Three</a></p>
<p>In an article at the <a href="http://www.firaxis.com/games/game_bts_afterworld.php" target="_blank">Firaxis site</a>, Civ QA manager and scenario designer Tim McCracken describes one of the scenarios, Afterworld, for <a href="http://www.2kgames.com/civ4/beyondthesword/" target="_blank">Civilization IV: Beyond the Sword</a>. Afterworld is meant to be a "tip of the hat to the Gollop brothers and the original X-COM team."</p><blockquote><p>Our stage is in the far distant future. In an age where we've accomplished faster-than-light travel, man-made solar systems, and have isolated 'consciousness'. That last feat allows for human robots to work tirelessly, while their persona takes a vacation in a jar somewhere. </p><p>As with any story, something goes wrong. Something causes a planet full of the human robots, GoLeMs, to twist into malformed beasts. The universal government sends some scientists to observe what's going on. Yeah....they're eaten. So then the big guns (that's you) are sent in to grab the scientist's untransmitted research. It's a squad of five "Gravebringers" vs. a planet full of nightmares. </p><p>There are no leaders. No cities. No technologies. It's not the typical game of Civ. It's Afterworld.</p></blockquote><p>So yeah, I'll be buying it. Now what would it take to get Firaxis to make an entire game like this? </p><p>Spotted @ <a href="http://www.quartertothree.com/">Quarter To Three</a></p>