Are you serious?
ban jools
Yes, it doesn't have the depth or replayability of the original, but I found its much faster pace quite enjoyable.
Can I get that with the Final Mod Pack somehow? I mean, nigga, that's sweet...
Seems it was added already! ;-)
Final mod Changelog
Added Healing Spray, Stims and Painkillers (all sprites stolen from jackstraw2323's War of Shadows mod, though the first one was heavily altered, and floorobs were added). Updated Hobbes' terrains to the latest versions and added Slums.
but it'd be still inferior to a 20 years old game.I am certain that the new X-Com, especially with Long War, would have been more highly regarded if it did not claim its fancy pedigree.
good stuff
It is essentially Babies first strat game, and you in detail described perfectly why.Even divorced from it having the originals lurch across its shoulder, nuXCOM is just a terrible game. I tried to enjoy it as Baby's First Strategy, but the unholy lack of squad customisation options and completely dog-shit awful way of spawning enemies make it painful to sit through even with non-existent expectations. I will give it credit as being the quintessential modern-FPS in a turn-based skin, though. The atmosphere, the plotline, the camera angles and everything about it reeks of 'cinematic FPS' design.
There is a bug in the windows version of X-Com that sends any BB fired directly up or down to the south instead, making the aliens blow themselves up more often than not, and making it impossible to fire bombs in the elevator shafts unless it's at an angle.Pretty sure blaster bombs either can't go up/down elevators, or the AI is incapable of using them in that fashion.
One guy being killed can be start of a disaster spiral where half of your squad panics, then a guy berserks and kills more, causing more panic.
Never happens if you bring a high-ranking officer on the mission and don't let them die (say, by keeping them at the back of the ship). Rookies no longer panic quite as much if there is a colonel to coordinate them.That's my X-Com.
i appreciate this approach. there's no shame in enjoying something, for as terrible as it can be. the problems raise when people try to sell that terrible something as the best thing since firefly.I actually had fun with nuXcom
But yeah, in terms of gameplay design and depth they're not even comparable, X-COM is better.
i appreciate this approach. there's no shame in enjoying something, for as terrible as it can be. the problems raise when people try to sell that terrible something as the best thing since firefly.I actually had fun with nuXcom
But yeah, in terms of gameplay design and depth they're not even comparable, X-COM is better.
i appreciate this approach. there's no shame in enjoying something, for as terrible as it can be. the problems raise when people try to sell that terrible something as the best thing since firefly.I actually had fun with nuXcom
But yeah, in terms of gameplay design and depth they're not even comparable, X-COM is better.
No one ever did that on the Codex. It was basically a war of "hey this is fun if you forget X-COM" and "NO EVERYTHING ABOUT IT IS TERRIBLE EVEN THE SHOVELWARE X-COMS WERE BETTER".
No one ever did that on the Codex. It was basically a war of "hey this is fun if you forget X-COM" and "NO EVERYTHING ABOUT IT IS TERRIBLE EVEN THE SHOVELWARE X-COMS WERE BETTER".