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WW2 The Big One

r6751

Novice
Joined
Dec 10, 2009
Messages
13
Location
Canada
This is a very detailed play by email wargame. Turns are 11 days = 1 game month. Players take roles as leaders, generals, and admirals and work on either the Allied or Axis side to fight the war.

There are three levels to the game and multiple types of activity. On the Strategic level, players are national leaders and deal with diplomacy, espionage, production, research, and planning the war. The Operational level is where the plans become movement of land, sea, and air units. OP commanders issue the movement orders and when that movement results in contact with the enemy, it is the Tactical level players who fight the battles. NO dice are used and no random number generating schemes. Results are based on conditions, strength of forces, and player decisions.

The game is free to play and the rules are a free download. Everything is done via email.

We are recruiting high-level command positions now for a new game beginning very soon. (April 2010)

http://ww2thebigone.webs.com
 

Panthera

Scholar
Joined
Dec 17, 2008
Messages
714
Location
Canada
Wow. These guys haven't got a fucking clue.
The knowledgeable reader will now ask about the Ardennes Forest. The French thought nobody could penetrate this dense area with tanks, so they didn’t fortify that section of the border.

I'm too lazy to post a facepalm gif.
 

r6751

Novice
Joined
Dec 10, 2009
Messages
13
Location
Canada
Frau Bishop said:
r6751, I demand you keep us informed us about this possibly great game!

Prussian Blue...hummm.
OK, the Germans have just invaded Holland, Belgium and France. There will be action in the N. Atlantic this turn too, Dec 1939. There is a shortage of players on the AXIS side, meaning battles are waiting to be resolved.

How much time does it take? Less time than people spend with video games. Playing involves off-line planning, email discussion among players, and map work. Although alone, each player feels part of a team and the levels feel like the chain of command.

There are no deadlines. The 11-day game turn is really about date change and measuring production times for new units. It doesn't require players to finish what they are doing as battles can span turns.

This is my imaginarium ! Thirty years of development have produced a great game experience for those who seek the group play type of game.

For those who don't, no need to be sarcastic. Just move on.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,802
r6751 said:
For those who don't, no need to be sarcastic. Just move on.
I think you don't know where you are.
 

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