Emotional Vampire
Arbiter
- Joined
- Jun 14, 2008
- Messages
- 6,927
Cool, but why should we have horrible games just because you found a new hobby?
It works for games like Diablo and Sacred, but I prefer hand-placed items in non-action RPGs.vazquez595654 said:Vault Dweller, what do you think of randomization of equipment, like in the Diablo's? I'm assuming you are not using it for AoD. Did you consider using such a system for AoD, or do you dislike the idea entirely?
Don't think so.By the way, do people here consider Fallout a sandbox game?
i do. fallout is pretty much the paragon of sandobx rpgs.Vault Dweller said:Don't think so.
AndhairaX said:How is playing a magic user in risen? Are there utility spells?
One or two weeks done hardcore will take care of pretty much any game.GlobalExplorer said:I can sometimes afford to play a week or two straight, but it's gotta end, eventually. Not everyone is living on the dole, you know.
Sandbox generates gameplay. That's the main feature. You can easily spend 20 hours playing a sandbox game without touching anything scripted (much like in a real sandbox, hence the name). It's clearly not the case in Fallout or Arcanum. Non-linearity and sandbox are two different things.SuicideBunny said:i do. fallout is pretty much the paragon of sandobx rpgs.Vault Dweller said:Don't think so.
GlobalExplorer said:I can sometimes afford to play a week or two straight, but it's gotta end, eventually. Not everyone is living on the dole, you know.
Because some moron on Codex posted that he was level 14 before entering the town, I tried to kill everything I could before I entered the Town. And I was able to reach level 15 only on Chapter 1 without entering the town. It took me 24h. I would say that I've rushed through the rest of the game and I've ended at lvl 29 with 70 skill points unused.
depends. what you said holds true in general, but in my eyes computer game gameplay is nothing but a script, and there isn't much difference between something that creates the illusion of a somewhat living world through story scripts, or chunks of debris falling in a certain way because of the physics engine.Vault Dweller said:Sandbox generates gameplay. That's the main feature. You can easily spend 20 hours playing a sandbox game without touching anything scripted (much like in a real sandbox, hence the name). It's clearly not the case in Fallout or Arcanum. Non-linearity and sandbox are two different things.
They really raped the word quests in this game. They should rename the quests to chores.
It's idiots like you that cause language to decline. You can't understand simple words so you make up your own fucking definitions and never stop talking until everyone is confused and ready to accept them.SuicideBunny said:depends. what you said holds true in general, but in my eyes computer game gameplay is nothing but a script, and there isn't much difference between something that creates the illusion of a somewhat living world through story scripts, or chunks of debris falling in a certain way because of the physics engine.Vault Dweller said:Sandbox generates gameplay. That's the main feature. You can easily spend 20 hours playing a sandbox game without touching anything scripted (much like in a real sandbox, hence the name). It's clearly not the case in Fallout or Arcanum. Non-linearity and sandbox are two different things.
for me, a sandbox is foremost a free to explore environment in which you have a multitude of opportunities to observe "cause and effect" based on your actions. fallout is pretty much the only rpg that achieves that on both, the basic and the story level, and non-linearity is a big part of the latter.
language is imprecise and ever-changing. only the stupid and demented get worked up over things they can neither control nor influence.Paula Tormeson IV said:It's idiots like you that cause language to decline. You can't understand simple words so you make up your own fucking definitions and never stop talking until everyone is confused and ready to accept them.
SuicideBunny said:language is imprecise and ever-changing. only the stupid and demented get worked up over things they can neither control nor influence.
Think about what I wrote. Really think about it, and you'll realize I'm right.SuicideBunny said:language is imprecise and ever-changing. only the stupid and demented get worked up over things they can neither control nor influence.Paula Tormeson IV said:It's idiots like you that cause language to decline. You can't understand simple words so you make up your own fucking definitions and never stop talking until everyone is confused and ready to accept them.