luj1
You're all shills
https://store.steampowered.com/app/1025600/Battle_Realms_Zen_Edition/
So apparently something called Battle Realms Zen Edition exists.
It is 9/10 on Steam and receiving frequent updates.
This game was super fun in LAN back in the day. We used to book internet caffes for 2v2s and 3v3s.
It was sort of a contemporary of Warcraft III, it went gold some time prior to it.
I liked the unique system of training your peons vias building to become various units. Resources were water and rice. You could also tame horses (!) and mount your units onto them. Each clan had a super unit, which was complicated to train. I believe the Wolf Clan had Werewolf, Lotus Clan had Warlock, Serpent had Necromancer and Dragon I think had a dragon statue as superweapon? Combat animations were actually better than Warcraft's, if I recall every unit would visibly parry and dodge attacks. BR also had a clone, the little known and obscure War of the Ring, a LotR RTS. Battle Realms had a campaign and expansion pack called Winter of the Wolf.
So apparently something called Battle Realms Zen Edition exists.
It is 9/10 on Steam and receiving frequent updates.
BECOME A PART OF THE COMMUNITY
PACKED WITH DETAILS & INNOVATION
- Strategy Over Production - With a limited number of units at the player's disposal, victory is in the hands of the player who outthinks rather than outnumbers his opponent.
- Living Resource System - Peasants come out of their huts at their own pace and face a multitude of choices. Should they gather resources, construct buildings, water rice crops, extinguish fire, catch horses or perhaps train to be skilled warriors?
- Unit Alchemy - Peasants train to become soldiers. Newly trained soldiers may then continue training to become specialists in various disciplines or study and acquire new combat abilities. All units are unique and most of them have innate abilities that give them or their allies an advantage in various situations.
- Damage System - Battle Realms employs a six-way rock/paper/scissors damage system, or in this case, a cutting/piercing/blunt/explosive/fire/magic system. Each unit deals a particular type of damage, in addition to being strong against some types of damage and weak against others.
- Immersive Combat - All units have unique animations for all occasions, the fights are fluid and enjoyable to observe. Missile units can fight in melee when they have no choice. All units will limp when critically wounded, while others will perform magic rituals to boost their comrades' morale.
- Retreat - Attempting to save as many of your units as possible is an important strategy. After a minute of rest, your units will be almost as good as new, ready to attack again.
- Running and Walking - Running offers players a number of choices: should they slowly sneak through the forest and save their stamina for special attacks, or should they run in and try to catch enemies off guard?
- Strategic Surroundings - Fire consumes buildings if not extinguished, birds will give away enemy positions if startled, wild animals attack lone wanderers and boulders can be pushed to deal devastating damage.
- Horses As An Individual Resource - Peasants capture horses, which are then taken to the stables and domesticated. Horses provide a unit with a variety of bonuses: speed, stamina, health and damage. While most units mount the horse, peasant, for example, use it as a packhorse to streamline their harvesting operations.
- Battle Gears - Battle Gears were designed to give units versatility they wouldn't otherwise have. Each clan acquires its Battle Gears by different means: buildings are common means, but some soldiers get them from other units or bizarre necromantic rites.
- Yin and Yang - By awarding Yin and Yang points based on performance in battle, the game incentivizes players to actually get out there and fight.
- Zen Masters - Each clan has its share of heroic figures known as Zen Masters, their powers vary as widely as the heroes they stem from, ranging from impressive healing abilities to teleports. Zen Masters are masters of their particular alignment, and benefit from the presence of Yin and Yang.
- Terrain - As in real battle, using the lay of the land to one's advantage is critical to victory. Units gain a damage bonus when attacking from higher ground. Units that attack from lower ground suffer a small damage penalty.
- Forest - Forests are not obstacles, but rather terrain to be used. Troops can enter the forest and will be largely invisible to their opponents. Care must be taken when moving through the woods - move too quickly, and birds scatter from the trees, alerting enemy players to movement.
- Line of Sight - Gaining control of the high ground and forests is an important strategy, as shroud wouldn't allow players to effectively strategize.
- Weather - Rain slows the advance of all units, extinguishes building fires and helps rice regrow faster. Snow slows the rice growth and unit movement down. Some of the game's more powerful heroes can alter the weather to suit their clan's strategic needs.
- Environmental Effects - Frogs hop through the swamp and fireflies gather around trees at night. As units walk through shallow riverbeds the water ripples, then splashes when the soldiers begin to run...
STEAM GREENLIGHT
This game has been Greenlit by the Community back in 2014. Despite all the hardships, we were able to finally release and continue developing it. We sincerely thank everyone for the support, Battle Realms has not been forgotten and is now getting a second life!
EVERYBODY WAS KUNG FU FIGHTING...
Fun fact: Back when it was released in 2001, Battle Realms caused a many month delay of Warcraft III. The staff at Blizzard played Battle Realms and agreed that it was better than their current version of their game. Then... they did an outstanding job and brought an epic RTS of their own for the whole world to remember!
READ MORE
ABOUT THIS GAME
Every warrior has a name and they are all willing to die for you.
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Ed Del Castillo (producer of Command & Conquer) proudly presents the return of his masterpiece: Battle Realms.
Critically acclaimed and enjoyed by fans worldwide, Battle Realms is packed with innovation, deep strategy, and an immersive world filled with meaningful detail. It's a game defined by its setting -- an RTS that combines resource management, unit development, and tactical gameplay with storytelling inspired by the Kung Fu movies and oriental culture.
If you missed it the first time, now is your chance to experience one of the most innovative RTS's in the genre. Even though the original Battle Realms came out almost two decades ago, many of its features have yet to be copied in other games. With unique units and many original ideas Battle Realms is a game that no RTS fan can afford to miss.
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Zen Edition:
☯ Early Access: The game is in continuous development yet once again. Help the game flourish by leaving feedback in the community hub. Don't forget to read our Early Access statement!
☯ Complete: Includes the original Battle Realms and its Winter of the Wolf expansion that focuses on the Wolf clan and serves as a prequel to the original campaign.
☯ New & Improved: Countless bugfixes, dual-monitor support, updated screen resolutions, online multiplayer... and more!
Unique Gameplay:
☯ Train Your Warriors: Experience one of the most unique troop creation systems in RTS. Peasants train into soldiers, which in turn, can follow multiple training paths like Samurai, Cannoneers, Bandits, Berserkers, and many other mythical warriors.
☯ Live or Die by the Land: Seize tactical advantages in a living world teeming with life - birds fly when startled, wolves attack troops, higher ground offers increased power to ranged attacks, and when it rains, fires are put out and crops grow faster.
☯ Command the Power of Zen: Your Zen Masters wield fantastic powers in the heat of battle - heroic feats inspire your people, granting almost magical powers and opening up new strategies.
☯ Blood Spilled Is Power Gained: Lead warriors to victory and earn Yin & Yang points to acquire destructive new weapons and magic. The more you do, the more powerful you become.
☯ A War for the Masses: Stage epic battles with up to 8 players. Dozens of multiplayer maps and a deeply customizable PVP skirmish mode.
Immersive Storyline:
☯ Battle Realms: Kenji, exiled heir to the Serpent throne, must stake his claim in a chaotic world wracked by the subversive intrigues of the Serpent, Wolf, and Lotus clans. Shall he vanquish the land under a campaign of malevolence and terror or restore the war-torn realm to its former glory? Enter Battle Realms and choose your destiny.
☯ Winter Of The Wolf: Explore the history that led up to the events in Battle Realms. Scattered and unorganized, your enslaved Wolf brethren hunger for revolt against their corrupt Lotus Clan masters. You must unite them. You must lead them. You must free them.
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There are four major clans that comprise the population of Battle Realms Island. Each with unique characteristics, units, cultures and histories, the decision of which is best is up to you. Within the borders of this broken land, three clans maintain an uneasy coexistence, fraught with tension and, at times, slavery and open war.
The Wolf Clan in the northwest, the Lotus Clan high on their northern plateau, and the Serpent Clan in the fertile lowlands. And always, at least in some minds, there is a ghost of a fourth great clan, the lost Dragon Clan, forefathers of the Serpent. Despite their proximity, no three persons could be more different. As yet there is no clear victor in this three-handed struggle; alliances and enmities are unstable, and you never know who or what might be massing on your borders. If you are to survive in this world, you must study your enemies and your friends alike: know their ways, their warriors, and their weaknesses.
☯ Dragon Clan: The Path of Righteousness
The ancient Dragon Clan prizes honor above everything else. They are Yang followers with honor as their symbol. Their warriors seek to become one with their weapons. Due to their devotion to honor, the Dragon deity assists them during times of great peril.
☯ Serpent Clan: The Way of the Wicked
A derivative of the Dragon Clan, the Serpent Clan have forgotten their honorable ways and have resorted to thievery and deceit. Serpent clansmen are Yin followers. Unlike their Dragon ancestors, they do not scorn the use of firearms; instead they have learned to employ its use in many of their fighting arts. Even though the Dragon Clan knew how to use gunpowder, it was the Serpent Clan which uncovered its secrets. Stealthy, flexible, and cunning, the Serpent Clan uses a plethora of Battle Gears to disable their opponents and produce an advantage.
☯ Wolf Clan: The Spirit of Might
The wild Wolf Clan prizes freedom above all else. They are Yang followers with freedom as their symbol. Unlike the other clans, they have no cavalry, nor do they have healers. They feed the horses to their wolves, which accompany them and partake in their battles. Their wounds knit surprisingly fast, even more so with the use of herbs. They know some magic, and much of what they do know is tied to nature. Wolf clansmen are down to earth, hardworking people, and take a delight in nature. They are also known for their use of shale as their armor.
☯ Lotus Clan : The Essence of Darkness
The Lotus Clan is the remnant of a Yang Clan of old, but it is now a Yin Clan. Lotus clansmen are Yin followers with corruption as their symbol. They follow the Forbidden Path, which focuses on death and decay. Their religion centralizes around three ancient brothers, now long gone, who tended the Tree of Corruption. The Lotus Clan's strategy is based on their immense understanding of magic, which translates to unit abilities and Battle Gear.
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Sit by the fire, young nobleman, and help yourself to a goblet of jasmine tea. You are wise to come here. So many warriors before you attempted to unite this realm under their reign. They were brave and strong. They had the noble knowledge of tactics. They knew how to choose the best steel for swords. They had fists that could punch holes through stone walls. They had eyes that could spot a sneaking ninja in the middle of a cloudy night. They had hearts that knew no fear nor remorse. But none of them came to seek advice of an old man living on the mountain. And--one by one--they failed. Their power crumbled, their dreams vanished, and their lives faded. You are wise to come here, young nobleman. But this is only your first step towards the true wisdom and the true power that only comes with balance...
Once upon a time there was a proud empire with many great clans. The Serpent Clan ruled this empire while the other clans like the Lotus and Crane maneuvered for greater control of it. It is said, that in those times a great darkness grew from the shadows and formed sinister creatures of pure night. Like droplets of rain they dotted the land and overwhelmed the one clan after another. Tarrant, the leader of the Serpent clan, was the first to accept the fate of the empire. He fled to the south with the remnants of the Serpent Clan and its prized possession, the Dragon Orb.
Further and further they travelled until he could see the Southern Seas and the end of the land. It was here that he turned and faced the Horde. Summoning all the power of the Dragon Orb, he separated the southern tip of the continent from the rest of the mainland with the awesome power of the orb. Neither it nor he would ever be seen again. The Horde could not cross running water, so Tarrant had saved his people at the cost of his own life and the Orb.
To this protected place came two other Clans, the Lotus and the Wolf. The Lotus Clan, twisted and corrupt managed to cross to safety by means unknown. The Wolf Clan, whose matriarchal Druidesses foresaw the drowning of their lands by tidal wave (a result of Tarrant breaking the world) built massive arks for their people which rode the surge and shipwrecked on the new formed island.
How they came to know one another and fight for their piece of the island is the story of Battle Realms!
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NEWS
Wed, July 20
News Of The Realms - Almost There!
Greetings, Warriors!
We are here, once again, to share the last pre-release note regarding the by now notorious update 1.58, our magnum opus in the making.
It's been 4 months since the last news, and
almost a year
since the open-beta release of the update 1.57.9. It's been a while indeed, but fret not, we are here to provide some insight into what's been happening with the development, and to reassure you that the work has indeed been going non-stop all this time, and it is soon to culminate.
Before we begin, we would like to share a reminder:
These are the 3 main reasons why things have been taking as long as they have been taking. Alas, the development time has exceeded all our estimates and beyond, time and time again. At this point, we're operating on "when it's done" basis, no ETAs can be further provided by us.
- This is the most important update for BR:ZE, and thus it is the most complex to develop. We're working in multiple directions, but the majority of the dev time has been dedicated to ensuring that the D3D (DirectX) update goes smoothly.
- For the longest time, we've been working with the outdated C++ '99 codebase of BR (which is indeed more or less updated to modern standards by now).
- We're still a team of only 4 people learning to navigate the inner workings of BR in an agile manner.
That being said, we're not completely underwater and have always been open to communication with our players via our Discord server. We have also assembled a full YouTube playlist with all 1.58 Sneak Peeks so far (10 in total at the time of writing this).
Beyond all that, let's talk about what's in store...
• State of the Update 1.58
Right now, the update is complete enough for us to release it soon. We're emphasizing "enough" because it is not as complete as we would like it to be, but the game hasn't seen any updates in a while and we must release as soon as possible, especially considering how different 1.58 is from the main game by now (in all the good ways).
In the end, we're cutting corners, not only there won't be D3D12 rendering on release (no DirectX 12), but D3D9 will also not be fully complete. D3D9 is mostly complete, about 90%, the other 10% revolve around minor polishes and figuring out engine-specific issues. We will resume the work on those features shortly after the update releases.
We've run extensive tests to deem the update "release ready", right now we have to figure some things out within the team and prepare ourselves for the release.
• Preparing for the Release
About that... As 1.58 is our claim to fame, once it releases we will be running an extensive outreach campaign to garner as much attention as possible.
Would you like to lend us a hand? Simply share the news with your friends or leave a review on the store page of the game, that already helps us a ton! If there are content makers reading this, you can reach us at support@battlerealms.com , we might have a bunch of keys we would like to share with the people who are willing to review the game on YouTube, any streaming platforms or perhaps even their personal sites.
All and any help is appreciated!
• Sneak Peeks
Those who are hunting for the juicy update intel, do we have a treat for you! We can't show much, but hopefully what we can show will pleasantly surprise you.
As has already been mentioned, we've been working on multiple fronts, doing various kinds of things, here are some of them:
• Texture Improvements
As previously mentioned, all textures in the game have been improved to look less pixelated due to the introduction of newer widescreen and ultra-widescreen resolutions, and also because we actually can.
Here's a comparison between the legacy Lotus Clan UI and ZE UI
And here's the Dragon one
Forest Temple (Wolf) Techniques. A bunch of things like this had to be redrawn for the update.
• Visual Effects Improvements
For 1.58 we just restored and improved a handful of effects where it was required, but in the future we will improve all VFX across the game.
For example, previously, the Kabuki Warrior from the Dragon Clan was missing the animation for
Star Dust
, one of his Battle Gears. He just stood still while the ability magically activated in the targeted spot.
The truth is, Kabuki was supposed to use the same animation he uses when casting
Flash Powder
(his other BG), and Star Dust itself was supposed to be a projectile. We fixed that and remade the FX, here's the end result:
The VFX editor, albeit dated and outclassed by most editors of today, is still very powerful. Liquid certainly knew what they were creating. This basically means we can experiment and create VFX that are a bit more modern, without being held back by hardware limitations.
• Gameplay Improvements
There has been a lot of work done in this field. New Poison and Siege systems, AI tweaks, unit behavior improvements, various QoLs... you name it.
For example, missile units can finally use projectile-based targetable Battle Gears mid-combat without needing to stand passive beforehand. It is now fixed once and for all!
• Balance Improvements
1.58 (next update) is bringing a lot of balance changes to the table. We would like to believe we're on the right track regarding balancing the game.
For example, Spreading Goo BG of Unclean One or Haste BG of Issyl will no longer have any effect on any other animations, but the movement ones.
We will be eagerly awaiting the community's feedback on the upcoming changes, so we can shape the game for the better together.
• Future Integrations
We've also been working on the Rich Presence feature in both Steam and Discord. Style points go to Discord in this one.
• ...And More.
Much more, you may even see some lore-friendly content restored.
• Go Open Beta!
Even though we don't miss on a chance to remind that
Open Beta 1.57.9
exists, our statistics shows only
3.79%
of the whole player base play on it.
Please, remember that open beta is the future public release version, you can always take part in that future by sharing your feedback with us.
• Final Words
Trust us,
it's coming
. We want it released as much as all of you do. We have been working on the game this whole time, and this work will soon be released as the glorious Update 1.58. Until then... some final moments of patience.
Thank you everyone for your support and attention. We shall soon meet again!
Join the official server for the game, the universe, and the community if you haven't. Discord has proven to be a very helpful and fun program to use for us (as developers), so we're quite keen on maintaining our server.
Populated by more than 4000 warriors, it is a solid communication bridge between us and all of you.
If you're having issues, planning to report a bug, or just want to learn something new about the game and communicate with other fans or even developers -- we'd like to see you there, come around!
This game was super fun in LAN back in the day. We used to book internet caffes for 2v2s and 3v3s.
It was sort of a contemporary of Warcraft III, it went gold some time prior to it.
I liked the unique system of training your peons vias building to become various units. Resources were water and rice. You could also tame horses (!) and mount your units onto them. Each clan had a super unit, which was complicated to train. I believe the Wolf Clan had Werewolf, Lotus Clan had Warlock, Serpent had Necromancer and Dragon I think had a dragon statue as superweapon? Combat animations were actually better than Warcraft's, if I recall every unit would visibly parry and dodge attacks. BR also had a clone, the little known and obscure War of the Ring, a LotR RTS. Battle Realms had a campaign and expansion pack called Winter of the Wolf.
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