Diogo Ribeiro
Erudite
And if yes, just what would you like to see in it regarding:
1) A story-based campaign where fixed or player-created main characters go through their respective campaigns in a variety of exclusive missions dealing with the aftermath of the war and of Thor's Hammer spilling into the Cold War? A crossover into Hammer and Sickle, perhaps, or alternate situations?
2) 1) A story-based campaign where fixed or player-created main characters go through their respective campaigns in a variety of exclusive missions continuing the alternate timeline theme of the original and having it continue after Sentinels, potentially regarding the return of Thor's Hammer for their final attempt at world domination?
3) A story-based campaign where fixed or player-created main characters go through their respective campaigns in a variety of exclusive missions dealing with parallel or alternate depictions of World War 2 conflicts intertwined with Thor's Hammer activities?
4) A single campaign with any of the above options but changing sides (characters) ocasionally? Perhaps even teaming them up?
1) Would you like to see distinct campaigns (with possible missions intertwining missions) with an American, British, Russian and German perspectives?
2) Or would you prefer seeing the standard Allies and Axis but given more depth and scope for each?
3) Whatever of the above, would you prefer to see campaigns with fixed endings that would relate the intentions and actions of each involved (ie, the Allies would manage to save Europe regardless of what was done, while ze Nazies would manage to conquer Europe?); or would you prefer to see each campaign to have at least two different endings depending on player decision, even if it meant a "choose your own ending in the last 2 minutes"?
1) Would you be comfortable with the game maintaining the same basic structure of 3D models, textures, sounds, voiceovers, equipment etc.; or would you demand it had more of all of those?
2) How would you feel about multitiered or more varied missions which required different objectives, as well as multiple ways of achieving them?
3) How would you feel about bonus, optional missions (non-random) being added depending on secret information the characters would find which could reward them with new recruitable characters, bits of parallel stories, new equipment, etc.?
Code:
a) Storyline:
1) A story-based campaign where fixed or player-created main characters go through their respective campaigns in a variety of exclusive missions dealing with the aftermath of the war and of Thor's Hammer spilling into the Cold War? A crossover into Hammer and Sickle, perhaps, or alternate situations?
2) 1) A story-based campaign where fixed or player-created main characters go through their respective campaigns in a variety of exclusive missions continuing the alternate timeline theme of the original and having it continue after Sentinels, potentially regarding the return of Thor's Hammer for their final attempt at world domination?
3) A story-based campaign where fixed or player-created main characters go through their respective campaigns in a variety of exclusive missions dealing with parallel or alternate depictions of World War 2 conflicts intertwined with Thor's Hammer activities?
4) A single campaign with any of the above options but changing sides (characters) ocasionally? Perhaps even teaming them up?
Code:
b) Powers involved:
1) Would you like to see distinct campaigns (with possible missions intertwining missions) with an American, British, Russian and German perspectives?
2) Or would you prefer seeing the standard Allies and Axis but given more depth and scope for each?
3) Whatever of the above, would you prefer to see campaigns with fixed endings that would relate the intentions and actions of each involved (ie, the Allies would manage to save Europe regardless of what was done, while ze Nazies would manage to conquer Europe?); or would you prefer to see each campaign to have at least two different endings depending on player decision, even if it meant a "choose your own ending in the last 2 minutes"?
Code:
c) Gameplay:
1) Would you be comfortable with the game maintaining the same basic structure of 3D models, textures, sounds, voiceovers, equipment etc.; or would you demand it had more of all of those?
2) How would you feel about multitiered or more varied missions which required different objectives, as well as multiple ways of achieving them?
3) How would you feel about bonus, optional missions (non-random) being added depending on secret information the characters would find which could reward them with new recruitable characters, bits of parallel stories, new equipment, etc.?