If you're replying to what I said earlier, I think we're largely saying the same thing.WOTLK WAS the decline. It's not "after".
If you're replying to what I said earlier, I think we're largely saying the same thing.WOTLK WAS the decline. It's not "after".
Yeah, I played WoW from beta to WotLK and I agree that Lich King killed (or finished killing) everything that made vanilla an engaging experience. That, and the popularization of YouTube, datamining, interface addons that completely trivialized content, etc.If you're replying to what I said earlier, I think we're largely saying the same thing.WOTLK WAS the decline. It's not "after".
Yeah sorry it's just an opinion I see a lot. People who started with WOTLK have no fucking clue what vanilla era veterans thought about it, apparently.
I think people underestimate how much this kills online games and nowhere near enough is done to prevent it.datamining
Yeah, I played WoW from beta to WotLK and I agree that Lich King killed (or finished killing) everything that made vanilla an engaging experience. That, and the popularization of YouTube, datamining, interface addons that completely trivialized content, etc.If you're replying to what I said earlier, I think we're largely saying the same thing.WOTLK WAS the decline. It's not "after".
Yeah sorry it's just an opinion I see a lot. People who started with WOTLK have no fucking clue what vanilla era veterans thought about it, apparently.
WoW went from being a mostly social game with a lot of people playing (very) sub-optimally but enjoying the content (the vistas, the encounters themselves, etc.) to one focused entirely on mechanics, where even the biggest scrublord was running a DPS meter at all times. The gameplay was never designed to sustain this level of scrutiny - it's mechanically very simple. So the hamster wheel buckled under its own pressure.
The group finder tools introduced in Wrath completely killed the fundamental social aspect of the game. Utterly killed it. That and the casualization of the instances themselves (something that started in BC - from sprawling designs with tricky pulls to linear corridors full of tank & spank bloat) meant that you no longer had an ecosystem that was different in every server, where you had a list of people who were pleasant to group with and wouldn't fuck up your run too much. The tradeoff was not having to spend some time shouting in LFG, but that was very minor. What players got in exchange was a bunch of mute spergs who ran through the motions 20x a day.
Leveling didn't use to be a shitty part of the game to get to the 'good stuff' for most players, because the hamster grindwheel school of design wasn't as popular then. No one in their right mind would look forward to fucking MC runs. The journey was a much more endearing aspect of the game when you didn't know everything in advance and the gameworld presented some actual challenge.
It was never nearly as hard as EQ, but vanilla WoW struck a delicate balance between poopsocking and popamole that was very endearing to me at the time. I'll always cherish those memories, but that's what they will always be - memories. "Basic" servers will never scratch a similar itch.
he group finder tools introduced in Wrath completely killed the fundamental social aspect of the game.
"Heroic+ Dungeons & 10 Man Raid Loot Changes
First of all they will be implementing a system similar to retail’s M+ system that allows players to increase dungeon difficulty to increase loot and emblems. This additional loot will be the loot that normally comes from 10 man previous tier raids.
The loot that came from previous raid tier 10 mans will now drop the same loot (assuming in smaller quantity) as the 25 man version of the raid."
They really hate the idea of people having two patches of content that are valid. Doesn't make sense, but it's clearly a philosophy. Probably something retarded about funneling population to a critical mass.https://www.warcrafttavern.com/wotl...w-with-technical-game-designer-from-blizzard/
More shit systems from retail being implemented in wotlk classic
"Heroic+ Dungeons & 10 Man Raid Loot Changes
First of all they will be implementing a system similar to retail’s M+ system that allows players to increase dungeon difficulty to increase loot and emblems. This additional loot will be the loot that normally comes from 10 man previous tier raids.
The loot that came from previous raid tier 10 mans will now drop the same loot (assuming in smaller quantity) as the 25 man version of the raid."
It should never have been there to begin with.Is the exp buff going away tomorrow ?
That is also part of this dumbed-down vertical progression. The only way you can go is up and going up feels like working a day job. There is absolutely no freedom to do what you want or find your own ways to progress. Crafted gear is inferior to gear from dungeons, arenas and raids so that's out of the question. If you don't participate in PvP or PvE after you've reached the level cap, there is literally nothing else for you to do besides quit the game.Worse thing about WotLK is how they made gearing up a trivial challenge. Not even a week after hitting 80 and i'm already full ilevel200 epics with the exception of one trinket. Badges drop everywhere, you can get 140 of them just by questing in icecrown and storm peaks, heroics are easy, naxx 10 is even easier and as a resto shaman i have almost zero competition for drops. This is highly unsatisfying and now im left with a character whose only avenue to improve is 25 person raids, which i have zero interest in... so i guess its back to leveling an alt.
That is general MMO or any online game community for you nowadays. Some niche, less played games has stable and better communties but that's it.I didn't think the WoW community could get worse. Apparently I was very wrong.
This actually mimics my experience with private servers circa 2008-2009. Back then servers did not have the teams or the budget to actually script most of the things in game so the focus was entirely on endgame content. Leveling was broken with even most kill quests not working so they slapped a 10x modifier on it. Crafting did not work because that was too much work for a feature the dev did not like so everything went through vendors and BGs were joined via a console command.Because the game might mostly be the same, but the people playing it are not and they ruin the whole thing.
Call me a retarded masochist, but I've been playing a bunch of wow classic lately. And fuck me if it's not a clear indicator of the overall societal decline and a shit experience for everyone involved.
Because the game might mostly be the same, but the people playing it are not and they ruin the whole thing. I wouldn't even go as far as to call what they're doing playing, as 90% of the playerbase (who aren't bots, and there's a lot of bots) just reads guides and follows them to the letter to be the coolest, most optimised, min-maxed BiS cunts they can. Most of them are still shit at pressing buttons (how in the fuck can you be a rogue in full t4 TBC pvp gear and do 300 dps in Utgarde Keep?), but they have their guides, and by Jove, they'll stick to them! Even if the guide calls for paladins to wear agility leathers and for cat druids to spend 70% of their time dpsing as bears. It may look retarded and feel clumsy to play, but the robots determined that this is the most optimized way to play, so play this way they shall.
This leads to a situation where the whole illusion of this being a massive online world gets peeled away to reveal a series of mazes rats have to run in order to get treats to unlock bigger mazes and bigger treats. And the rats cheer for being enlightened thusly.
So we have turbo-autists rushing to level cap in a single evening. And the shit-autists who strive towards the same but can't cut it. So we have pugs doing leveling dungeons at 70+ inspecting people's gear and kicking those who don't have a bunch of TBC purples. As a healer with decent gear, I've lost count how many groups I told to eat shit and die after they kicked some poor sod for wearing greens.
And while the shit-autists are trudging along, the turbo-autists get level cap and great gear in no time (took me like 3 days of running heroics to get high-end gear that removes any challenge from the currently available content, and I'm a casul), and start selling boosts. Because this is what most of the game is about now. Boosting. Selling leveling services, dungeon carries, BG carries for gold. And don't tell Blizzard (you fool, Blizzard already knows and encourages this behavior), but then they flip that gold for real money (don't tell the autists, but flipping burgers would be more profitable).
This all translates into raiding, where most raids are using the GDKP system now. From looking up wtf this unholy abomination is, it was revealed to me that this is how chinks have been playing the game all along. But actually interfacing with the system as not a bugman makes one weep for humanity. Basically, raids are split between the turbo-autists who already have all the gear in the world and the "buyers" who essentially do nothing, just roll for loot. Only in order to roll for loot, they have to first win a mini gold auction among the other shitters, and that gold then gets distributed among the turbo-autists. This is how people raid these days.
Also, for some reason everybody feels they're entitled to loot now. So they do what's called HR, or hard reserve. Basically, these tards start groups with the caveat that if a certain thing drops, no one is allowed to roll for it. This ranges from mount-loving retards reserving mounts, to rats not being able to live without having their BiS trinket, to enchanters hoarding everything not on the BiS list for the other four tards in the party. The natural reaction of a normal person when seeing an offer to join such a group is to mock the fool in global chat. And you'd think after getting mocked enough, they would cease this retardation. But let me tell you, I stood alone in this mockery. All the other rats were willing and eager to join such groups. Why? Because the reserved thing wasn't on their BiS lists of course.
And how can I forget about server balance. Because rats know they can get treats for doing pvp activities, but they don't want to actually do any pvp that's not sanctioned by daddy Blizzard in a controlled environment, all pvp servers are either dead, or have 99-1 population splits between factions. How fun. Any and all complaints about this get shot down by the rats with such enlightened retorts like, "you can still do BGs, lol."
And if you think that it's only players that are retarded, the developers are right there with them. For no particular reason at all, they've decided to add lootboxes to wotlk. Yes, you read that right. Most leveling quests and endgame dungeons give you a lootbox now. Something that in no way existed in original wotlk. You open this lootbox and you get some crafting resources and a shitload of potions, elixirs and flasks. You want to be an alchemist? You've been an alchemist every other time you played wow? Well fuck you, buddy, says Blizzard. Everything you can make, everyone now gets for free in almost unlimited amounts. The high-end flasks that were the bread and butter of alchemists in the original wotlk go for about 10-15 gold on the AH now.
At some point I started to feel that this whole classic scam was actually a conspiracy to piss me off personally (yes, I am an alchemist, how did you guess?). And that made me think of Deus Ex and how playing it is a much more enjoyable experience. Which is what I shall be doing instead of playing this piece of shit now.
I know this was a tldr rant, but I was too pissed off to not get it off my chest. In fact, there probably were other things that pissed me off but I already forgot about. Oh yeah, like the fact that about 70% of people are now using twitch chat emotes as part of their vernacular. Fuck them, and fuck this.
Start of the expansion indeed had a lot of those type of players, because they were all power leveling and wanted to chain pull the dungeons. That phase has passed I think, and most people doing heroics just want to upgrade their gear.Around the end of tbc, very beginning of wotlk, I got inundated with offers to join various powerleveling dungeon-spamming groups, who then looked at me like I was an alien when I said no thanks, I'd rather level through questing.I thought group dumfuckery was at an all time high at the end of the previous expansion, with gear checks, but i havent found that to be the case while pugging here. The vast majority of people i have grouped with using the LFG tool have been nice, most striking up conversations while waiting for the mandatory RP sessions a lot of the bosses get into. I always make sure to let them know they can add me and let me know if they need a healer, that makes life easier in the long run.
Due to my time diference to server, i mostly just pug and dont do any organize raiding or group content, so my tolerance level for that kind of shit is higher than most.
I don't know if you were lucky or I was unlucky to run into all those gear checking lunatics. Those early dungeons are tuned for 68s in leveling tbc gear. Makes no sense for people to be picky about who goes there. Hell, I had a dungeon run closer to 80 where about 2 packs away from the final boss, the tank got so immensely buthurt that one of the dps had shit gear (even though he was doing maybe 20% less damage than the highest guy), he straight up put forward an ultimatum - either the dps goes, or he goes. We laughed him out of town and finished the run with some guild tank, but that's the kind of player this current game spawns.
And now I remembered another thing that annoyed me - the absolute majority of raid pugs wants you to use Discord. I was lucky to find groups for Naxx, VoA, whatever, where people were fine with just typing things in chat.