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KickStarter World of Anterra - Open-World Pixel Art RPG

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,773
Kickstarter: https://www.kickstarter.com/projects/81monkeys/world-of-anterra

https://www.anterrarpg.com






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World of Anterra is an epic non-linear, open-world role playing adventure. The game features a handcrafted open world, deep progression systems, fast paced combat, and rich lore, all wrapped in a satisfying and tactile interface. It’s the type of game only an independent studio could make!

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Combat may look like a typical party-based tactics game, but don't be fooled! It’s the most streamlined grid-based combat you've ever seen. It’s so simple, you can use a single button to blast through low-risk combat scenarios like an action game, but has the depth and strategy needed to overcome more challenging opponents and bosses.

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A mysterious eye watches over the realms as the throne sits empty. You are the prophesized, the traveller from another world, but why are you here? Is it to save Anterra? … or yourself?

World of Anterra tells a sweeping story with twists and turns that pull inspiration from current and historical events, science, and philosophy. Don’t expect walls of text though. You will uncover the story and the world’s lore through your conversations, experiences and discoveries. The narrative unfolds naturally, based on the paths you choose to follow.

Dialogue is snappy and feels natural. It allows you to have authentic interactions with every character in the game, with the least amount of text. The design is heavily inspired by retro RPGs like Ultima, but modernized to meet the expectations of a contemporary player. You will uncover secrets and lore about the world in a way that most games fail to do.

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Explore the massive and sprawling world of Anterra. Find hidden locations, dynamic scenarios and new mysteries to solve as you forge your own unique journey.
  • Spot areas of interest from the overworld.
  • Find loot stashes and special items with hand-drawn treasure maps.
  • Fill out your bestiary to gain combat perks against different enemies.
  • Hunt for the hidden faeries and learn their wisdom.
  • Uncover and solve mysteries using your own perception and intuition.
  • Sail the seas to remote islands.
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The wonder of pixel art shines through the small unexpected details like the flapping of a butterfly's wings. From large animals to small critters you will find life in every corner of the world. There are over 10 unique realms in Anterra, each with their own flora and fauna, culture, lore and magical beasts to discover.
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The interface design is focused on tactile items and icons rather than UIs, menus and text. Our item management systems are a great example of this. Move, equip, trade items, and drop them in the environment, all without opening a single menu.

World of Anterra’s interface is integrated into the game using satisfying animations with in-world objects like bags and books.
  • Dig through crates, chests and bags.
  • Flip through the pages in your spellbook and journal.
  • Drag items freely from your backpack into the world.
 
Last edited by a moderator:

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,396
fine, sure, whatever. if enough people make open-world fantasy RPGs then surely at some point one will be good
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,537
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Renamed thread to reduce triggering.

Looks very nice, though. This is another game that somebody should have created a thread when it was on Kickstarter in 2022!
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,706
Location
Small but great planet of Potatohole
"Isometric", then shows screenshots where the vertical axis is identical to one of the ground axes.

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People use the world "isometric" very liberally, it's almost a tradition. But even then, this one was going too far, next "logical" step would be calling top down - isometric.

Looks somewhat interesting. Will see. Or not.
 

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