RTCW isn't directly comparable with NuWolf, they are fairly different creatures. It's like comparing Wolf2009 with NuWolf, apples and oranges.
RTCW has top-tier athmosphere and that's a great thing, there's an entire fuckhuge mod (Blade of Agony for Doom) that apes its athmosphere, probably the best thing it does. RTCW blows out of the water its direct competitors in its age (the later CoD1 and contemporary MoH: Allied Assault: come to me, I'm ready to defend this to the death) thanks to a frankly more interesting set-up and more enemy variety.
RTCW is a Half-Life style game. Weapons up to a point are standard
but there's quite a few interesting design choices in there (the Sten overheating, the OSA rifle and its scope, American weaponry giving you more performance but essentially limited ammo, experimental weaponry giving you variety in the end). In design, it's typical of its age and while some levels are great (everyone remembers the Catacombs because , well, thematically awesome and well-designed) some are flat-out boring (particularly towards the end, and the end boss is a complete disgrace, no way around it).
Wunderbar , RTCW's has overall limited horror enemies in it. For 90% of the time you fight Nazis and RTCW's AI isn't as reactive as it should be, but the encounter design is usually good enough to mask it properly (in some cases it isn't, for example, the Airport). Plus, the gunplay rewards
very fast exchanges with hitscan weaponry minimizing the chances for the AI to fuck up. Boss encounters show the typical crunch, the first one is well-developed with several stages, the second one is
similar but they fucked up and planned the arena to give the player easy abuse, and the final boss is entirely
meeeh.
Wolf2009 is a victim of the most schizo design I've ever seen. YOU NEED FREE ROAMING YOU NEED POWERS YOU NEED WEAPON UPGRADES YOU NEED POWER UPGRADES YOU NEED DIMENSION TRAVELING YOU NEED OPTIONAL MISSIONS. You can almost
feel the devs being shot in the back of their heads by execs screaming to add some new thing. It has a frankly awesome end boss, though, it's hard as hell and well planned. Map design is console-limited and the overmap is blighted by random spawns, but it's normally good. I'd argue that when it shines, Wolf2009 is superior in encounter design to RTCW, by giving you more toys and more variety in enemies. Pity it's a schizo mutant.
Also the Special SS troopers are a lot less hot in Wolf2009.
NuWolf has shit AI (
very noticeable) , enemy variety is limited and not even particularly well managed. I, for once, can't remember a single episode of being pleasantly surprised by encounter design in NuWolf: I'll legit admit I found NuDoom
far more enjoyable thanks to superior weapon and enemy variety. There's some serious thought put beyond NuDoom's gunplay, even if it's aping Brootal Doom. NuWolf has worse gunplay than effin'
Necrovision. Wait, scratch that, I'd replay Necrovision every day over NuWolf: the plot is flat-out retarded, but
gameplay wise it does everything better than NuWolf and it's eurojank.
The Old Blood tried to spice things up, but don't tell me you were engaged by the dreadful stealth sections and the zombies felt tired as an enemy. More like an obligation, plus already cringeworthy plot focus (yes, I did find
that in The Old Blood to be beyond good taste and akin to exploitation). You know what I'm talking about,
DalekFlay .
Haven't played NuWolf2, but from the vids it looks flat-out hysterical. And not in the good sense. You are making a game where you shoot cartoon Nazis, corporate political propaganda feels forced at best, annoying at worst.
End line? Buy Necrovision instead. I'm not joking! It has the
most retarded plot ever!