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Wizardry Wizardry VI: Party composition nightmare

c0re

Barely Literate
Joined
Oct 9, 2018
Messages
1
Hey guys, long time lurker but finally had something to post about.

Trying to do a wizardry 6>7>8 playthrough and im really struggling to get the ball rolling. From what ive gathered, party composition at the beginning of the game is super important because your carry capacity is determined by starting STR only, your mana regen is based on having VIT 16+ and a few other things. Its all honestly very overwhelming.

Ive been googling for hours now and cant really get a clear picture of a good team comp or what I should be aiming for. I have a general idea (mostly spell casters like mage and priest > class change to valks, ninjas, lord and such later on past level 8) but i cant get a clear enough picture to really make up my mind what direction I want to go.

Also, rolling for stats ia nightmare. I spent a while doing it and it just seemed like a huge timesink.

I was wondering if anyone happened to have a nice team comp already saved they could share with me? the save file is called savegame.dbs and it would be rad to just be able to load that up and start playing with an already premade team comp made byh someone who knows what theyre doing so I can just enjoy the game instead of floundering at the party composition screen.

Thanks in advance.
 

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