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Wizardry Wizardry 8 - weird but unexpectedly fun class/race combos

DraQ

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So what are the most unusual but unexpectedly good/fun race/class combos in Wiz8 you have used?
Specific multiclassed builds also welcum.

It is a sandbox thread, it's up to you to provide interesting posts.
Mods Posts will fix it.
 

Max Damage

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Mar 1, 2017
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666
I'm also interested in this, the most experimenting I did is doing "false starts" (create Priest, immediately change to Valkyrie to ease into divinity training, same with Mage -> Samurai, Alchemist -> Ranger and Psionic ->Monk). Since the XP to level up in Wizardry 8 doesn't reset like in previous games, doing multiclassing like old Mage 13 into Cleric is pretty pointless, easier to just make a bishop.
 

Darth Canoli

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Nothing too weird but i got hooked on Mook fighters types (works with samourai, ranger, lord, fighter or valk) so you get a giant's sword (extended range 2H sword) and smash things without having to move after each kill, it's pretty good since you get so many swings late game and a more powerful but short ranged weapon will have you waste 2/3 of them.

There's of course the polearms strategy but one doesn't exclude the other, having everyone using mystic spears is boring.
 
Last edited:

coldcrow

Prophet
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1,660
Hobbit everything, but most of all specialist casters. Skill Int/Str then Dex/whatever, they become good enough in melee and the party has very good options for the opening 2 rounds and dealing with trash while maintaining good melee damage.
 

Piotrovitz

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Dec 21, 2017
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805
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Paris, Texas
I'm also interested in this, the most experimenting I did is doing "false starts" (create Priest, immediately change to Valkyrie to ease into divinity training, same with Mage -> Samurai, Alchemist -> Ranger and Psionic ->Monk). Since the XP to level up in Wizardry 8 doesn't reset like in previous games, doing multiclassing like old Mage 13 into Cleric is pretty pointless, easier to just make a bishop.
This makes sense ONLY in priest>lord/valk's case.
Samurais/rangers/monks are better kept pure - I never bothered to raise spellcasting for those, since they're way better in dishing out damage. If you roll with two bishops you don't need any supporting casters anyway.

My pick is human fighter 1/ bard X

One level of fighter to bump up sword and close combat, then switch to bard. You'll miss out on the lute, but I naver use it anyway since the game is way easier than Wiz 7, so the sleep spam in early fights is not mandatory. Bigger downside is that if you don't have rogue or gadgeteer, you will be crippled in opening early level locks/chests. Later on when you put couple of points in locks&traps and get knock knock, this becomes irrelevant.

Melee bard with bloodlust + shakespearean gear, which provides shitload of skill bonuses, becomes a powerhouse and on my last expert playthrough she was party's MVP.
Instruments are way better than gadgets - you can have high level magic screen running constantly, start every fight with rousing drums, and throw occasional debuffs/CC like armormelt or freezing flesh. And with bloodlust, she can hit hard as fuck, especially after getting powerstrike.

It's tempting to roll with bard until music is maxed, and then switch to fighter around level 15 or so, so you can get berserk. Never tried this route, since you would lose access to bard's only gear, and that would be a major bummer, since you can get some OPd shit like ring of the road which gives like +20 STR.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Was thinking about trying Lizard Psionic to take advantage of Mental Immunity.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Jul 22, 2019
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14,194
Insert Title Here Pathfinder: Wrath
Was thinking about trying Lizard Psionic to take advantage of Mental Immunity.
Any way to get some extra mileage out of lizard part there?

Not really I don't think, other than just not being so easily killed. Would have been nice to have an instrument or some way to take advantage of all the VIT.
 

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