CHEMS
Scholar
- Joined
- Nov 17, 2020
- Messages
- 1,563
That's actually very interestingMight be a reference to The Metamorphosis by Kafka.Why the fuck he's called Gregor though?
That's actually very interestingMight be a reference to The Metamorphosis by Kafka.Why the fuck he's called Gregor though?
Maybe the Gregor battle is the hardest in the monastery, but it isn't that hard, if you take your time in this section (without powerplayier grinding). The encounters on the Arnika Road also isn't that hard, but there are too many, you hav few consumables yet, and if you rest, the enemy will respawn. You can run away from the fights to Arnika, it is actually very easy, but tedious. Obviously, it takes shorter time, than fight all of that battles.I never had trouble with arnika road, but my god, that first giant cricket (forgot his name) did filter me hard on my first playthroughThat Arnika road was annoying yes, but not to the extent of dropping the game or looking for some cheese tactics online. It's not even that long
Some areas (especially Old Mine Tunnels and Rapax Castle) have too much enemy groups with frequent respawn. Even if you don't grind for levels, you can call grind even the trespassing. Of course, old blobbers like Might and Magic 1 may have many random battles, but M&M1 has much quicker battles than Wiz8.Maybe I got lucky, but I killed Gregor without leaving monastery or grinding, I played on normal difficulty though.
Another thing to the game's credit is that you don't actually have to grind to beat the game. Though again maybe it was my party configuration or normal difficulty that made it easier.
Grinding in the traditional meaning of the word is absolutely unnecessary.Maybe I got lucky, but I killed Gregor without leaving monastery or grinding, I played on normal difficulty though.
Another thing to the game's credit is that you don't actually have to grind to beat the game. Though again maybe it was my party configuration or normal difficulty that made it easier.
Bigger difference to note is that everyone starts owning at some point, but some classes take much longer time to get there than others and some also need special care to do it properly. Which is fine and the xp requirements are a p. solid indicator, gadgie being the only misleading one (by far the crappiest one early game, but also lowest xp reqs).I think Wizardry's class system is flexible enough to be able to say everything works and will be able to carry you to the endgame, but some classes are better at that than others, which doesn't mean those others aren't good enough.
If you has a good melee damage dealer (fighter is overpowered for the early game, and my dwarf fighter was a monster even in the endgame), can paralyze (eg. freeze flesh, web) and can buff your party's resistances, you are good.I think Wizardry's class system is flexible enough to be able to say everything works and will be able to carry you to the endgame, but some classes are better at that than others, which doesn't mean those others aren't good enough.