Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 22,863
I finished it. Considering they said in interview they have an easier job because they have these books, thus they need invent less, they suck.
The technical part:
UI was done differently, nice use of a screen, but there were small parts that would be done better when people would have experience. It looked like it was theirs first project. (I consider bad idea when game developers are trying to make a first project a commercial project.) Even Dungeon Siege 2 was able to make a seamless world, which basically shows theirs incompetence.
The original part was about uber mench, which is just silly. They basically missed all that part where witchers were poorly made as a hotfix, just to temporally solve the problem caused several hundred years ago.
The original story was about a madao, who similarly as the main character of Gintama lived in a situation where his profession was outdated. As everyone know nearly the whole live of the main character was a major screw up. He failed to protect girl he was responsible of...
What they actually made. The whole story of that game would suit a new witcher much better than using a memory loss excuse. It would feel even more natural.
They screwed up environment. Loading interior of building caused strong problems when they decided to do ambushes, and it caused an unexpected one way routes.
The first part of story was trigger like, which means who tried to satisfy all these three important people first, had quite hard combat with the hellhound.
They also did several mishaps. It looks like they forgot to read the original books and they had only abbreviations. In original books, he tried to fight with her (the striga) a little, then he decided she was doable, dropped in concentration... Then she acted as a courageous girl she was, then she went wild. It ended with him half conscious bitting her to stop her, he was unable to stop her otherwise, and he was too beaten up to even try to kill her. (Remember the princess has grown up.) The book was also fairly clear it was one time deal, if it returned she would stay that way.
The story in the city rose somewhat, but it was nothing extraordinary. In fact they tried to pretend the whole RPG had a lot of choices, but majority of them were exactly the same as choice at the end, choices without consequences.
Also the explanation why is he alive was absurd.
I have low expectation about second game, as parts they did themselves were bland and non juicily written.
The technical part:
UI was done differently, nice use of a screen, but there were small parts that would be done better when people would have experience. It looked like it was theirs first project. (I consider bad idea when game developers are trying to make a first project a commercial project.) Even Dungeon Siege 2 was able to make a seamless world, which basically shows theirs incompetence.
The original part was about uber mench, which is just silly. They basically missed all that part where witchers were poorly made as a hotfix, just to temporally solve the problem caused several hundred years ago.
The original story was about a madao, who similarly as the main character of Gintama lived in a situation where his profession was outdated. As everyone know nearly the whole live of the main character was a major screw up. He failed to protect girl he was responsible of...
What they actually made. The whole story of that game would suit a new witcher much better than using a memory loss excuse. It would feel even more natural.
They screwed up environment. Loading interior of building caused strong problems when they decided to do ambushes, and it caused an unexpected one way routes.
The first part of story was trigger like, which means who tried to satisfy all these three important people first, had quite hard combat with the hellhound.
They also did several mishaps. It looks like they forgot to read the original books and they had only abbreviations. In original books, he tried to fight with her (the striga) a little, then he decided she was doable, dropped in concentration... Then she acted as a courageous girl she was, then she went wild. It ended with him half conscious bitting her to stop her, he was unable to stop her otherwise, and he was too beaten up to even try to kill her. (Remember the princess has grown up.) The book was also fairly clear it was one time deal, if it returned she would stay that way.
The story in the city rose somewhat, but it was nothing extraordinary. In fact they tried to pretend the whole RPG had a lot of choices, but majority of them were exactly the same as choice at the end, choices without consequences.
Also the explanation why is he alive was absurd.
I have low expectation about second game, as parts they did themselves were bland and non juicily written.