Demnogonis Saastuttaja said:
Using the NWN2 engine for anything doesn't sound awesome.
Considering SecuROM just fucked me in the ass, I'll agree with this. Accidentally clicked on the wrong nwn2main.exe file and then it pops up saying, "blahblahblah all your keys matched but we still reverted you to a custom v1.00 of the game and locked you out of all of your shit". Pretty much. I'm reinstalling tonight. My work was saved, thankfully.
Ogg said:
You should tell us more about FFX combat system. What makes it so different from FF1 to 9?
In FFX, small portraits would appear on the right-hand side of the screen showing whose turn was coming up next. This may have been a "hand-holding" thing, but - specifically it gave me ideas in terms of strategies, planning, etc. It makes players PAY ATTENTION to the UI amidst the fast-paced combat. Also - in some FF's if you didn't select your attack fast enough, your turn was skipped. While I plan to maintain the "time-limit" on each round of play, I want to make it so players turns aren't necessarily skipped but rather the NPC's will attack them and if they survive the attack, then it'll still be that players/henchmans turn.
Ogg said:
I'm not sure I see the relationship with SoU.
SoU introduced more scripting features, after NWN2 came out and more-or-less after SoZ came out, I think this concept is fully possible with how many scripting commands we have to work with.
Anyways - if this concept proves to be something the community wants, I'll gladly open another topic recruiting anyone from here who would like to join my team. I think we could do it. I have worked with several mods - some HoF - some non-NWN. I worked with Berra on Survival Horror 1 translating the entire modules conversations into proper English, (under the name Ghallant) worked on Resident Medieval (NWN1, dropped it when I helped test cDoom for the Doom 3 engine with Sonic Clang), worked on my own NWN2 project (Blood Lust) and continue to work on it when I have time, which is why I'm working on this system - because I hate how real-time combat is done in NWN2. I despise it, even.