DominicBuch
Barely Literate
- Joined
- Jan 31, 2014
- Messages
- 3
This feels a bit premature to me, but the suggestion was made that it might not be a bad idea to publicize it now. More or less all but the basics of this are conceptual at this point, but what I hope to do is publish a Greyface-friendly Might and Magic VI mod that will replace the user interface graphics - including the vast majority of inventory items and all equipment and paper dolls - as well as rebalance some of the coarser edges (The non-threat of every single boss fight, the pointlessness of two-handed swords after reaching master-rank in swordsmanship, the redundancy of some of the item types, such as the three different variations of the spear weapon class.) and expand and clarify the lore, especially a bit more firmly tying the Enroth of Mandate of Heaven to the Enroth of Heroes of Might and Magic II, and the world of the Horizon Engine Might and Magic games to the world of the series at large. Further possibilities are definite considerations depending on the success of the mod - I'd love to really stretch my agency over the game as a modder to its limits with this project - but at this point aren't firm priorities. I haven't got much in the way of promotional material just yet, but I'll definitely keep this thread updated as developments are made.
Primary Goals
- Replace all equipment and paper dolls
- Rebalance items and enemies, especially bosses
- Expand upon lore and polish flavour text
Secondary Goals
- Replace Relic and Artefact graphics with unique icons
- Add custom relics and artefacts
- Replace monster sprites or textures
- Add unique items to specific dungeons' loot
- Implement unused content (Unused decoration objects, more diverse townsfolk)
- Reassign ingame textures
Tertiary Goals
- Redesign world map
- Add custom monsters
- Broader range of custom items (Such as low-level relics and artefacts, enemy-specific weapons)
The Stuff of Dreams
- Custom dungeons
- Full conversion
Screenshots
Edited disease/poison portraits, temporary user interface, and monster data. The portraits are unused portraits from the original game - I prefer them to the more cartoonish, green-skinned portraits used.
Edited inventory UI, item description, character portrait. I'm anxious to see how some of the liberties taken with the lore will be received - the golden plate armour's graphic will be replaced with one based on the Heroes 2 paladin and crusader. I'm anticipating at least some disdain for doing things like asserting that the Order of the Silver Helm and the paladins of Heroes 2 are one and the same - the worst has yet to come if that's your way of thinking, I'm afraid.
The work-in-progress of the armour in question.
At this stage my plans are pretty comfortably in the territory of a cosmetic mod, but with persistence I'm hoping to turn it into a little something-more. I'm a bit unfamiliar with the etiquette of this place, so if I'm committing any faux pas with this post do tell me so! Otherwise, any and all input is loved.
Primary Goals
- Replace all equipment and paper dolls
- Rebalance items and enemies, especially bosses
- Expand upon lore and polish flavour text
Secondary Goals
- Replace Relic and Artefact graphics with unique icons
- Add custom relics and artefacts
- Replace monster sprites or textures
- Add unique items to specific dungeons' loot
- Implement unused content (Unused decoration objects, more diverse townsfolk)
- Reassign ingame textures
Tertiary Goals
- Redesign world map
- Add custom monsters
- Broader range of custom items (Such as low-level relics and artefacts, enemy-specific weapons)
The Stuff of Dreams
- Custom dungeons
- Full conversion
Screenshots
Edited disease/poison portraits, temporary user interface, and monster data. The portraits are unused portraits from the original game - I prefer them to the more cartoonish, green-skinned portraits used.
Edited inventory UI, item description, character portrait. I'm anxious to see how some of the liberties taken with the lore will be received - the golden plate armour's graphic will be replaced with one based on the Heroes 2 paladin and crusader. I'm anticipating at least some disdain for doing things like asserting that the Order of the Silver Helm and the paladins of Heroes 2 are one and the same - the worst has yet to come if that's your way of thinking, I'm afraid.
The work-in-progress of the armour in question.
At this stage my plans are pretty comfortably in the territory of a cosmetic mod, but with persistence I'm hoping to turn it into a little something-more. I'm a bit unfamiliar with the etiquette of this place, so if I'm committing any faux pas with this post do tell me so! Otherwise, any and all input is loved.