Jason
chasing a bee
<strong>[ Free Game ]</strong>
<p><a href="http://www.shrapnelgames.com/SPCamo/wSPWW2/1.htm" title="winSPWW2">winSPWW2</a>, the latest Steel Panthers variant to be released, was updated over the weekend to bring it to version 1.1. It includes a number of bug and balance fixes, like:</p><blockquote><p> An Optional AI force level adjustment for Campaign games has been added.
An INI file variable has been added (optional) for users to use to boost (or even reduce!) AI points in campaign games . Information on this is included in the Game guides "Playing a Campaign" section and in a Text file found in the Game Data folder
The coding for Smoke shells in campaign game upgrades was wrong and has been fixed. In campaign battles beyond the first, units will have correct smoke shell loads.
Anti tank gun reaction fire adjustment
In reaction fire, ATG (and FLAK) are now more oriented to vehicle/armoured
targets, infantry less so, especially beyond 500m range.
A players Anti-tank gun will now tend to reserve fire for vehicle/armour targets and not pop off at infantry especially if not yet spotted.</p></blockquote><p>For those uninterested in fixes, there's also 13 brand new scenarios for you to pleasure yourself with, making it a total of 345.</p><p>Download: <a href="http://www.shrapnelgames.com/SPCamo/wSPWW2/6.htm" title="Patch">winSPWW2 Patch</a> </p>
<p><a href="http://www.shrapnelgames.com/SPCamo/wSPWW2/1.htm" title="winSPWW2">winSPWW2</a>, the latest Steel Panthers variant to be released, was updated over the weekend to bring it to version 1.1. It includes a number of bug and balance fixes, like:</p><blockquote><p> An Optional AI force level adjustment for Campaign games has been added.
An INI file variable has been added (optional) for users to use to boost (or even reduce!) AI points in campaign games . Information on this is included in the Game guides "Playing a Campaign" section and in a Text file found in the Game Data folder
The coding for Smoke shells in campaign game upgrades was wrong and has been fixed. In campaign battles beyond the first, units will have correct smoke shell loads.
Anti tank gun reaction fire adjustment
In reaction fire, ATG (and FLAK) are now more oriented to vehicle/armoured
targets, infantry less so, especially beyond 500m range.
A players Anti-tank gun will now tend to reserve fire for vehicle/armour targets and not pop off at infantry especially if not yet spotted.</p></blockquote><p>For those uninterested in fixes, there's also 13 brand new scenarios for you to pleasure yourself with, making it a total of 345.</p><p>Download: <a href="http://www.shrapnelgames.com/SPCamo/wSPWW2/6.htm" title="Patch">winSPWW2 Patch</a> </p>