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- Jan 28, 2011
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This looks well done: https://www.youtube.com/watch?list=PLPAVYgFfeddJzax1X4VUj69Z1Vs4PqGlA&v=wua96SI6SBE
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>Seems oblivious about Telltale Games, Daedelic Entertainment and all the 'indie' Adventure Games that have been released in the 21st century, yet supports kickstarters
(One question though, from what game is the screenshot at 6:17 in the first video?)
Also, Telltale?
>Only wants to talk about the good points of Sierra adventure games
he's wasting 75 minutes of our time on this
Also, there's a strange overture to hidden object games on mobile platforms
I can't be bothered to watch 70 minutes of anything, but if the thrust of what he's saying is that what he loved was early parser-based Sierra games, then Daedelic and Wajet Eye games are practically as far from that standard as Tell Tale games.I guess I agree that he should have found a way to mention Daedalic and Wadjet Eye, although throughout the video he's reluctant to even bring up LucasArts, so perhaps this is a result of focus rather than ignorance.
The thing that I don't really understand, and maybe a hardcore Sierra-phile can explain it to me, is how you could think that the Sierra parser system is the sweet spot.
I totally agree. But to me, the early parser Sierra games were impressive as a kid because "Wow, animated graphics! An avatar!" which seemed like such an advance over either no graphics or static graphics (particularly as a young kid) that I was indifferent to the fact that the parser was a huge step backward, and the parser-based puzzles were an even bigger step backward from the state of the art in 1982 or whatever.Some of the most important things that were great about Sierra games were inherited or adapted from text adventures- -- and all of those things got lost with Lucas Arts, not to mention later adventure games. No adventure game that I can recall off the top of my head has been able to re-capture that since, either. In that sense, earlier King's Quest games were indeed better than the later ones.
>Makes one-sided statements that overstate Sierra's importance ("Invented the graphic adventure game")
>Spends 5 minutes ranting about he's tired of not being the centerpoint of the gaming industry anymore
>Wants a "resurrection" of adventure games
>Seems oblivious about Telltale Games, Daedelic Entertainment and all the 'indie' Adventure Games that have been released in the 21st century, yet supports kickstarters
>Only wants to talk about the good points of Sierra adventure games
>States repeatedely that he's a Sierra game fan
>Sees a need to "state his street cred" with a 2-minute segment about all the various Sierra-related things he's done
I'm sorry, I quit after 8 minutes of the first video. This is not "well done", this is nothing but a rambling manifesto from a semi-delusional fanboy of yesteryear, and he hasn't even STARTED talking about the new King's Quest.
While I'll admit that I might actually do a similar tirade (and have done in the past) I've kept them short and to the point. With me you'd need 5 minutes at the most, while he's wasting 75 minutes of our time on this.
(One question though, from what game is the screenshot at 6:17 in the first video?)
Incidentally, Bee, have you played Kyrandia 2? I always thought it had a strong old school flavor.