Non-Edgy Gamer
Grand Dragon
- Joined
- Nov 6, 2020
- Messages
- 15,290
And look where it got most of them. Bought up by bigger companies, run into the ground and then cleaned out.But that's simply not true, gamedevs have always been obsessed with unending expansion and never content with the profit their games make.
Bioware could have kept on making "Bioware-style" games forever, something that is an obvious hole in the current market. But they didn't, because they wanted the mythical nonexistent "wider audience".
How's Maxis doing these days? Eidos? About the only ones sitting pretty are Bethesda, but they had Zenimax money from day one.
Todd Howard really had it made. The right place, the right time, the right autistic eleven-year-old audience to milk in perpetuity. Everyone else shafted themselves with greed, but they probably got a fat ton of cash along the way, so there's that.
Not really sure how to apply this to CDProjekt though. They've forged their own path and crashed and burned all on their own with Cyberpunk. They went for a console audience almost from the start though. Their Witcher combat always sucked too, so nothing to really dumb down other than losing the sex cards.