herostratus said:
(...snip)
I am sorry, but I can't see what you say on the article you posted. Yes, the rising costs are certainly responsible, but to me this seems to be a direct effect of the publisher's greed.
Greed, schmeed... If given the choice between making a high risk low paying innovative game, or making a medium risk high pay game, they typically choose the latter. They are like you and me, they want to maximize revenue.
I can't really say I'd done anything differently actually, after all it's a competitive business and you gotta sell an amount of units to keep the job.
But that is the point, you gotta sell an amount of units. The problem is with maximizing profits. For example, suppose you love to play a certain style of game and wants to design games in that style. If you are doing this because you like it, because you want to make a certain kind of game, maximizing profits isn't an important factor. The most important factor is to make a game you yourself want. If you earn your living out of making the said games, then sure, you will want to at least sell enough games to get by. But you won't make games you dislike just to earn more money (if you needed to make games you disliked, then why wouldn't you simply move to a more lucrative industry?).
Then you got the publishers. Maybe they weren't always like that, but publishers nowadays are more or less all business people. They don't really care about what they are publishing, they don't really care if they like their own games. All they care is to make the most money out of their work. That, to me, seems like uncontrolled greed. Maybe you look at this and don't think publishers are "evil". Maybe you simply don't see the pursuit of money for money's sake to be something morally wrong. If that is the case, ok, that is just that, we see things different, nothing to discuss.
herostratus said:
Not only that but the reason why making games like today is the "greedy" choice is that consumers prefer their games like that.
It was them that created the graphic loving gamer culture of today.
Bullshit. Gamers have always been suckers for graphics.
Companies have every incentive to keep the reins in on the graphics, seeing as it is one of the most expensive parts of the game. But consumers have time and time again showed that they value good graphics above gameplay, so they keep making games like that.
I am not saying that the average consumer doesn't love graphics. What I am saying is that it was the game companies that, by trying to appeal to the greatest amount of people, made it impossible to have smaller, independent companies. In the 80s, Infocom created these amazing games that had no graphics whatsoever and a shelf life of several years. When they released a new game, people didn't see the older games as outdated. Maybe the newer game was better, possibly because the author got better at creating them since his last game. But the games weren't like, say, a 486 chip which was objectively better than a 386. They were simply different and if you liked one's newer game, there was really no reason to not go and try his earlier ones.
But companies changed these expectations. Most games are nowadays made by a lot of people, so rather than assign a person as the author, people will see a company as a game's author. Games have very little shelf life now, since marketing is now one of the major investments (and you don't want to share the marketing budgets between many games, so you market only the newer ones). Older games nowadays are frequently seem as outdated, as if what was fun 10 years ago would, somehow, not be fun today. I see this as a result of always trying to sell more, of always racing faster in an attempt to earn more money.
If games had never become popular, if the companies hadn't tried to make the most profit they could, then the market would never have changed (or at least, changed this way). If the people who took decisions were the same people who were creating the games, gaming would have evolved according to what the authors wished, not what the business people wanted. And I don't know how it would look like today. Maybe it would still be something I don't like, heck, maybe it would be even worse! B0ut at least it would have become so because of the people who really liked gaming.
By the way, please don't think I take what I am saying about the gaming market today as if it was an absolute truth. I know people still play older games, I know come companies still manage to make a profit in their back-catalog, and I know people like Sid Meyer or Will Wright (heck, even Peter Molyneux) still enjoy name recognition from gamers. But I see these things as exceptions to the rule.
herostratus said:
Sometimes I wonder how you guys visualize an average company meeting...
Is it like this:
Hey, boss, we just made a new survey
Yes...?
We found out that if we cut graphics costs and focused on gameplay, C&C and multiple paths we could triple our income and revolutionize the genre! Shall I give the orders?
No. In this company we're greedy. We're all about making money.
So, make sure to make the selling point of our game is graphics which is the most expensive thing we do. Even though our customers value gameplay more, you should also try to make the gameplay as generic as possible. Remember, we're greedy in this company.
.... But, thats not a greedy thing to do, it won't earn us any mon-
SHUT UP! SHIT FOR THE NEW SHIT! POP FOR THE POPAMOLE GOD!
I never accused companies of being dumb, only greedy (the dumb ones are the people working inside the companies for next to nothing hoping they get a chance to design a games as they see fit). Like I said before, I expect that, one day, these companies will move away from games. I don't expect, however, that the head honchos of these companies will ever suffer for it. They are too smart and detached to get in harms way, and will simply leave once the pickings are not good anymore. The ones who will suffer will be those who actually like the new games being made, the ones who actually loved their work.
Edit: I was thinking about this post and I realized something. Calling the people who are duped by the gaming industry "dumb" might come as insulting. That was not my intent. In fact, I have a great deal of respect for the ones who actually manage to release something fun in the deal, and feel sympathy towards those who don't. Maybe naive would be a better word. If anyone was offended by that, sorry!