racofer
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keke yer koreans sucky sucky ^_^
DraQ said:A new quality - rocket launcher or BFG don't follow from Wolf3D's pistol->rifle->chaingun.
Nevertheless "pistol, shotgun, more dakka, rocket launcher" order became very strongly integrated into FPS games - it's not popularity, it's that this set of weapons worked so well, that others prefered to copy it, rather than come up with something different or modify it significantly.
But balance is not a positive element. It's merely lack of imbalancing units, strategies and situations. It's also a fucking straightforward thing in a competitive game - to make gameplay interesting you have to make sides equal in power. It's not a coincidence that first competitive games - I'm speaking of chess or go here - had sides as identical as possible.
This can attributed to Starcraft dominating the MP RTS market, so again, popularity, rather than game itself.
bonch said:Starcraft is a Korean grind. Modern RTS games have superior unit control and strategic possibilities, while Starcraft is about individually commanding every single unit in predefined build templates to raise your number of actions per minute. It's become another Korean MMO with APM in place of XP.
I remember when the game came out, and it was fun but not seen as some legendary RTS. After the Korean gamers turned it into a grind and kept the game alive for far too long, people assumed that because it's still around, it must be amazing. In reality, there have been many superior RTS games since then with less grind (including Warcraft 3), but the RTS market is not what it used to be outside of Korea, and without the grind they love so much, those better games never supplanted Starcraft there.
Spergy nerds in America started idolizing Korean gamers for their skill at the "sport" of videogames, trumpeting how they're rock stars and convincing everyone that Starcraft is some pinnacle of game design and balance when it's not (e.g., Terrans are still the most powerful race, poor interface and unit control that requires mindless APM grinding, lots of bugs, etc.).