Generic-Giant-Spider
Guest
I went from a devout Paladin player to Rogue.
Fallen IRL. Not even African.
Fallen IRL. Not even African.
In the literature there are several types of characters and as a magican you wanted to be a paragon character (Merlin, Gandalf and recently Dumbeldore or whatever he is called ) and to have the might to change the world with magic words and gestures without the tiresome work.
The problem is also in magic in this RPGs, because DnD has killed the mystic
Thank you for the statement that you agree in BOTH statements with me to 100%. And basically the explanation for the first part (what you point out about Gandalf) is through the second part. Let me unveil it a bit:And yet there are countless stories about heroes who can both wield a sword and knows magic. Case in point, Gandalf.In the literature there are several types of characters and as a magican you wanted to be a paragon character (Merlin, Gandalf and recently Dumbeldore or whatever he is called ) and to have the might to change the world with magic words and gestures without the tiresome work.
Agree 100%.The problem is also in magic in this RPGs, because DnD has killed the mystic
^D&D is the problem.
If you boot up Neverwinter Nights, the 'recommended class' (for beginners who don't know anything about the game) is the Fighter. Not the Sorcerer, not the Bard, not even the Healbot. The Fighter is the low maintenance, low knowledge character that newcomers can't fuck up. Meanwhile a Mage gives you many tools, which you may or may not use adequately.
When Magic is just a series of predictable tools and differently coloured arrows it loses all of its appeal. In a D&D type game, the choice isn't between a mundane swashbuckler and a wizard. Its between the people who can rewrite reality with spells or the people who write reality with their magic armor, or unexplained super physical attributes.
Yes, but this problem especially the second part of it appead only this extreme since D&D 3.5e, and i hate this. In ADD this was not that much and MFG has expanded the fighting system of ADD, with different strikes and stances."In a D&D type game, the choice isn't between a mundane swashbuckler and a wizard. Its between the people who can rewrite reality with spells or the people who write reality with their magic armor, or unexplained super physical attributes."
I really enjoyed having Valygar in my party in BG2. So I would say Stalker.
WtfKeldorn are too unbearable
WtfKeldorn are too unbearable
Much of gaming's attraction is novelty, it is natural to grow tired of the same stimulation.When I was younger I always played some kind of mage or sorcerer in various RPG. (and occasionally the sneaky rogue types). Flinging fireballs, summoning shit, and freezing time gave me great pleasure.
But now that I'm older I no longer desire playing as a squishy mage but instead prefer some kind of warrior.
Baldur's Gate, Dark Souls, jRPGs, etc
Doesn't matter.
Why?
And so by giving your sword regular work, you now have a fixation for wearing dresses?It’s weird, in anything D&D I always rolled a fighter or a paladin or maaaybe a ranger as a kid—I wanted only martial classes and none of that spellcasting nonsense for my PC (the exception being Torment and only because the game made it so clear that non mage characters were for idiots). But as an adult, I gravitate towards wizards in all of their forms. Sometime in college the martial classes lost their appeal.
I figured it was because it’s more fun replaying old games with a different class. But maybe there’s something more Freudian going on: it’s only natural to lose your fixation with swords when you’re putting your own saber to work regularly.
Because old RPGs were made by (and for) pencil-neck nerds who gave all the good stuff to mages, and made warriors dumb bullet-shields for the mages to do all the real work behind them. Remember back in Baldur's Gate, when wizards got hundreds of different spells, and the fighter class had like two abilities?When I was younger I always played some kind of mage or sorcerer in various RPG. (and occasionally the sneaky rogue types). Flinging fireballs, summoning shit, and freezing time gave me great pleasure.
But now that I'm older I no longer desire playing as a squishy mage but instead prefer some kind of warrior.
When I was younger I always played some kind of mage or sorcerer in various RPG. (and occasionally the sneaky rogue types). Flinging fireballs, summoning shit, and freezing time gave me great pleasure.
But now that I'm older I no longer desire playing as a squishy mage but instead prefer some kind of warrior.
Baldur's Gate, Dark Souls, jRPGs, etc
Doesn't matter.
Why?
get your doctor to prescribe you testosterone supplementsIt’s weird, in anything D&D I always rolled a fighter or a paladin or maaaybe a ranger as a kid—I wanted only martial classes and none of that spellcasting nonsense for my PC (the exception being Torment and only because the game made it so clear that non mage characters were for idiots). But as an adult, I gravitate towards wizards in all of their forms. Sometime in college the martial classes lost their appeal.
I figured it was because it’s more fun replaying old games with a different class. But maybe there’s something more Freudian going on: it’s only natural to lose your fixation with swords when you’re putting your own saber to work regularly.
And so by giving your sword regular work, you now have a fixation for wearing dresses?It’s weird, in anything D&D I always rolled a fighter or a paladin or maaaybe a ranger as a kid—I wanted only martial classes and none of that spellcasting nonsense for my PC (the exception being Torment and only because the game made it so clear that non mage characters were for idiots). But as an adult, I gravitate towards wizards in all of their forms. Sometime in college the martial classes lost their appeal.
I figured it was because it’s more fun replaying old games with a different class. But maybe there’s something more Freudian going on: it’s only natural to lose your fixation with swords when you’re putting your own saber to work regularly.