Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,350
I'm only guessing, it felt to me like they were B-budget games that tried to ride the 'open-world' wave at least. I think the open world aspect remains the biggest thing that Skyrim made a gold standard - which I think has hurt a lot of RPGs, e.g. Witcher 3, which I thought became a worse game for it.
I always thought the biggest factor is that open world does actually require a lot of work to create & place all the content/assets... and then even more work to add in all the fluff that you need for larping, and it just is really hard to pull off properly without top budget. I suppose some of that overlaps with what you're saying.
I always thought the biggest factor is that open world does actually require a lot of work to create & place all the content/assets... and then even more work to add in all the fluff that you need for larping, and it just is really hard to pull off properly without top budget. I suppose some of that overlaps with what you're saying.