I can't take the "Planescape: Torment is a JRPG" people seriously until they start to admit it works both ways.
Planescape: Torment
On the surface, this looks nothing like a JRPG. It has the same grim, Western fantasy look as Baldur's Gate and Icewind Dale. The pre-rendered cast of characters could have walked right out of Diablo II and no one would have noticed.
If Planescape: Torment isn't considered a JRPG because of its visual design, then it must be because of its game design: the pre-made hero, who befriends pre-made player-characters, each of whom are locked into a single weapon type, etc., etc.
Well, okay then.
This is
Etrian Odyssey II: Heroes of Lagaard.
On the surface, it looks nothing like a WRPG. It has the same cheerful, Manga fantasy look as Star Ocean or Chrono Trigger. The hand-drawn Anime characters could have walked right out of an episode of Naruto and no one would have noticed.
The game design, however, is a different story. Etrian Odyssey is a hardcore dungeon crawl; players
not weaned on Wizardry or Might & Magic games are going to be out of their element. It offers no modern conveniences; no auto map--in fact, it expects the player to map out the dungeon on their own, square by bloody square.
I'm not about to call P:T a JRPG, or EO a WRPG, for numerous reasons I won't list here. But if you're going to insist that while P:T looks Western, major differences in game design philosophy somehow grant it foreign status, then you have to do the same with Etrian Odyssey and give it Western citizenship.