Joe Krow
Erudite
Story.
More specifically the number of endings the story has. Also, how effectively the dialogue trees integrate your non-combat skills. Plus, factions should be important for some reason.
So long as it has a definite story progression rather then having you just meander around doing whatever you choose like some retarded PnP game. A good computer Rpg is like a Choose Your Own Adventure book with a combat system tacked on. The Witcher, for example, is really good in that way. Planesscape is another one.
More specifically the number of endings the story has. Also, how effectively the dialogue trees integrate your non-combat skills. Plus, factions should be important for some reason.
So long as it has a definite story progression rather then having you just meander around doing whatever you choose like some retarded PnP game. A good computer Rpg is like a Choose Your Own Adventure book with a combat system tacked on. The Witcher, for example, is really good in that way. Planesscape is another one.